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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Apple2e: AppleWin Libretro

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    • ExarKunIvE
      ExarKunIv @Lolonois
      last edited by

      @Lolonois i was about to say, that i found the same thing with the upstream build being broken.

      i went back to a older commit and was able to get it to build and play.

      so if we can find a commit that works well and when you fix the problem with the resources i think we will be good.

      kinda glad its not me, :)

      I will mess around more come monday, unless you come back with a update.
      thanks again for your help

      1 Reply Last reply Reply Quote 0
      • FollyF
        Folly @Lolonois
        last edited by Folly

        @Lolonois

        I tried to install your script too on my x86_64 Bullseye VM and used your code to install from here :
        https://gist.github.com/Gemba/9dff49492c3ad1d2d3fbb15bfb3ebc4a
        Seems there are some issues with the bash install code.
        Somehow the retropie_packages can't install because the module-script is copied into : ext/local/scriptmodules/supplementary/libretrocores
        I think it should be : ext/local/scriptmodules/libretrocores

        Also the module-script is cloned with this line :
        applyPatch "$md_data/01-libretro_gcc8_static_lstd++-fs.patch"
        But no patch is downloaded and the patch cannot be applied.
        In the module-script on the readme page I cannot find the line.
        Seems to me that this line only has to be used if gcc8 is used, correct ?

        Another problem is that lr-applewin cannot be compiled because the files source/SaveState_Structs_common.h (and most likely source/SaveState_Structs_v1.h) cannot be found.
        So I got them from here :
        https://github.com/AppleWin/AppleWin/tree/717c5cba84edfecc735505db4df7d01519c509b0/source

        After adding these files in source/ it did compile.

        (EDIT : issue seems to fixed upstream )

        I did not test the emulator yet but I wanted to let you know what experience I had so far.

        LolonoisL 1 Reply Last reply Reply Quote 0
        • LolonoisL
          Lolonois @Folly
          last edited by

          @Folly Wow. It's getting momentum. :) 1. Yes, right the readme of the gist pointed to an outdated revision, however the shown lr-applewin.sh file of the gist did not rely on the gcc8 static lib patch (has been fixed upstream). Thanks for noting the surplus supplementary/ folder in the readme.
          2. The broken build was introduced by the upstream merge between Applewin and audetto's repo earlier this day (commit 9d5b3cf FWIW).

          TL;DR: Find the updated gist including the corrected readme at [1]. Please notify me shortly @ExarKunIv if it works for you too.

          [1] https://gist.github.com/Gemba/9dff49492c3ad1d2d3fbb15bfb3ebc4a

          ExarKunIvE 1 Reply Last reply Reply Quote 0
          • ExarKunIvE
            ExarKunIv @Lolonois
            last edited by

            @Lolonois I'll let you know first thing Monday.

            I leave my pi at work, since I'm still building my system and that's where I have most of my time. Lol

            Glad this is getting more momentum.

            LolonoisL 1 Reply Last reply Reply Quote 0
            • LolonoisL
              Lolonois @ExarKunIv
              last edited by

              @ExarKunIv sure thing. No hassle, as you can find time. I picked the wrong word, "briefly" was my intention.

              FollyF ExarKunIvE 2 Replies Last reply Reply Quote 0
              • FollyF
                Folly @Lolonois
                last edited by Folly

                @Lolonois

                I just tried my binary and it works on Lode Runner (4am crack).dsk.
                For now I had to remove this line in /opt/retropie/configs/apple2/retroarch.cfg :
                input_game_focus_toggle_key = "2"
                As I can't use my "keyboard joystick" and somehow I can't toggle game-focus with a key if above line is set.

                I always use a hotkey enable key so hotkeys are not in the way.
                So I now can use down, left and right but up locks the movements. I can't go up the stairs in loderunner yet.

                @ExarKunIv
                Seems you have the same issue with the joystick not working if the game_focus is on.

                I will do some more investigation if I can.
                Btw. I am on vacation so if I don't answer you know the reason.

                ExarKunIvE 1 Reply Last reply Reply Quote 0
                • ExarKunIvE
                  ExarKunIv @Folly
                  last edited by

                  @Folly no rush. We figured out he bigger problem with it not running the games.

                  Now that's out of the way we can find tune it.

                  Enjoy your vacation

                  FollyF 1 Reply Last reply Reply Quote 0
                  • FollyF
                    Folly @ExarKunIv
                    last edited by Folly

                    @ExarKunIv

                    Enjoy your vacation

                    Thanks ;-)

                    We figured out he bigger problem with it not running the games.

                    So you have it working now too ?
                    ( Oh yea, I forgot you can't test it right now )

                    I tried some other games, but they didn't work.
                    Not sure why but perhaps .2mg files are not supported, will have a second look.
                    ( indeed .2mg is not supported, these are the supported extensions : .po .dsk .nib .PO .DSK .NIB .zip )

                    ExarKunIvE 2 Replies Last reply Reply Quote 0
                    • ExarKunIvE
                      ExarKunIv @Folly
                      last edited by

                      This post is deleted!
                      1 Reply Last reply Reply Quote 0
                      • ExarKunIvE
                        ExarKunIv @Folly
                        last edited by

                        @Folly said in Apple2e: AppleWin Libretro:

                        So you have it working now too ?
                        ( Oh yea, I forgot you can't test it right now )
                        Lol

                        I can't test the new script.
                        But I did have it working with my test build yesterday. Which is when I confirmed that the issue is upstream.

                        So for me it was close enough to say we got that figured out.

                        FollyF 1 Reply Last reply Reply Quote 0
                        • FollyF
                          Folly @ExarKunIv
                          last edited by

                          @Lolonois @ExarKunIv

                          For testing I now have this in the apple2 retroarch.cfg

                          input_auto_game_focus = "0"
                          input_game_focus_toggle = "scroll_lock"
                          input_game_focus_toggle_axis = "nul"
                          input_game_focus_toggle_btn = "nul"
                          input_game_focus_toggle_mbtn = "nul"
                          

                          input_auto_game_focus = "0" (or nothing in retroarch.cfg) will NOT set the game focus on at startup.
                          input_auto_game_focus = "2" will set the game focus on at startup.

                          When game focus is on and using the keyboard as joystick it will disable the joystick.
                          So for me it's better to disable game focus at startup and enable it when I have to.
                          A good game example, not needing game-focus, is : test-drive.

                          I added the toggle lines so I can change the toggle button as my mac doesn't have "scroll_lock" I can change it now into "shift", for example.
                          If not added in the apple2 retroarch.cfg the game focus toggle button is always "scroll_lock".
                          A good example, needing toggling game focus, is : bruce_lee.
                          without game focus : setting the joystick keys
                          with game focus : starting player 1
                          without game focus : playing the game

                          1 Reply Last reply Reply Quote 0
                          • ExarKunIvE
                            ExarKunIv @Lolonois
                            last edited by

                            @Lolonois Thank you for looking into this. i installed with the updated script and it starts perfectly.

                            @Lolonois, @Folly
                            i think we should change the input_auto_game_focus to 0

                            just so people are not surprised when they get locked out from exiting the game if they dont have a controller programed with button 3

                            like people that might be just using a keyboard.

                            what you guys think? or pick a different key/button

                            we can always add more detail in the help about the game focus

                            FollyF 1 Reply Last reply Reply Quote 0
                            • FollyF
                              Folly @ExarKunIv
                              last edited by Folly

                              @ExarKunIv said in Apple2e: AppleWin Libretro:

                              what you guys think?

                              I agree.
                              People can always use game-focus just like with other cores.
                              A good thing, with this core, is that it will remind you of the game-focus option at the startup.

                              I would like to have the toggle lines in there too so people don't have to search for the config toggle lines because you can't find them in the normal all/retroarch.cfg.

                              @Lolonois @ExarKunIv
                              What do you both think ?

                              The package libslirp stays in the folder /home/pi/RetroPie-Setup/tmp/build/libslirp after install.
                              Shouldn't it be moved to the opt directory when installing ?

                              ExarKunIvE 1 Reply Last reply Reply Quote 0
                              • ExarKunIvE
                                ExarKunIv @Folly
                                last edited by

                                @Folly said in Apple2e: AppleWin Libretro:

                                I would like to have the toggle lines in there too so people don't have to search for the config toggle lines because you can't find them in the normal all/retroarch.cfg.

                                good idea.

                                1 Reply Last reply Reply Quote 0
                                • LolonoisL
                                  Lolonois
                                  last edited by

                                  Valid aspects, you two.

                                  Some changes I did:

                                  1. Game focus is off by default.
                                  2. Added to the Readme/Help to closely review the game focus toggle button
                                  3. Removed libslirp build artefacts. At the moment they are installed at /usr/local/lib/arm-linux-gnueabihf. Maybe I change it over time, but for now (experimental scriptmodul still) I will leave it like that.
                                  ExarKunIvE FollyF 2 Replies Last reply Reply Quote 2
                                  • ExarKunIvE
                                    ExarKunIv @Lolonois
                                    last edited by

                                    @Lolonois looks good to me. Thanks again for all your work on this

                                    R 1 Reply Last reply Reply Quote 0
                                    • FollyF
                                      Folly @Lolonois
                                      last edited by

                                      @Lolonois

                                      There are a lot of .gz zipped dsk and po files in the apple-ii-disk-collection rom pack.
                                      I think we should add the .gz extension too.

                                      LolonoisL 1 Reply Last reply Reply Quote 0
                                      • LolonoisL
                                        Lolonois @Folly
                                        last edited by

                                        @Folly The information in the rp_help in this scriptmodule is only informational. Normative authority is es_systems.cfg: Enabling .gz can be done in the ~/.emulationstation/es_systems.cfg by the user. This core supports .gz but I can not tell for other emulators like Linapple.

                                        FollyF 1 Reply Last reply Reply Quote 0
                                        • FollyF
                                          Folly @Lolonois
                                          last edited by

                                          @Lolonois

                                          That's ok, I get it.

                                          1 Reply Last reply Reply Quote 0
                                          • R
                                            Retrodade @ExarKunIv
                                            last edited by

                                            @ExarKunIv how do i get the "working version"? i installed from extras and it's booting back so i found this thread and figured I have something a miss?

                                            thanks

                                            ExarKunIvE 1 Reply Last reply Reply Quote 0
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