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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    A question about EmulationStation scraper.

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    es scraperscraper
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    • windgW
      windg
      last edited by windg

      Is it possible to make ES scraper to use the rom filename when it's saving the metadata and not the one that provided from the database? Thanks!

      My English isn't at a good level.

      S 1 Reply Last reply Reply Quote 0
      • S
        sleve_mcdichael @windg
        last edited by

        @windg on a quick check, it doesn't appear so:

        $ cat es_settings.cfg | grep -i scrap
        <bool name="ScrapeRatings" value="false" />
        <int name="ScraperResizeHeight" value="0" />
        <int name="ScraperResizeWidth" value="400" />
        <string name="Scraper" value="ScreenScraper" />
        

        With optional Skyscraper scraper it's possible, though:

        CLI: https://github.com/muldjord/skyscraper/blob/master/docs/CLIHELP.md#forcefilename

        Or config.ini: https://github.com/muldjord/skyscraper/blob/master/docs/CONFIGINI.md#forcefilenamefalse

        windgW 1 Reply Last reply Reply Quote 1
        • windgW
          windg @sleve_mcdichael
          last edited by

          @sleve_mcdichael

          Thanks to look into this! I manage to fix the problematic names with the metadata editor, it takes some time but it did the job. I know Skyscraper have this option, but the issue i had with it is the size of 2D box, they are small and not big like ES scraper.

          My English isn't at a good level.

          S 1 Reply Last reply Reply Quote 0
          • S
            sleve_mcdichael @windg
            last edited by sleve_mcdichael

            I know Skyscraper have this option, but the issue i had with it is the size of 2D box, they are small and not big like ES scraper.

            Also configurable: https://github.com/muldjord/skyscraper/blob/master/docs/ARTWORK.md

            Here is the artwork.xml file I use for a flat box-art and (separate) marquee image:

            <?xml version="1.0" encoding="UTF-8"?>
            <artwork>
              <output type="screenshot" resource="cover"/>
              <output type="marquee" resource="wheel"/>
            </artwork>
            

            Notes:

            What ES calls a "marquee" (the game logo on a transparent background) is called "wheel" art by the scrapers. Hence output type "marquee" (used by ES) with resource "wheel" (what's in the cache). What the scrapers call "resource=marquee" is more of a full-page desktop-wallpaper type art resource.

            Similarly for the box art, Screenscraper uses the "screenshot" output in the gamelist menu, regardless of its actual content. Here, we are populating this "output type=screenshot" with the "resource=cover" so that the cover (box art) is what's shown in the menu.

            Contrast this with the "type=screenshot" output in the default XML, which creates a more complex composite image using separate layers for the individual "screenshot," "cover," and "wheel" art resources, with the cover layer itself utilizing the "gamebox" tool to create a faux-3D effect with an additional, miniature rotated "wheel" art on the side:

            <output type="screenshot" width="640" height="480">
                <layer resource="screenshot" x="20" width="520" height="390" align="center" valign="middle">
                  <rounded radius="10"/>
                  <stroke width="5"/>
                </layer>
                <layer resource="cover" height="250" x="0" y="-10" valign="bottom">
                  <gamebox side="wheel" rotate="90"/>
                  <shadow distance="5" softness="5" opacity="70"/>
                </layer>
                <layer resource="wheel" width="250" x="-10" align="right">
                  <shadow distance="5" softness="5" opacity="70"/>
                </layer>
              </output>
            
            windgW 1 Reply Last reply Reply Quote 2
            • windgW
              windg @sleve_mcdichael
              last edited by windg

              @sleve_mcdichael said in A question about EmulationStation scraper.:

              I know Skyscraper have this option, but the issue i had with it is the size of 2D box, they are small and not big like ES scraper.

              Also configurable: https://github.com/muldjord/skyscraper/blob/master/docs/ARTWORK.md

              Here is the artwork.xml file I use for a flat box-art and (separate) marquee image:

              <?xml version="1.0" encoding="UTF-8"?>
              <artwork>
                <output type="screenshot" resource="cover"/>
                <output type="marquee" resource="wheel"/>
              </artwork>
              

              I used your artwork.xml file and it works!
              Without your help I would not have made it, it was to complex for me. Thank you very much!!

              My English isn't at a good level.

              1 Reply Last reply Reply Quote 1
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