Raspberry Pi 5 - official announcement
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@LivenCorpse said in Raspberry Pi 5 - official announcement:
From my own experience I didn't need that
kernel=kernel8.img
line in the boot configs up until I tried to run n64 emulators.I kept getting a segmentation fault in the runcommand.sh script initially. After searching around if anyone else encountered this problem I saw plenty of users in this thread working with n64 emulators just fine. That lead me to the kernel8 config and now all Mupen64 based emulators work... sortof. GlideN64 based emulators don't have audio, which sucks cause those ones have the best renderers it seems. Going in the right steps though.
I see an issue with logic used to detect if we are running RetroPie on an RPI in /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh which is affecting the audio driver selection for RPI 5:
/proc/cpuinfo on RPI5 doesn't have the 'Hardware' type listed, so this check falls back to setting SDL_AUDIODRIVER=pulse for mupen64plus and this results in the Audio failing to start.
Manually overriding this in the script with SDL_AUDIODRIVER=alsa or leaving SDL_AUDIODRIVER unset provides sound, but for me it's a bit choppy.
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@finbarrobrien said in Raspberry Pi 5 - official announcement:
I see an issue with logic used to detect if we are running RetroPie on an RPI in /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh which is affecting the audio driver selection for RPI 5:
Thanks for the heads-up. It's indeed a bad detection case with the latest kernel (see https://retropie.org.uk/forum/topic/34627/raspberry-pi-5-official-announcement/277?page=14 above).
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@mitu said in Raspberry Pi 5 - official announcement:
The DS4 has audio out, so it tends to break the card index when connected (either via USB or Bluetooth) since it adds an extra audio card entry. You can disable it via udev I think, with a rule.
Sticking with PulseAudio for the moment, I went ahead and installed pavucontrol, launched the desktop, ran the app and selected the Configuration tab. Was able to easily disable the DS4 speaker as an audio card and lock HDMI.
Worked perfectly and persists across boots and such. All audio is finally working.
I looked around my directories to see what it modified (including /etc/pulse, /etc/udev, /etc/alsa) and was unable to find any modified files, but it's an easy (albeit weird) solution. Will keep trying to find what it tweaked so a manual non-Desktop solution for the Bookworm/PA/DualShock 4 combo can be used.
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Been playing around a lot with PulseAudio and Pipewire.
With PulseAudio, I've been able to play sound in both ES-dev and with all emulators -- but experience intermittent asserts with any RetroArch core after launch and prior to game render with a "[Core Info] Error parsing chunk" in the runcommand.log file (Verbose Logging). Game could run one moment and fail on the next launch. 100% due to Pulse being enabled. Other than that, also solved my issue with the DualShock controller being identified as default audio (previous post).
EDIT: The issue mentioned above with "[Core Info] Error parsing chunk" was related to RetroArch caching, and was resolved by disabling caching via RetroArch/Settings/Core/Cache Core Info Files. Root cause of the problem is unknown and whether or not the audio issues I've been having exacerbated the problem, but this solved my issue.
With Pipewire, fairly fire and forget. From raspi-config Advanced settings, switched. Only issue is that I've been unable to get it to play audio in EmulationStation (noted with video-snaps) . ES Sound Settings is set correctly for DEFAULT/MASTER, and all emulators seem to launch fine.
Wondering what others are running for audio and if you've experienced any anomalies.
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@roslof said in Raspberry Pi 5 - official announcement:
Wondering what others are running for audio and if you've experienced any anomalies.
Running the default (ALSA). You do need to go once through the Audio menu and choose your output (HDMI1/HDMI2), but that's about it.
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@mitu said in Raspberry Pi 5 - official announcement:
Running the default (ALSA). You do need to go once through the Audio menu and choose your output (HDMI1/HDMI2), but that's about it.
Hmm. I'm running ALSA (RetroArch), but my RetroPie Audio menu (audiosettings) does not show HDMI1 or HDMI2 as options. Menu offers:
0
MAI PCM i2s-hifi-0M
Mixer - adjust output volumeR
Reset to defaultP
Disable PipeWire
Mixer shows card as "vc4-hdmi-0" with "This sound device does not have any controls".
Must have something misconfigured here.
EDIT: @mitu Wondering if by "Audio menu" you meant from the ES retropie system menu (Settings)? If so, mine never showed up after install -- and if it's supposed to be there, wondering if it's because of the system bug when I first installed RetroPie fresh...
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@roslof said in Raspberry Pi 5 - official announcement:
Hmm. I'm running ALSA (RetroArch), but my RetroPie Audio menu (audiosettings) does not show HDMI1 or HDMI2 as options. Menu offers:
You're either not running the latest RetroPie-Setup or the PulseAudio/Wireplumber services are messing up the ALSA outputs.
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@mitu said in Raspberry Pi 5 - official announcement:
You're either not running the latest RetroPie-Setup or the PulseAudio/Wireplumber services are messing up the ALSA outputs.
Got it.
Okay. I can confirm that reinstalling the "retropiemenu" package created the ES Audio entry. Values are the same as I described above.
Would you recommend I reinstall latest Retropie-Setup over the existing installation and see if it allows for correct behavior?
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@roslof said in Raspberry Pi 5 - official announcement:
Would you recommend I reinstall latest Retropie-Setup over the existing installation and see if it allows for correct behavior?
There's no 'over' - you just update like normal and you get the latest version.
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@mitu said in Raspberry Pi 5 - official announcement:
There's no 'over' - you just update like normal and you get the latest version.
I see. I do update regularly, but have never seen the HDMI options in my menu(s) since initial installation. Similar to the Audio menu not appearing due to early adoption, and manually having to re-install the package, wondering if other functions are broken as a result of early installation -- and that the update script won't otherwise resolve. Will keep digging, and might play with a fresh install.
CheersEDIT: Another possibility I always consider is that when manually installing RetroPie-Setup for the first time, end-users like me don't get the packaged config.txt and cmdline.txt files and we kind of cobble together updates based on forum and Raspberry Pi knowledge. Wondering if there's something missing or misconfigured there.
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@roslof said in Raspberry Pi 5 - official announcement:
EDIT: Another possibility I always consider is that when manually installing RetroPie-Setup for the first time, end-users like me don't get the packaged config.txt and cmdline.txt files and we kind of cobble together updates based on forum and Raspberry Pi knowledge. Wondering if there's something missing or misconfigured there.
Yes, what's missing is the official support.
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I recently got a pair of 8bitdo controllers and updated everything, now I can’t get audio from either hdmi, regardless of hdmi1/0/default audio settings. Still a noob with this stuff, but it sounds like maybe more than just the dualshocks are causing issues? Or maybe it’s just something in the update.
Wish i had more time to play with this stuff
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https://gitlab.freedesktop.org/mesa/mesa/-/issues/10242
I noticed this ticket earlier, this is the reason standalone PPSSPP, VVVVV and various other SDL2 based applications don't boot correctly on the pi5 (without a desktop). Apparently requires a kernel fix so hopefully the RPI Devs will work on that sooner than later.
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@Cvore2004 said in Raspberry Pi 5 - official announcement:
I recently got a pair of 8bitdo controllers and updated everything, now I can’t get audio from either hdmi, regardless of hdmi1/0/default audio settings.
You could try setting your 8bitdo controller to mimic a different controller? On the Pro + ones holding start + x makes it mimic a switch pro, and start + y mimics an xbox controller I think?
That may solve some compatibility issues.
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@retropieuser555 said in Raspberry Pi 5 - official announcement:
I noticed this ticket earlier, this is the reason standalone PPSSPP, VVVVV and various other SDL2 based applications don't boot correctly on the pi5 (without a desktop). Apparently requires a kernel fix so hopefully the RPI Devs will work on that sooner than later.
The fix is already done, it will be part of the next RP kernel release (6.6). In the mean time, enabling VSync should fix the issue for most SDL2 standalone applications.
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@mitu Would that need vsync settings specific to each program? Or there's a config that can be enabled when setting say VVVVV or PPSSPP?
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@retropieuser555 said in Raspberry Pi 5 - official announcement:
Would that need vsync settings specific to each program?
If it's SDL, then there's an env var that can be used (
SDL_RENDER_VSYNC
), otherwise is application settings specific. -
@mitu said in Raspberry Pi 5 - official announcement:
The fix is already done, it will be part of the next RP kernel release (6.6). In the mean time, enabling VSync should fix the issue for most SDL2 standalone applications.
The fix I think has been backported into 6.1.
If I run update and upgrade etc then rpi-update, does rpi-update look for the most recent bump 6.1.73? Or up to the bleeding edge most recent commit even if it's not bumped to 6.1.74 yet?
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Is there a recommended solution to port a Pi 4 build over to the Pi 5 board without having to start over from scratch?
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@TPR unfortunately no.
You can copy your roms and config files. But that's about it
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