EmulationStation GUI starts to wrap over the edge of the screen
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@mitu said in EmulationStation GUI starts to wrap over the edge of the screen:
My guess is that you'd be able to trigger this issue by installing
libsdl2-tests
and running one of the tests included (testgl2
,testsprite
,testwm2
,testviewport
, all located in /usr/libexec/installed-tests/SDL2/) or even directly withkmstest
.
This way any RP engineer that would look into this shouldn't have to install RetroPie EmulationStation.Thanks for the info. I have run all of those commands successfully without triggering any kernel errors or any visual glitches. The only suspect one is
testgl2
which draws the spinning graphic but outputs this:INFO: Screen BPP : 32 INFO: Swap Interval : 0 INFO: Window Size : 640,480 INFO: Draw Size : 640,480 INFO: INFO: Vendor : Broadcom INFO: Renderer : VC4 V3D 2.1 INFO: Version : 2.1 Mesa 23.2.1-1~bpo12+rpt3 INFO: Extensions : GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_texture_multisample GL_EXT_provoking_vertex GL_NV_copy_image GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_EXT_direct_state_access GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled GL_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_texture_compression_astc_ldr GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_shading_language_include GL_EXT_debug_label GL_EXT_shader_integer_mix GL_ARB_get_texture_sub_image GL_ARB_texture_barrier GL_KHR_context_flush_control GL_ARB_parallel_shader_compile GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_KHR_parallel_shader_compile GL_MESA_tile_raster_order GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_NV_ES1_1_compatibility INFO: ERROR: Failed to get SDL_GL_RED_SIZE: OpenGL error: GL_INVALID_ENUM INFO: SDL_GL_GREEN_SIZE: requested 5, got 8 INFO: SDL_GL_BLUE_SIZE: requested 5, got 8 INFO: SDL_GL_DEPTH_SIZE: requested 16, got 24
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I've just plugged the pi in to my tv using a different HDMI cable. The console display had the first few characters of the left edge cropped off. When I ran emulationstation, its display was cropped in the same way but otherwise was normal at first. I found I could reproduce the wrapping issue in exactly the same way as when running on my monitor. The tv reported a resolution of 1920x1080@60Hz.
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@max_s
I have the same issue with a Pi2B with PiOS Lite 32Bit (bookworm), self-installed RetroPie and kodi.Unfortunately I didn't find a solution either :-( -
@KingZambo Can you try with another theme from default ?
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@abj I can try, but I don't think this will change anything, it affects kodi too, even if it is started first.
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@mitu said in EmulationStation GUI starts to wrap over the edge of the screen:
Not much we can do on the RetroPie side here - you may try opening a topic in the RPI forums (here) and provide your system specs and describing the issue. You can get the kernel logs by running
dmesg
and post its ouput on pastebin.com.For info: I did post about this on the pi forums but did not receive any response. https://forums.raspberrypi.com/viewtopic.php?t=367591
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@max_s said in EmulationStation GUI starts to wrap over the edge of the screen:
For info: I did post about this on the pi forums but did not receive any response. https://forums.raspberrypi.com/viewtopic.php?t=367591
I post the same problem in german pi forum, but so far without success and I came across your posts while looking for a solution.
https://forum-raspberrypi.de/forum/thread/61392-bild-ueber-hdmi-verschiebt-sich-nach-einiger-zeit/
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Maybe is better this issue to reported in the github page here : https://github.com/raspberrypi/linux/issues
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@abj there is already a reported issue. I have leave a comment for bookworm.
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I have confirm this issue with Bullseye 32 bit with RPi3 and 4, but it doesn't happen with Bookworm 64 bit with RPi5. I will try to build 64 bit for RPi3 to check.
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