How to exit my own Godot ports?
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Hey guys,
I'm running RetroPie on a Linux-PC. It's an arcade box for students. I want the students to be able to run their own Godot creation on the arcade. They don't have access to the keyboard or mouse.
I have manage to execute a Godot test game. Now I'm trying to find out how to quit the game without a keyboard and mouse. The Start + Select combination do not work for this emulator.
The godot emulator is in the folder
/opt/retropie/emulators/godot-engine/
.
The roms are in~/RetroPie/roms/godot-engine/
Where are the settings for our own ports or can you tell me where in the docs I should look?
Thank you
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Not sure what you're asking here - the game/application itself needs to implement their own exit input handling, there's no RetroPie global input handling application that's running in the background in order to handle 'Start + Select'.
'Start + Select' is a convenience hotkey combo mainly used in RetroArch, but is not implemented in RetroPie, is just a configuration in RetroArch. Inspired by this I think the Mupen64plus (standalone) emulator implements this key combo, but otherwise every standalone port or emulator (i.e. not a Libretro core) is having its own exit input handling. -
@mitu ok, so if I understand correctly even SNES games had their START + SELECT to exit? Or it's implemented into the emulator?
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@el_pablo said in How to exit my own Godot ports?:
so if I understand correctly even SNES games had their START + SELECT to exit?
No, there's no exit in SNES games...
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@el_pablo said in How to exit my own Godot ports?:
@mitu ok, so if I understand correctly even SNES games had their START + SELECT to exit? Or it's implemented into the emulator?
It's the emulator.
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