Dxx-Rebirth - Descent 1 Crashes at title screen on newer builds of the Port
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I arrived at that commit by trial and error, many months ago, and it turns out I gave up too early. Following the output of git bisect, I was able to run "2c30ae9" without issue. The next commit, "5c514df" seems to be where the issue begins.
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i was able to build and play descent 1 with out a crash
i ran the stock script without changing anythingnot sure if that helps of or not
im on pi5 retropie 4.8.9 my last update was 13 days ago, but the Dxx-Rebirth script has not changed for awhile now
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@ExarKunIv said in Dxx-Rebirth - Descent 1 Crashes at title screen on newer builds of the Port:
not sure if that helps of or not
It's a data point. I also cannot reproduce the crash, but I've only toyed with the shareware version, which RetroPie installs. I'll try with the full game data later on, but I'm wandering if this is not a local config issue.
@MoleMan can you run with
-debug -safelog
and see where exactly it crashes ? -
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@mitu said in Dxx-Rebirth - Descent 1 Crashes at title screen on newer builds of the Port:
I've only toyed with the shareware version
same here. ill try full game also
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I have confirmed that the shareware version of the game data works for me, as well. The issue only occurs when I try running the full commercial version of the game.
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so i had to hunt down my CDs, since my files i use on my HHD was the demo? or that is what always came up.
and where is what i found. i have 2 versions a DOS version and a Anniversary Edition.
my DOS version crashes, but my Anniversary Edition works just fineso im thinking it has something to do with the game version. a version 1.00 will not work, but a later one will?
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That seems to be the case. Since there is a full commercial version of the game that works with DXX-Rebirth, I'd say this issue is resolved for me.
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I have tested the DOS ('95) edition and crashes - I think when loading a level, either in the initial 'attract' sequence or manually starting a level. We'll see to report it upstream, maybe they'll figure out the fix.
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@MoleMan thanks for reporting the issue upstream.
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