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    3DS emulator for Pi users based on "Borked 3DS"

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    nintendo 3dspi 4pi5borked 3dsx86-64
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    • DTEAMD
      DTEAM @gvx64
      last edited by

      @gvx64 said in 3DS emulator for Pi users based on "Borked 3DS":

      (note minimum cmake 3.26 requirement - if necessary follow instructions to build new cmake https://geeksww.com/tutorials/operating_systems/linux/installation/downloading_compiling_and_installing_cmake_on_linux.php )

      I'm ok for that part, with Bookworm backport, I'm at 3.31 or 3.3x

      1 Reply Last reply Reply Quote 1
      • DTEAMD
        DTEAM @gvx64
        last edited by DTEAM

        @gvx64

        The script works, but I have to run it twice, like for an update. I leave the temporary folder there and run the installation again. It'S strange. It was not like that before

        BTW, the emulator works very well.

        G 1 Reply Last reply Reply Quote 1
        • G
          gvx64 @DTEAM
          last edited by gvx64

          @DTEAM Thank you for letting me know. When the build fails at the very end like that it usually means that it is a linking issue (e.g. a missing include or a module that was mistakenly not added to a CMake file). I wonder if it had something to do with one of the externals not downloading properly that set it off. It's weird that it is working now for you because I didn't change anything.

          I actually have had a lot of difficulty successfully running these install scripts for the more complex emulators (ppsspp, dolphin, citra) I think because of my internet connection. That said, the install process usually fails for me prior to building when it is doing the submodule update stage not at the very end like it did for you. I usually find it a lot easier just to manually build.

          Anyways, I was wondering if you might be able to update the configure_borked3ds() in your build script as follows and just test + verify that it works as intended. I haven't been able to test it out but ChatGPT says that this should get the env var gl_oes_texture_buffer added to the /etc/emulationstation/es_systems.cfg file as I showed above:

          function configure_borked3ds() {
              mkRomDir "3ds"
              ensureSystemretroconfig "3ds"
              local launch_prefix
              isPlatform "kms" && launch_prefix="XINIT-WMC:"
          
              addEmulator 0 "$md_id-ui" "3ds" "$launch_prefix$md_inst/borked3ds"
              addEmulator 1 "$md_id-roms" "3ds" "env MESA_EXTENSION_OVERRIDE=GL_OES_texture_buffer $launch_prefix$md_inst/borked3ds %ROM%"
              #addEmulator 1 "$md_id-room" "3ds" "$launch_prefix$md_inst/borked3ds-room"
              #addEmulator 2 "$md_id-cli" "3ds" "$launch_prefix$md_inst/borked3ds-cli"
              #addEmulator 3 "$md_id-tests" "3ds" "$launch_prefix$md_inst/tests"
          
              addSystem "3ds" "3ds" ".3ds .3dsx .elf .axf .cci ,cxi .app"
          }
          
          DTEAMD 1 Reply Last reply Reply Quote 1
          • DTEAMD
            DTEAM @gvx64
            last edited by

            @gvx64

            Same problem with your method on GitHub. I can't tell if the problem is only on my side. If someone else could test it on a Pi5, that might be helpful.

            roslofR 1 Reply Last reply Reply Quote 0
            • roslofR
              roslof @DTEAM
              last edited by roslof

              @DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":

              @gvx64

              Same problem with your method on GitHub. I can't tell if the problem is only on my side. If someone else could test it on a Pi5, that might be helpful.

              It breaks for me earlier in the process:

              [ 94%] Building CXX object src/tests/CMakeFiles/tests.dir/common/param_package.cpp.o
              In file included from /home/pi/RetroPie-Setup/tmp/build/borked3ds/src/./video_core/renderer_opengl/gl_texture_runtime.h:9,
                               from /home/pi/RetroPie-Setup/tmp/build/borked3ds/src/./video_core/renderer_opengl/gl_rasterizer.h:13,
                               from /home/pi/RetroPie-Setup/tmp/build/borked3ds/src/./video_core/renderer_opengl/renderer_opengl.h:12,
                               from /home/pi/RetroPie-Setup/tmp/build/borked3ds/src/borked3ds/borked3ds.cpp:15:
              /home/pi/RetroPie-Setup/tmp/build/borked3ds/src/./video_core/rasterizer_cache/rasterizer_cache_base.h:15:10: fatal error: tsl/robin_map.h: No such file or directory
                 15 | #include <tsl/robin_map.h>
                    |          ^~~~~~~~~~~~~~~~~
              compilation terminated.
              gmake[2]: *** [src/borked3ds/CMakeFiles/borked3ds.dir/build.make:96: src/borked3ds/CMakeFiles/borked3ds.dir/borked3ds.cpp.o] Error 1
              gmake[1]: *** [CMakeFiles/Makefile2:4618: src/borked3ds/CMakeFiles/borked3ds.dir/all] Error 2
              gmake[1]: *** Waiting for unfinished jobs....
              
              FollyF 1 Reply Last reply Reply Quote 0
              • FollyF
                Folly @roslof
                last edited by Folly

                @roslof said in 3DS emulator for Pi users based on "Borked 3DS":

                /home/pi/RetroPie-Setup/tmp/build/borked3ds/src/./video_core/rasterizer_cache/rasterizer_cache_base.h:15:10: fatal error: tsl/robin_map.h: No such file or directory
                15 | #include <tsl/robin_map.h>

                @gvx64
                For me it failed on the same when building manually.
                (not using the command sudo btw., no need to do so)
                Noticed that when using :

                git submodule update --init --recursive
                

                It had a problem getting the submodule that contains robin_map.h.

                I am trying again to see if it will work when doing it a second time.

                roslofR 1 Reply Last reply Reply Quote 1
                • roslofR
                  roslof @Folly
                  last edited by roslof

                  @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                  It had a problem getting the submodule that contains robin_map.h.

                  Right. Was just zeroing in on the same. It appears that it fails early on in the process, but doesn't Fatal until near the end. Here's where multiple files aren't found and a clue about why:

                    The following configuration files were considered but not accepted:
                  
                      /usr/lib/aarch64-linux-gnu/cmake/fmt/fmt-config.cmake, version: 9.1.0
                      /lib/aarch64-linux-gnu/cmake/fmt/fmt-config.cmake, version: 9.1.0
                  
                  
                  
                  -- Could NOT find mcl (missing: mcl_DIR)
                  -- Could NOT find tsl-robin-map (missing: tsl-robin-map_DIR)
                  -- Could NOT find oaknut (missing: oaknut_DIR)
                  CMake Deprecation Warning at externals/dynarmic/externals/robin-map/CMakeLists.txt:1 (cmake_minimum_required):
                    Compatibility with CMake < 3.10 will be removed from a future version of
                    CMake.
                  
                    Update the VERSION argument <min> value.  Or, use the <min>...<max> syntax
                    to tell CMake that the project requires at least <min> but has been updated
                    to work with policies introduced by <max> or earlier.
                  

                  @Folly are you using cmake 4.0 or higher? I'm wondering if CMake just needs a range for cmake_minimum_required as specified

                  .

                  FollyF 1 Reply Last reply Reply Quote 0
                  • FollyF
                    Folly @roslof
                    last edited by Folly

                    @roslof said in 3DS emulator for Pi users based on "Borked 3DS":

                    @Folly are you using cmake 4.0 or higher? I'm wondering if CMake just needs a range for cmake_minimum_required as specified

                    Yes, I use the latest cmake 4.0.2 now.

                    78% ...

                    roslofR 1 Reply Last reply Reply Quote 0
                    • roslofR
                      roslof @Folly
                      last edited by roslof

                      @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                      Yes, I use the latest cmake 4.0.2 now.

                      78% ...

                      I modified CMakeLists.txt adding the range and I'm giving it another run.
                      EDIT: Still having the same problem each time cmake is run. mcl_DIR, tsl-robin-map_DIR and oaknut_DIR are missing. Boo.

                      FollyF 3 Replies Last reply Reply Quote 1
                      • FollyF
                        Folly @roslof
                        last edited by Folly

                        @roslof said in 3DS emulator for Pi users based on "Borked 3DS":

                        I modified CMakeLists.txt adding the range and I'm giving it another run.

                        I didn't edit the CMakeList.txt, I think it should work oob.

                        90%..

                        Edit:

                        [ 95%] Building CXX object src/tests/CMakeFiles/tests.dir/common/bit_field.cpp.o
                        In file included from /home/pi/Borked3DS-rpi/src/./video_core/renderer_opengl/gl_texture_runtime.h:9,
                                         from /home/pi/Borked3DS-rpi/src/./video_core/renderer_opengl/gl_rasterizer.h:13,
                                         from /home/pi/Borked3DS-rpi/src/./video_core/renderer_opengl/renderer_opengl.h:12,
                                         from /home/pi/Borked3DS-rpi/src/borked3ds/borked3ds.cpp:15:
                        /home/pi/Borked3DS-rpi/src/./video_core/rasterizer_cache/rasterizer_cache_base.h:15:10: fatal error: tsl/robin_map.h: Bestand of map bestaat niet
                           15 | #include <tsl/robin_map.h>
                        

                        git submodule seemed to get all submodules and cmake did not say "Not Found", Hmmm..

                        Edit : I will have a look later.

                        1 Reply Last reply Reply Quote 1
                        • FollyF
                          Folly @roslof
                          last edited by

                          @roslof

                          BTW.
                          I see that tsl-robin-map seems to require cmake 3.5 or higher.

                          roslofR 1 Reply Last reply Reply Quote 0
                          • roslofR
                            roslof @Folly
                            last edited by

                            @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                            @roslof

                            BTW.
                            I see that tsl-robin-map seems to require cmake 3.5 or higher.

                            I was able to clear the error by modifying Borked3DS-rpi/externals/dynarmic/externals/robin-map/CMakeLists.txt and adding the range to the top line:

                            cmake_minimum_required(VERSION 3.5...4.0)
                            

                            But this did not solve the problem of the various "Could NOT find" issue.

                            FollyF 1 Reply Last reply Reply Quote 1
                            • FollyF
                              Folly @roslof
                              last edited by Folly

                              @roslof

                              Just to see if I get it compiling I copied the
                              /home/pi/Borked3DS-rpi/externals/teakra/externals/robin-map/include/tsl
                              folder to
                              /home/pi/Borked3DS-rpi/src/tsl

                              That will circumvent the not found issue, tsl/robin-map.h not found.

                              Still have this issue :

                              /home/pi/Borked3DS-rpi/src/borked3ds_qt/bootmanager.cpp:42:10: fatal error: qpa/qplatformnativeinterface.h: Bestand of map bestaat niet
                                 42 | #include <qpa/qplatformnativeinterface.h>
                              

                              Perhaps missing dependency.

                              Edit :
                              I missed the package :
                              qt6-base-private-dev

                              DTEAMD 1 Reply Last reply Reply Quote 0
                              • FollyF
                                Folly @roslof
                                last edited by

                                @roslof

                                [ 97%] Linking CXX executable ../../bin/Release/borked3ds
                                [100%] Built target borked3ds-qt
                                
                                roslofR 1 Reply Last reply Reply Quote 0
                                • roslofR
                                  roslof @Folly
                                  last edited by

                                  @Folly That looks promising

                                  FollyF 2 Replies Last reply Reply Quote 0
                                  • FollyF
                                    Folly @roslof
                                    last edited by

                                    @roslof

                                    The binary seems to work.

                                    1 Reply Last reply Reply Quote 1
                                    • FollyF
                                      Folly @roslof
                                      last edited by Folly

                                      @roslof

                                      Btw.
                                      I did not use the sudo command when compiling manually, there is no need to do so.

                                      Seems the only problem is that the folder tsl cannot be found.
                                      Not sure where we can edit that.

                                      Edit:
                                      Have to leave now, will test some stuff later.

                                      roslofR DTEAMD 2 Replies Last reply Reply Quote 2
                                      • roslofR
                                        roslof @Folly
                                        last edited by

                                        @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                                        @roslof

                                        Btw.
                                        I did not use the sudo command when compiling manually, there is no need to do so.

                                        Seems the only problem is that the folder tsl cannot be found.
                                        Not sure where we can edit that.

                                        Edit:
                                        Have to leave now, will test some stuff later.

                                        Works great. Nicely done @Folly!.

                                        1 Reply Last reply Reply Quote 0
                                        • DTEAMD
                                          DTEAM @Folly
                                          last edited by DTEAM

                                          @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                                          Perhaps missing dependency.

                                          With the script, you have all the necessary dependencies. This CMake issue was fixed with rtiangha, but it seems to be reappearing.

                                          I can confirm, the emulator works fine on a Pi5, it's really just a new CMake issue.

                                          Here's my cmake version from bookworm/backports

                                          cmake 3.31.6-2~bpo12+1
                                          cmake-data 3.31.6-2~bpo12+1

                                          FollyF 1 Reply Last reply Reply Quote 0
                                          • FollyF
                                            Folly @DTEAM
                                            last edited by Folly

                                            @DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":

                                            @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                                            Perhaps missing dependency.

                                            With the script, you have all the necessary dependencies.

                                            Yep, I saw that you have added that in the script..
                                            Just wanted to check it out manually first before starting with your script.

                                            This CMake issue was fixed with rtiangha, but it seems to be reappearing.

                                            I can confirm, the emulator works fine on a Pi5, it's really just a new CMake issue.

                                            I am just starting with this, I have to get more familiar with it.
                                            Which issue do you mean, not finding tsl/robin-map.h ?

                                            DTEAMD 1 Reply Last reply Reply Quote 0
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