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    3DS emulator for Pi users based on "Borked 3DS"

    Scheduled Pinned Locked Moved Projects and Themes
    nintendo 3dspi 4pi5borked 3dsx86-64
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    • roslofR
      roslof @Folly
      last edited by roslof

      @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

      It had a problem getting the submodule that contains robin_map.h.

      Right. Was just zeroing in on the same. It appears that it fails early on in the process, but doesn't Fatal until near the end. Here's where multiple files aren't found and a clue about why:

        The following configuration files were considered but not accepted:
      
          /usr/lib/aarch64-linux-gnu/cmake/fmt/fmt-config.cmake, version: 9.1.0
          /lib/aarch64-linux-gnu/cmake/fmt/fmt-config.cmake, version: 9.1.0
      
      
      
      -- Could NOT find mcl (missing: mcl_DIR)
      -- Could NOT find tsl-robin-map (missing: tsl-robin-map_DIR)
      -- Could NOT find oaknut (missing: oaknut_DIR)
      CMake Deprecation Warning at externals/dynarmic/externals/robin-map/CMakeLists.txt:1 (cmake_minimum_required):
        Compatibility with CMake < 3.10 will be removed from a future version of
        CMake.
      
        Update the VERSION argument <min> value.  Or, use the <min>...<max> syntax
        to tell CMake that the project requires at least <min> but has been updated
        to work with policies introduced by <max> or earlier.
      

      @Folly are you using cmake 4.0 or higher? I'm wondering if CMake just needs a range for cmake_minimum_required as specified

      .

      FollyF 1 Reply Last reply Reply Quote 0
      • FollyF
        Folly @roslof
        last edited by Folly

        @roslof said in 3DS emulator for Pi users based on "Borked 3DS":

        @Folly are you using cmake 4.0 or higher? I'm wondering if CMake just needs a range for cmake_minimum_required as specified

        Yes, I use the latest cmake 4.0.2 now.

        78% ...

        roslofR 1 Reply Last reply Reply Quote 0
        • roslofR
          roslof @Folly
          last edited by roslof

          @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

          Yes, I use the latest cmake 4.0.2 now.

          78% ...

          I modified CMakeLists.txt adding the range and I'm giving it another run.
          EDIT: Still having the same problem each time cmake is run. mcl_DIR, tsl-robin-map_DIR and oaknut_DIR are missing. Boo.

          FollyF 3 Replies Last reply Reply Quote 1
          • FollyF
            Folly @roslof
            last edited by Folly

            @roslof said in 3DS emulator for Pi users based on "Borked 3DS":

            I modified CMakeLists.txt adding the range and I'm giving it another run.

            I didn't edit the CMakeList.txt, I think it should work oob.

            90%..

            Edit:

            [ 95%] Building CXX object src/tests/CMakeFiles/tests.dir/common/bit_field.cpp.o
            In file included from /home/pi/Borked3DS-rpi/src/./video_core/renderer_opengl/gl_texture_runtime.h:9,
                             from /home/pi/Borked3DS-rpi/src/./video_core/renderer_opengl/gl_rasterizer.h:13,
                             from /home/pi/Borked3DS-rpi/src/./video_core/renderer_opengl/renderer_opengl.h:12,
                             from /home/pi/Borked3DS-rpi/src/borked3ds/borked3ds.cpp:15:
            /home/pi/Borked3DS-rpi/src/./video_core/rasterizer_cache/rasterizer_cache_base.h:15:10: fatal error: tsl/robin_map.h: Bestand of map bestaat niet
               15 | #include <tsl/robin_map.h>
            

            git submodule seemed to get all submodules and cmake did not say "Not Found", Hmmm..

            Edit : I will have a look later.

            1 Reply Last reply Reply Quote 1
            • FollyF
              Folly @roslof
              last edited by

              @roslof

              BTW.
              I see that tsl-robin-map seems to require cmake 3.5 or higher.

              roslofR 1 Reply Last reply Reply Quote 0
              • roslofR
                roslof @Folly
                last edited by

                @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                @roslof

                BTW.
                I see that tsl-robin-map seems to require cmake 3.5 or higher.

                I was able to clear the error by modifying Borked3DS-rpi/externals/dynarmic/externals/robin-map/CMakeLists.txt and adding the range to the top line:

                cmake_minimum_required(VERSION 3.5...4.0)
                

                But this did not solve the problem of the various "Could NOT find" issue.

                FollyF 1 Reply Last reply Reply Quote 1
                • FollyF
                  Folly @roslof
                  last edited by Folly

                  @roslof

                  Just to see if I get it compiling I copied the
                  /home/pi/Borked3DS-rpi/externals/teakra/externals/robin-map/include/tsl
                  folder to
                  /home/pi/Borked3DS-rpi/src/tsl

                  That will circumvent the not found issue, tsl/robin-map.h not found.

                  Still have this issue :

                  /home/pi/Borked3DS-rpi/src/borked3ds_qt/bootmanager.cpp:42:10: fatal error: qpa/qplatformnativeinterface.h: Bestand of map bestaat niet
                     42 | #include <qpa/qplatformnativeinterface.h>
                  

                  Perhaps missing dependency.

                  Edit :
                  I missed the package :
                  qt6-base-private-dev

                  DTEAMD 1 Reply Last reply Reply Quote 0
                  • FollyF
                    Folly @roslof
                    last edited by

                    @roslof

                    [ 97%] Linking CXX executable ../../bin/Release/borked3ds
                    [100%] Built target borked3ds-qt
                    
                    roslofR 1 Reply Last reply Reply Quote 0
                    • roslofR
                      roslof @Folly
                      last edited by

                      @Folly That looks promising

                      FollyF 2 Replies Last reply Reply Quote 0
                      • FollyF
                        Folly @roslof
                        last edited by

                        @roslof

                        The binary seems to work.

                        1 Reply Last reply Reply Quote 1
                        • FollyF
                          Folly @roslof
                          last edited by Folly

                          @roslof

                          Btw.
                          I did not use the sudo command when compiling manually, there is no need to do so.

                          Seems the only problem is that the folder tsl cannot be found.
                          Not sure where we can edit that.

                          Edit:
                          Have to leave now, will test some stuff later.

                          roslofR DTEAMD 2 Replies Last reply Reply Quote 2
                          • roslofR
                            roslof @Folly
                            last edited by

                            @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                            @roslof

                            Btw.
                            I did not use the sudo command when compiling manually, there is no need to do so.

                            Seems the only problem is that the folder tsl cannot be found.
                            Not sure where we can edit that.

                            Edit:
                            Have to leave now, will test some stuff later.

                            Works great. Nicely done @Folly!.

                            1 Reply Last reply Reply Quote 0
                            • DTEAMD
                              DTEAM @Folly
                              last edited by DTEAM

                              @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                              Perhaps missing dependency.

                              With the script, you have all the necessary dependencies. This CMake issue was fixed with rtiangha, but it seems to be reappearing.

                              I can confirm, the emulator works fine on a Pi5, it's really just a new CMake issue.

                              Here's my cmake version from bookworm/backports

                              cmake 3.31.6-2~bpo12+1
                              cmake-data 3.31.6-2~bpo12+1

                              FollyF 1 Reply Last reply Reply Quote 0
                              • FollyF
                                Folly @DTEAM
                                last edited by Folly

                                @DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":

                                @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                                Perhaps missing dependency.

                                With the script, you have all the necessary dependencies.

                                Yep, I saw that you have added that in the script..
                                Just wanted to check it out manually first before starting with your script.

                                This CMake issue was fixed with rtiangha, but it seems to be reappearing.

                                I can confirm, the emulator works fine on a Pi5, it's really just a new CMake issue.

                                I am just starting with this, I have to get more familiar with it.
                                Which issue do you mean, not finding tsl/robin-map.h ?

                                DTEAMD 1 Reply Last reply Reply Quote 0
                                • DTEAMD
                                  DTEAM @Folly
                                  last edited by DTEAM

                                  @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                                  I am just starting with this, I have to get more familiar with it.
                                  Which issue do you mean, not finding tsl/ronin-map.h ?

                                  The issue in general

                                  It's strange, because on my side, it stops at 95%. It can't build the file borked3ds (the one needed)

                                  Could not successfully install 3DS Emulator borked3ds (/home/pi/RetroPie-Setup/tmp/build/borked3ds/build/bin/Release/borked3ds not found)
                                  

                                  but when I restart my script and leave the tmp folder full, it generates the borked3ds emulator and everything is installed properly.

                                  Here's my cmake version from bookworm/backports

                                  cmake 3.31.6-2~bpo12+1
                                  cmake-data 3.31.6-2~bpo12+1

                                  FollyF 1 Reply Last reply Reply Quote 0
                                  • FollyF
                                    Folly @DTEAM
                                    last edited by Folly

                                    @DTEAM

                                    I checked your log again and it seems to me that you have the same issue that tsl/robin-map.h is not found.

                                    You are using cmake 3.31.6-2 and for Borked3DS-rpi this version should be high enough but robin-map seems to require cmake 3.5 as minimum.
                                    So in my opinion Borked3DS-rpi should also have a minimum requirement of cmake 3.5, get it ?
                                    It will probably not fix the issue we are facing as I used cmake 4.0.2 and also had this issue.
                                    I think we need to fix something else.
                                    @gvx64 might have an idea about that.

                                    I will test the binary later.
                                    Tried 2 cia files but they didn't work.
                                    What game do you recommend @DTEAM ?

                                    DTEAMD 1 Reply Last reply Reply Quote 0
                                    • TPRT
                                      TPR
                                      last edited by

                                      Just read through this whole thread. Is there an updated way to be able to install this easily without going through a lot of the process above?

                                      Is there an updated scriptmodule?

                                      DTEAMD 1 Reply Last reply Reply Quote 0
                                      • DTEAMD
                                        DTEAM @Folly
                                        last edited by

                                        @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                                        I checked your log again and it seems to me that you have the same issue that tsl/ronin-map.h is not found.

                                        You are using cmake 3.31.6-2 and for Borked3DS-rpi this version should be high enough but ronin-map seems to require cmake 3.5 as minimum.
                                        So in my opinion Borked3DS-rpi should also have a minimum requirement of cmake 3.5, get it ?
                                        It will probably not fix the issue we are facing as I used cmake 4.0.2 and also had this issue.
                                        I think we need to fix something else.
                                        @gvx64 might have an idea about that.

                                        Maybe we just need a way to bypass tsl/ronin-map.h. I don't know the actual impact of this on the compilation process.

                                        1 Reply Last reply Reply Quote 0
                                        • DTEAMD
                                          DTEAM @TPR
                                          last edited by DTEAM

                                          @TPR

                                          This thread is a "work in progress thread" for a Nintendo 3DS emulator for Pi based on Borked3DS. Here's the status (@gvx64 can confirm or add comments)

                                          • Once installed, the emulator works well on Pi4 (64-bit) and Pi5 (64-bit)
                                          • Right now, the big issue is with CMake
                                          • You need to upgrade your CMake version. You can follow the last post here, but do a sd card backup first.
                                          • The emulator runs with GLES 3.1 on Pi and not Vulkan for now, @gvx64 put a lot of energy on that and fixed a lot of issues with GLES 3.1.
                                          • I'll add the line below in the script when the CMake issue will be fixed. For now, put it in /etc/emulationstation/es_systems.cfg like @gvx64 says here
                                          env MESA_EXTENSION_OVERRIDE=GL_OES_texture_buffer
                                          
                                          • The hotkey combos doesn't work for now with gamepads. Only work with keyboard.
                                          • You need a mouse for now to control the arrow in the UI and in some games. The joystick can't control the arrow like the Nintendo DS emulator.
                                          • You can get the installation script on Retropie Extra, It takes 2 times to install it. First installation stops at 95% and you restart it and you should be good.
                                          • Some settings affect performance (like some sound settings and 3D options), with the right settings you can easily play at full speed on a Pi5.

                                          Here's the GitHub link for Borked3ds-rpi

                                          FollyF TPRT 2 Replies Last reply Reply Quote 1
                                          • FollyF
                                            Folly @DTEAM
                                            last edited by Folly

                                            This post isn't correct !!!

                                            @DTEAM

                                            I checked the helpers.sh file from RetroPie-Setup if it is possible to use a function to use "git submodule update etc." in the script as a function.
                                            Seems there is no function for that, however I found that when a clone is already present in the temp build folder and if it's on a tracking branch then the function seems to do something else and will do the "git submodule update".
                                            Not sure but this could be the issue with the script if not all submodules are downloaded the first time with the individual git clones then the second time it will do the automatic "git submodule update".

                                            See here.
                                            Remember it's part of this function here

                                            Might be that you can just remove all individual git submodule cloning and replace that with just :

                                            runCmd git submodule update --init --recursive
                                            

                                            Just like with compiling manually, understand ?

                                            Edit :
                                            Btw.
                                            For now robin-map is a submodule of teakra not of Borked3DS
                                            Here could be the problem too

                                            DTEAMD 1 Reply Last reply Reply Quote 1
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