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    3DS emulator for Pi users based on "Borked 3DS"

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    • F
      Folly @DTEAM
      last edited by Folly

      @DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":

      @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

      Might be that you can just remove all individual git submodule cloning and replace that with just :

      runCmd git submodule update --init --recursive
      Just like with compiling manually, understand ?

      I understand, but don't know how to add it in the script. if I deleted depends fonction and replace that by your line, it doesn't work. I'm gonna read some .sh file to see how they manage that

      You have to keep the depends function.
      It needs to be in the sources function.

      Edit:
      I will add an example later after diner ;-)

      1 Reply Last reply Reply Quote 0
      • F
        Folly @DTEAM
        last edited by Folly

        @DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":

        @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

        Might be that you can just remove all individual git submodule cloning and replace that with just :

        runCmd git submodule update --init --recursive
        Just like with compiling manually, understand ?

        I understand, but don't know how to add it in the script. if I deleted depends fonction and replace that by your line, it doesn't work. I'm gonna read some .sh file to see how they manage that

        Sorry I assumed you did clone submodules in your sources function.
        Now seeing again at your script I see that they are other branches commented.

        I will check your script when running the sources function to see if it gets the submodules in 1 go with :
        sudo ./retropie_packages.sh borked3ds sources

        OK, forget what I said earlier about "git submodule update".
        I doesn't seem valid !
        It seems that the submodules are retrieved properly by your script.

        DTEAMD 1 Reply Last reply Reply Quote 0
        • DTEAMD
          DTEAM @Folly
          last edited by DTEAM

          @Folly @gvx64

          This is not the full log (too big for pastebin), but here is the part between 94% and the start of the successful installation after the second round of installation with my script.

          https://pastebin.com/0HLXKu2x

          It handles the tsl/robin_map issue. It's interesting to see what happens between 94% and 100%

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          • F
            Folly @DTEAM
            last edited by Folly

            @DTEAM

            OK, I tried :

            sudo ./retropie_packages.sh borked3ds build
            

            And indeed the first time it fails.
            The second time it has an error at the end but builds the binaries.
            Looking at both my logs it seems the second time the compilation is forced to create a binary but according to my log it still fails to find tsl/robin-map.h.
            Your log looks the same as mine.

            My conclusion would be that with the second build trial, the binary is force created but without the package robin-map.
            Altough the binary works, in my opinion it's not a good binary, agree ?

            DTEAMD 1 Reply Last reply Reply Quote 0
            • DTEAMD
              DTEAM @Folly
              last edited by DTEAM

              @Folly

              Yes. I think the tsl/robin_map is probably useless. It doesn't affect the emulator, but a deeper investigation is needed too validate that. It's not a good binary because it contains errors. It does not compile directly and on the first try

              F G 2 Replies Last reply Reply Quote 0
              • F
                Folly @DTEAM
                last edited by

                @DTEAM

                I tried the https://github.com/rtiangha/Borked3DS version on my x86_64 with your script.
                It compiled in 1 go and now have some files actually working.

                Found that line 57 doesn't work in your script and is also not needed :

                cd "$md_build/borked3ds"
                

                If needed it should have been :

                cd "$md_build"
                

                Line 57 can be totally remove though.


                I will try to check this issue again later to see if I can find a solution.

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                • G
                  gvx64 @DTEAM
                  last edited by gvx64

                  @DTEAM Can you try:

                  sudo apt-get install robin-map-dev
                  

                  and then re-build from scratch?

                  I will need to investigate later but it looks like the main CMakeFile.txt has the following guard:

                  # Use system tsl::robin_map if available (otherwise we fallback to version bundled with dynarmic)
                  if (NOT DYNARMIC_USE_BUNDLED_EXTERNALS)
                      find_package(tsl-robin-map QUIET)
                  endif()
                  

                  I think that what we want to do is force cmake to look for tsl-robin-map as a package that is installed on the local system and not try to defer to the version that is supposedly bundled with the dynarmic jit recompilier (I suspect that it is no longer available for some reason and is causing the conflict). Something like this:

                  # Use system tsl::robin_map 
                      find_package(tsl-robin-map REQUIRED)
                  

                  I am hoping that all you then have to do is add robin-map-dev as a required dependency in the script that gets installed prior to building. I haven't tested any of this yet though. I can modify the CMake file later once we can confirm that this addresses the issue.

                  I think that<tsl/robin_map.h> library is only getting used by the vulkan renderer and so yeah, it probably shouldn't impact gles. That said, I would like to try to retain the functionality of the Vulkan renderer since it does partially work and could have potential use for some games.

                  @DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":

                  The hotkey combos doesn't work for now with gamepads. Only work with keyboard.
                  You need a mouse for now to control the arrow in the UI and in some games. The joystick can't control the arrow like the Nintendo DS emulator.

                  These items are on my radar but I want to focus on fixing up the gles renderer while it is fresh in my mind.

                  G 1 Reply Last reply Reply Quote 2
                  • G
                    gvx64 @gvx64
                    last edited by gvx64

                    @DTEAM OK, so I pushed a new master that has the following code segment that pertains to tsl::robin_map in the main CMakeList.txt file:

                    # Use system tsl::robin_map
                    if (NOT DYNARMIC_USE_BUNDLED_EXTERNALS)
                        message(STATUS "Looking for system-installed tsl::robin_map...")
                        find_package(tsl-robin-map REQUIRED)
                    
                        if (tsl-robin-map_FOUND)
                            message(STATUS "Found tsl-robin-map: ${tsl-robin-map_DIR}")
                        else()
                            message(FATAL_ERROR "tsl-robin-map not found. Please install it on your system.")
                        endif()
                    endif()
                    

                    What I am hoping this does is halt the building process early on with an error if the tsl-robin-map library is found to NOT be locally installed on the user's Pi (it won't even try looking for the bundled dynarmic tsl-robin-map library). That said, including robin-map-dev as a required dependency in your build script will get it installed upfront and so I am hoping that this issue disappears going forward.

                    1 Reply Last reply Reply Quote 3
                    • F
                      Folly
                      last edited by Folly

                      I am busy with rewriting the script....

                      @DTEAM and @ExarKunIv
                      Here is my rewrite :
                      https://github.com/FollyMaddy/RetroPie-Extra/blob/Borked3DS-WIP/scriptmodules/emulators/borked3ds.sh

                      It's not fully tested yet, I will test it this evening if I have the time to do so.
                      Can you both check and test ?

                      Edit :
                      Made some more changes.

                      I am doing a full test now on x86_64 : looks OK

                      I am doing a full test now for rpi : not working 2 errors !

                      CMake Error at externals/dynarmic/CMakeLists.txt:207 (install):
                        install TARGETS given target "robin_map" which does not exist.
                      
                      CMake Error at externals/teakra/CMakeLists.txt:111 (install):
                        install TARGETS given target "robin_map" which does not exist.
                      
                      DTEAMD 1 Reply Last reply Reply Quote 0
                      • F
                        Folly
                        last edited by

                        @gvx64

                        Your solution doesn't seem to work, any ideas ?

                        G 1 Reply Last reply Reply Quote 0
                        • G
                          gvx64 @Folly
                          last edited by

                          @Folly I am working on it. I am getting the same error. I will let you know once it is working on my end.

                          1 Reply Last reply Reply Quote 2
                          • DTEAMD
                            DTEAM @Folly
                            last edited by DTEAM

                            @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                            Here is my rewrite :
                            https://github.com/FollyMaddy/RetroPie-Extra/blob/Borked3DS-WIP/scriptmodules/emulators/borked3ds.sh

                            Thanks, I left a lot of old stuff in there, including too many dependencies. When we have something solid, we should clean it up and change the name to Borked3DS-rpi, like @gvx64 did.

                            We could also add some presets for a good first-launch experience. I'll share my settings later, and we can discuss the best option for getting started with this emulator on a Pi.

                            F 1 Reply Last reply Reply Quote 0
                            • F
                              Folly @DTEAM
                              last edited by Folly

                              @DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":

                              @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                              Here is my rewrite :
                              https://github.com/FollyMaddy/RetroPie-Extra/blob/Borked3DS-WIP/scriptmodules/emulators/borked3ds.sh

                              Thanks, I left a lot of old stuff in there, including too many dependencies. When we have something solid, we should clean it up and change the name to Borked3DS-rpi, like @gvx64 did.

                              You're welcome.
                              Yes sure, some stuff can be removed, I agree.
                              Changing the name could be done but I created a chameleon script that changes the source upon aarch64 and x86_64.
                              So not sure if renaming is a good idea then.

                              We could also add some presets for a good first-launch experience. I'll share my settings later, and we can discuss the best option for getting started with this emulator on a Pi.

                              Good idea !
                              First thing first, we need a solution to get it properly compiling first ;-)

                              DTEAMD 1 Reply Last reply Reply Quote 0
                              • DTEAMD
                                DTEAM @Folly
                                last edited by DTEAM

                                @Folly @gvx64

                                I did sudo apt-get install robin-map-dev and modify my old script a little bit (I added the depends robin-map-dev) and switch for Borked3DS-rpi inside the script and everything works well on the first run! I did the switch before your previous message, if you prefer to keep Borked3DS name for X86_64 build and Pi, and be more versatile, I understand. You don't need the last CMake version.

                                Here's the script. Feel free to modify it.

                                borked3ds-rpi.sh

                                G 1 Reply Last reply Reply Quote 0
                                • G
                                  gvx64 @DTEAM
                                  last edited by gvx64

                                  @DTEAM @Folly So with the latest changes to the github master the retropie install script provided by @Folly finally built successfully on my Pi4. Note that I made a couple of edits to the build script:

                                          if isPlatform "aarch64"; then
                                                  gitPullOrClone "$md_build" https://github.com/gvx64/Borked3DS-rpi.git
                                  #               downloadAndExtract https://cmake.org/files/v4.0/cmake--linux-aarch64.tar.gz "$md_build"
                                                  downloadAndExtract https://cmake.org/files/v4.0/cmake-4.0.2-linux-aarch64.tar.gz "$md_build" #gvx64
                                                  mv cmake-4.0.2* cmake-4.0.2
                                          else
                                  
                                  function build_borked3ds() {
                                          mkdir build
                                          cd build
                                  #       $md_build/cmake-4.0.2/bin/cmake .. -DCMAKE_BUILD_TYPE=Release
                                          $md_build/cmake-4.0.2/bin/cmake .. -DCMAKE_BUILD_TYPE=Release -DDYNARMIC_USE_BUNDLED_EXTERNALS=OFF #gvx64 addition
                                          $md_build/cmake-4.0.2/bin/cmake --build . -- -j"$(nproc)"
                                          md_ret_require="$md_build/build/bin"
                                  }
                                  
                                  DTEAMD 1 Reply Last reply Reply Quote 1
                                  • DTEAMD
                                    DTEAM @gvx64
                                    last edited by DTEAM

                                    @gvx64

                                    Thanks , I’m gonna it with Folly script (borked3ds.sh)

                                    New edit: I confirm, @Folly's script works very well on Pi5 (64-bit)! Well done!

                                    @ExarKunIv The script from @Folly should be the one on Retropie-Extra and not mine

                                    roslofR ExarKunIvE 3 Replies Last reply Reply Quote 2
                                    • roslofR
                                      roslof @DTEAM
                                      last edited by roslof

                                      It's a reliable issue [RPi5] that if I run any stable/decrypted game with OpenGL and GLES extensions checked, I see a black screen with correct game audio, but if I stop emulation and change to Vulkan (in the same session) and start a game, it will render correctly with correct audio... ("VULKAN" displays in lower-left of UI).

                                      ...however launching any game with Vulkan initially set results in a crash.

                                      So the only way I can see & hear any game is to launch w/OpenGL, stop and switch to Vulkan in the same session. Trippy.

                                      Wondering if I need to upgrade/install something, like a newer version of MESA, as I'm only using mesa-drm from the RetroPie "depends" option in RetroPie Settings.

                                      DTEAMD 1 Reply Last reply Reply Quote 0
                                      • DTEAMD
                                        DTEAM @roslof
                                        last edited by DTEAM

                                        @roslof

                                        I have no games (many games) issue on my side for Pi5. It's probably un 3d parameter selected in the graphic options menu

                                        If you go in

                                        /home/pi/.config/borked3ds-emu

                                        here's my settings

                                        qt-config.ini

                                        sdl2-config.ini

                                        Game language is set to french. Youwill have to change it

                                        roslofR F 3 Replies Last reply Reply Quote 1
                                        • roslofR
                                          roslof @DTEAM
                                          last edited by roslof

                                          @DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":

                                          here's my settings

                                          Thank you for providing @DTEAM will check it out (Done).

                                          Got it, thanks to diff'ing qt-config.ini
                                          Needed to deselect "Hardware Shader Acceleration" (from default checked)
                                          Cheers @DTEAM

                                          G 1 Reply Last reply Reply Quote 0
                                          • roslofR
                                            roslof @DTEAM
                                            last edited by

                                            @DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":

                                            @ExarKunIv The script from @Folly should be the one on Retropie-Extra and not mine

                                            Might want to fix the small "comma" typo on line 16 that appears as ,cxi instead of .cxi

                                            Current (incorrect):

                                            rp_module_help="ROM Extension: .3ds .3dsx .elf .axf .cci ,cxi .app\n\nCopy your 3DS roms to $romdir/3ds"
                                            
                                            1 Reply Last reply Reply Quote 1
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