crt-pi shader users - reduce scaling artifacts with these configs in lr-mame2003, lr-fbalpha, lr-nestopia (and more to come)
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Nice Dank! I was hoping one day to work up the courage to go through all the games I play to set the vertical shader. This will be a great addition to my standard build instructions. Very nice indeed! :)
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Since I have a small number of vertical games, is there I way I can use RGUI to set the vertical shader per ROM? I been going a bit crazy getting it to work this way. I try to set vertical shader for Donkey Kong, then go to Mortal Kombat to find it also uses vertical (messing up the colors), so I switch that back to regular CRT.pi and it carries to everything else again. I set "per-game" options in RGUI but its not working.
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@GreenHawk84 said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:
Since I have a small number of vertical games, is there I way I can use RGUI to set the vertical shader per ROM? I been going a bit crazy getting it to work this way. I try to set vertical shader for Donkey Kong, then go to Mortal Kombat to find it also uses vertical (messing up the colors), so I switch that back to regular CRT.pi and it carries to everything else again. I set "per-game" options in RGUI but its not working.
you need to use the 'save game override' option. alternatively just use the files i made :)
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I am super anxious if someone can create similar files for FBA!!
Good job!
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@Pyjamarama These files arent specific to mame-2003. As long as its a libretro core (marked with lr in the name) they will work if you drop them in the right folder. 2 examples are given above so that the relevant core processes them.
Or you could even add .zip to the filename, i.e 1942.zip.cfg and drop them directly into your roms directory.
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Thank you. I just do not know if the MAME rom namings are the same with FBA rom namings
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@dankcushions, thanks. So as a side note I went into "settings" - "configuration" - and changed "save on exit" to "on" and "use per game core options" to "on" but now they are permanently changed. I try to "save new config" but nothing holds. "Save current config" doesn't appear to do anything when I press.
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@GreenHawk84 said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:
@dankcushions, thanks. So as a side note I went into "settings" - "configuration" - and changed "save on exit" to "on" and "use per game core options" to "on" but now they are permanently changed. I try to "save new config" but nothing holds. "Save current config" doesn't appear to do anything when I press.
none of that is what i told you to do :)
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I been toying with the idea of building a vertical cab today ......have all the wood etc monitor in front of me right this second ... As I only have a pi zero atm i not sure I can justify all that effort for a few games....could you give me an idea of how many games your list came up with?
As I could be finished by tomorrow if I get cracking now :) many thanks
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@twd said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:
I been toying with the idea of building a vertical cab today ......have all the wood etc monitor in front of me right this second ... As I only have a pi zero atm i not sure I can justify all that effort for a few games....could you give me an idea of how many games your list came up with?
As I could be finished by tomorrow if I get cracking now :) many thanks
all that effort? you literally have to copy and paste the cfgs i uploaded. would take 2 seconds. that's the point :)
if you open the zip you can see the total number of files/games. ~1500
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@dankcushions that's not what I said I was doing :) lol .... If I send them cfgs to my power tools and wood will it build my cab for me ? Just wondered what the game count was when you run your vertical games list . So is that 1500 vertical games or all the games supported regardless of screen rotation? Thanks
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@dankcushions lol I know
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@twd
I can't answer your "how many vertical games" question but it's worth pointing out that if you have vertical screen you need to use the opposite versions of the shaders. So the normal shader with vertical games and the vertical shader with horizontal games.@dankcusions
Could you produce a set of files using the opposite shaders for those with vertical screens? -
@dankcushions but can you help me on this side note, how do I get these options back to normal in RGUI?
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@davej ahh ok thanks bro just going to make it ...if there is 50 games I will be happy
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i'm going mad :) here's what i said earlier:
if you open the zip you can see the total number of files/games. ~1500
that's ~1500 vertical games in mame2003. if you open up that zip file you'll see ~1500 files. one file for each vertical game.
@GreenHawk84 you're on your own here. i've no idea what you've done to your system. i just wanted to make some cfg override files for vertical games :/
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@dankcushions thanks buddy ... 1500 is a lot i don't have a pc to hand on a iPad so I cannot download the zip to check so thanks for the info...
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@dankcushions thats okay, I at least got "per game core" to save as "off" however "save on exit" will not hold if I try to set it off.
Back to your instructions on vertical shader; I went in with WinSCP and to the folders you suggested. However, I did not see a Mame2003 folder as said at the end of your folder path: /opt/retropie/configs/mame-libretro/MAME 2003/
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How do I install this shader to RetroPie? How do I update the existing crt-pi shader?
Thank you!
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@Pyjamarama said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:
How do I install this shader to RetroPie? How do I update the existing crt-pi shader?
Thank you!
it is already included in the latest retropie image. if you don't have that, you should update retroarch via binary: https://github.com/retropie/retropie-setup/wiki/Updating-RetroPie#updatinginstalling-individual-packages
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