Runcommand System Splashscreens!
-
-
@Rion Check-check. EU SNES is now added to the SNES folder of configs. You'll have to rename them just as you would with Genesis/Megadrive. Use the original download link to get the updated zip file.
Also updated Pixel to 1.91 with the SNES addition. Pixel Post->
-
@BuZz I suppose if we were to decide on an official date for the birth of RetroPie I'd say July 22, 2012 based on the initial commit to github/blog post
-
Sounds good to me.
-
@BuZz I'm already planning the party. I bring the cake you bring the beer
-
@Rion It's bad when I've made so many systems that I lose track of what I did and didn't do. >_< RetroPie is too big.
-
@Colossus said in Runcommand System Splashscreens!:
But i have a little problem with the "Ports"-screen. It's never shown. Is this normal?
I've been playing Cave Story a lot recently and didn't noticed it until reading your post. The problem is that runcommand take the game name as the "system". With my example, it searches for the launching image at
/opt/retropie/configs/cavestory/
and, obviously, doesn't find the file.So, (currently) the runcommand launching images doesn't work for ports.
-
@meleu : That's the solution! Thank you! I created a folder for every port in /opt/retropie/configs (/descent1|descent2|doom|duke3d|quake|quake3), adding launching.png and it works! Coooooool ...
-
@Rookervik said in Runcommand System Splashscreens!:
@Rion Check-check. EU SNES is now added to the SNES folder of configs. You'll have to rename them just as you would with Genesis/Megadrive. Use the original download link to get the updated zip file.
Also updated Pixel to 1.91 with the SNES addition. Pixel Post->
Thank you!
And good solution about differen names both in Pixel and Runcommand splashscreens. :)@Colossus said in Runcommand System Splashscreens!:
@meleu : That's the solution! Thank you! I created a folder for every port in /opt/retropie/configs (/descent1|descent2|doom|duke3d|quake|quake3), adding launching.png and it works! Coooooool ...
Oh you don't say.. God find!
-
@Colossus a symbolic link in every one of these created directories pointing to
../ports/launching.png
should save some kilobytes. :-) -
-
@backstander I don't have talent with graphics software. I'm already very happy with what Master Rookervik made for us. :-)
-
@meleu Aww man, now people want individual port splash screens? Hahaha, like this?
I've already made images for all the ports. I don't think they were ever added to the distro like the RetroPie menu was. I even made a gamelist for them with images that can be linked in the roms folder.
-
@Rookervik that is awesome!
-
@Rookervik oh man! How can I sleep knowing I have such big debt with you?!
I'm very very grateful. The Cave Story image is awesome!
-
Need some brave person to go get me the exact directory names for every port RetroPie has. Adventure Game Studio, LinCity, Warcraft, ev-a-ree-thang. :P
Got these so far, but I don't know if the directory structure is correct.
-
If you want to try these out and see if the folder names are correct... or try changing folder names until they work... download this. Once I have all the correct folder names, I can add it all to the same big fat download.
I just used the Ports images I created some months ago. Around the same time we updated the RetroPie menu with icons. Used 8-bit PNG to save space and fit with the whole Pixel theme.
Pixel Runcommand Splash Screens - PORTS -
-
@Rookervik The ports I have here are all at
/opt/retropie/configs/ports/
. Like this:$ ls -l /opt/retropie/configs/ports/ total 28 drwxr-xr-x 3 pi pi 4096 Out 6 14:23 cavestory drwxr-xr-x 2 pi pi 4096 Out 2 07:07 doom drwxr-xr-x 2 pi pi 4096 Out 1 17:33 duke3d -rw-r--r-- 1 pi pi 2193 Out 13 02:27 launching.png drwxr-xr-x 2 pi pi 4096 Out 2 07:08 quake drwxr-xr-x 2 pi pi 4096 Out 1 17:34 quake3 drwxr-xr-x 2 pi pi 4096 Out 2 07:09 smw
BUT I'm not sure if every port is a subdirectory of
.../configs/ports
.Keep in mind that currently to get the launching image shown for ports it needs a workaround, like @Colossus did above. So my suggestion is to name the images with the name of the port and put them in only one directory (let's say
ports/launching-images/
), and then the user rename the files he/she wants. -
@meleu Yeah, I referenced the ports section of the wiki to get the directory names I could find. Some seem wrong? Like CaveStory should be cavestory (makes a difference, stupid linux) And some like Minecraft and such are not even in the ports folder. Perhaps if this is popular, we can work on a workaround or something. But at least there are the pictures for people to use if they want. :D
-
Yeah...the Minecraft thing was kinda my fault, as I changed the module so that it installs the version from the Raspbian repositories (a.k.a. the packaged version)... Sorry about that.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.