Video Preview in EmulationStation
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@andrea_ita Read the tutorial carefully, you need to do that on windows, you need to copy the gamelist.xml to windows, do the things there, and then copy back to rpi.
That code only works for windows 7, 8 or 10.
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@fieldofcows @Nismo Question about the video previews. I've installed the 4.1 image of RetroPie on my raspberry pi 3. I've then upgraded all of the packages before copying over all of my NES roms. I have theme Old Room 720 1.8 installed. The videos and all the graphics display (box art, marquees) but I get a thermometer icon after the video preview plays for about 15 seconds or so. Is this an issue with video playback?
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@HurricaneFan no. It's an issue with you not having sufficient cooling on your pi.
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@herb_fargus Its just a normal case, I've never had the heat issue before. Not even while playing games. Would re-encoding the videos differently help? or will video playback always affect it?
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@HurricaneFan I can't answer you because I don't have a Rpi, but maybe your videos are so high quality? Have your case enough cooling?
Anyway I'll upload some optimized art and videos soon, keep an eye to my posts.
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@HurricaneFan if you encode them at a lower resolution that may help
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I'm in the process of recompile videos too @Nismo, Can I ask you how are you doing that, and what is your size limit on disk?
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Video constant quality 32:
fast-pskip=0:vbv-bufsize=1200:vbv-maxrate=1200:rc-lookahead=60:ref=6:bframes=6:b-adapt=2:direct=auto:b-pyramid=strict:me=tesa:subme=11:merange=48:analyse=all:trellis=2:psy-rd=1.0,0.10:deblock=1,1
I have no size limit. For sound I use HE-AAC stereo 48kbps.
If you use size limit, the overall quality will vary a lot depending on the duration of the video.
This quality is good enough for me for video previews with nice file size, but it's a bit poor for full screen video (screensaver).
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Thx a lot, I was struggling with this.
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@Nismo Would you happen to know what the best way to get Universal XML Scraper 2 to play nice with this theme would be, or if there is another scraper that will pull down all the images to work with this theme?
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@Furluge I said before, I'll open a thread under "projects and themes" section and I will upload there the theme and art used in it.
But I need some time to do it.
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@screech Any insights into this? Is the latest version compatible with video previews using the scraper?
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@Rion I have used the latest version of UXS to scrape videos for testing my theme and can confirm it works well.
There is a way to manually set things up; which I plan to explore to tweak things, however out of the box now the setup wizard has a setting called "Retropie (Video)" that has worked well for me without any manual changes.
Check out: https://screencast.com/t/hpAJJ9uNjWOX
With that base when I scrape a system it downloads both an image and video and stores them in the folder I have configured to store "pictures" (which can found under the "path configuration" setting)
Let me know if it would help to record a video walkthrough - I would be glad to help
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Yeah that's what I'm using but default it doesn't quite get all the things I think oldroom is looking for. I was testing it with NES and the best I managed to do was replace the cartridge with 2d box art, though it doesn't help if there is no cart image. But I guess I'll wait for what nismo is publishing.
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@Nismo Thank you. Sorry if you said it before but this thread is a monster to try to read anything. I've been trying to dig through it for the past few days before I decided to post and ask. :)
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@Furluge No problem mate.
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I can do lot's of things in UXS... (and you can too ;) it's widely open ;) and configuration are barely easy to understand, even if it's undocumented ;) ).
Just ask precisely what you want. And I'll try to make it real ;) (when I have time ^^) -
@screech I know, but I can't ask because I am not quite sure what the theme wants currently. :)
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@Furluge old room theme uses 3 pieces: marquee logo (also known as wheel image), video file, boxart.
Example gamelist entry:
<game> <path>./10-Yard Fight (USA, Europe).nes</path> <name>10-Yard Fight</name> <desc>The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to one of two running backs, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.</desc> <image>./boxart/10-Yard Fight (USA, Europe).png</image> <video>./videos/10-Yard Fight (USA, Europe).mp4</video> <marquee>./marquees/10-Yard Fight (USA, Europe).png</marquee> <releasedate>19851018T000000</releasedate> <developer>Nintendo</developer> <publisher>Nintendo</publisher> <genre>Sports</genre> <players>2</players> </game>
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