PSX emulator won't open games anymore
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I have a few .bin and .cue files in the roms/psx folder that I had working until I installed the Emulationstation Kids/Kiosk and my whole system crashed and needed to be formatted and reinstalled.
I have updated RetroPie and the PSX emulator.
So, I've got a fresh new start now but my PSX games don't work anymore.
I have tried SCPH1001.BIN in all caps & all lower case in both the BIOS folder and the roms/psx folder.
Example of bin and cue:
"Crash Bandicoot.bin"
"Crash Bandicoot.cue"FILE “Crash Bandicoot.bin” BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
POSTGAP 00:02:00Finally, here is the text from my runcommand.log after attempting to
Parameters:
Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-pcsx-rearmed/libretro.so --config /opt/retropie/configs/psx/retroarch.cfg "/home/pi/RetroPie/roms/psx/Crash Bandicoot.cue" --appendconfig /dev/shm/retroarch.cfg
Starting PCSX-ReARMed
Running PCSX Version 1.9 (Nov 27 2016).
psxMap: warning: wanted to map @80000000, got 0x740a8000
Init new dynarec
testing if we can run recompiled code..
test passed.
warning: RAM is not directly mapped, performance will suffer
Mapped (RAM/scrp/ROM/LUTs/TC):
77000000/1f800000/1fc00000/08000000/74ced000
found BIOS file: SCPH1001.BIN
RGB565 supported, using it
plugin: plugins/builtin_gpu
plugin: plugins/builtin_spu
plugin: plugins/builtin_pad
plugin: plugins/builtin_pad
Plugins loaded.
Loaded CD Image: /home/pi/RetroPie/roms/psx/Crash Bandicoot.cue
could not open: /home/pi/RetroPie/roms/psx/“Crash
[+cue].
Track 01 (DATA) - Start 00:02:00, Length 00:00:00
selected sound output driver: libretro
unsupported/invalid CD image: /home/pi/RetroPie/roms/psx/Crash Bandicoot.cueAny help would be greatly appreciated.
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delete the POSTGAP line.
FILE “Crash Bandicoot.bin” BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00 -
To get the scph1001.bin to work is simple. First you have to rename -> "SCPH1001.BIN" To all lower case and then rename the ".bin" Part to ".cue" that will change it to a .cue and still work as both parts....Or at least thats how I got Mine To Work. :P
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