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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Doom and Doom 2 40fps?

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    • R
      retronerd @edmaul69
      last edited by

      @edmaul69
      where do you mean? in the emulator i run doom/doom2?

      edmaul69E 1 Reply Last reply Reply Quote 0
      • edmaul69E
        edmaul69 @retronerd
        last edited by edmaul69

        @retronerd in the actual game. Go into the doom games settings and change it. all the keyboard and mouse functions technically all work except that the retroarch from retropie 4.0 and newer killed the keyboard being functional in systems that use a keyboard other than emulating a controller. In some emulators that have two players you can set the keyboard as player two and it works but then becomes a one player system. But you cant do it with one player systems. I wish retroarch didnt make this change. I would go back to the old retroarch if i could because the keyboard being fully functional outweighs anything they have added in my opinion. Unless the psx updates are tied to the retroarch emulator.

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          enderandrew
          last edited by

          There are several Doom ports listed in the experimental section. I'm curious what the differences are between the various Doom ports available in RetroPie.

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            retronerd @edmaul69
            last edited by

            @edmaul69 I cant find it?

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              enderandrew @Solid One
              last edited by

              @Solid-One said in Doom and Doom 2 40fps?:

              I followed steps from here:

              https://github.com/retropie/retropie-setup/wiki/Doom#how-to-launch-doom-iwads-and-mods-pwads-from-emulationstation-using-zdoom

              Just ignore the "Darkest Hour mod" part. You can use these steps to create the .sh file. I have a couple of them on my RPI, running both original games and games w/ mods.

              And yes, zdoom accepts keyboard, mouse, joystick and probably even touchscreen. It works just like desktop versions.

              The only con I have is: I can't navigate through menus using only a joystick. I need a mouse and/or a keyboard for that task. I can't exit zdoom directly from joystick either. The workaround is having a keyboard and/or mouse nearby, everytime you wish to play zdoom.

              I know in Windows I can fully navigate all the menus with a controller out of the box on ZDoom.

              Is there an equivalent to zdoom-USERNAME.ini in the Linux/Pi port with bindings?

              Solid OneS 1 Reply Last reply Reply Quote 0
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                backstander @enderandrew
                last edited by backstander

                @enderandrew

                There are several Doom ports listed in the experimental section. I'm curious what the differences are between the various Doom ports available in RetroPie.

                RetroPie only officially has two Doom ports: libretro-prboom and (the optional section) ZDoom.
                (I believe when ZDoom was first added to RetroPie, it was in the experimental section but now it's in the optional section)

                There's other Doom source ports that will compile on the Raspberry Pi (Like Crispy Doom & Chocolate Doom):
                https://retropie.org.uk/forum/topic/5614/any-list-for-compatible-custom-wads-in-prboom/24

                Is there an equivalent to zdoom-USERNAME.ini in the Linux/Pi port with bindings?

                The equivalent ZDoom configuration file:
                /opt/retropie/configs/ports/doom/zdoom.ini

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                  backstander @backstander
                  last edited by backstander

                  @enderandrew
                  I just look and realized that libretro-prboom is also in the optional section :)

                  I know in Windows I can fully navigate all the menus with a controller out of the box on ZDoom.

                  My controller worked out of the box as well in RetroPie

                  So @enderandrew when are you planning on getting a Raspberry Pi? :)

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                    retronerd @backstander
                    last edited by retronerd

                    @backstander
                    Cant changé to 60fps?
                    Where?

                    edmaul69E 1 Reply Last reply Reply Quote 0
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                      enderandrew @backstander
                      last edited by

                      @backstander said in Doom and Doom 2 40fps?:

                      So @enderandrew when are you planning on getting a Raspberry Pi? :)

                      Absolutely. I try not to spend money on myself at Christmas-time and the past two years there has been a new Raspberry Pi released in February so I'm waiting until then to build my RetroPie.

                      And if i recall correctly, the original DOOM was designed to run at 35 FPS so getting 40 is about perfect.

                      On the computer, GZDOOM runs better than ZDOOM. It is a fork of ZDOOM that uses OpenGL hardware acceleration on the GPU as opposed to classic DOOM-style software rendering. I don't know how good OpenGL rendering is on the Pi, so I don't know if there would be benefit to using GZDOOM instead of ZDOOM or not.

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                      • edmaul69E
                        edmaul69 @retronerd
                        last edited by edmaul69

                        @retronerd when you are playing doom, on the main screen where it says things like new game and quit, go into options then general. It is in there.

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                        • edmaul69E
                          edmaul69 @retronerd
                          last edited by

                          @retronerd in the game in options general this is the first thing to pop up

                          alt text

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                          • Solid OneS
                            Solid One @enderandrew
                            last edited by

                            @enderandrew what zdoom version are you using? some bleeding-edge version compiled from source?

                            If yes, I suspect they implemented controller navigation support recently.

                            Can you please confirm if, running Strife, you can talk to NPCs with a controller? I got the same problem here with menus on Strife: I can't say yes or no to any NPCs with a controller; only with a Enter keypress on a keyboard, or click in the names with a mouse.

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                              enderandrew @Solid One
                              last edited by

                              @Solid-One I am running a recent dev build. I think both ZDOOM and GZDOOM got an official release early this year as well. I'll go test NPCs in Strife today.

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                                retronerd
                                last edited by

                                its working! Thanks

                                1 Reply Last reply Reply Quote 0
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