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    Savegame Screenshot?

    Scheduled Pinned Locked Moved Ideas and Development
    screenshotsavegame
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    • daeksD
      daeks
      last edited by daeks

      Hi all,

      i believe the idea is not new, but why not adding a screenshot of a savegame automatically to the detail view of a game?

      As far as I have seen on https://github.com/retropie/retropie-setup/wiki/Take-and-Scrape-Your-Own-Screenshots it is possible to assign a joypad hotkey for taking a screenshot. Therefore I wanted to ask if following concept is possible:

      • Assign input_screenshot_btn for retroarch to the same hotkey as it is for saving
      • On runcommand-onend move the screenshot to the gamelist folder and replace it in the gamelist db?
      • Maybe such a screenshot could be displayed in the theme on another position?

      I know that there may be several slots for savegames, but as a starting point it would be nice to have at least the latest one available as screenshot.

      I have also seen https://github.com/retropie/retropie-setup/wiki/Take-and-Scrape-Your-Own-Screenshots#method-2 which only works if the save metadata option is disabled.

      So, thinking about my concept:

      • Is it possible to assign 1 button to multiple retroarch functions?
      • Is there a way to replace the image without deactivating the "save metadata" option on shell level?
      meleuM herb_fargusH 2 Replies Last reply Reply Quote 0
      • meleuM
        meleu @daeks
        last edited by meleu

        @daeks said in Savegame Screenshot?:

        Is it possible to assign 1 button to multiple retroarch functions?

        Is it that hard to change your own configs and try to see if it works? :-) Yes, you can assign multiple functions to the same button (but you can't assign a function to be triggered by different buttons).

        You can set input_save_state_btn and input_screenshot_btn to the same button and then use the method 2 you mentioned.

        • Maybe such a screenshot could be displayed in the theme on another position?

        There's no way to achieve it (let's not be so drastic. If you know how to code in C++, you can try to make emulationstation do what you want. The source code is available.).

        • Is there a way to replace the image without deactivating the "save metadata" option on shell level?

        No. Emulationstation reads the gamelist.xml files and stores them in RAM. If "save metadata on exit" is enable, when finishing emulationstation it gets those files from RAM, updates the metadata and saves them to disc (SD card). Any change made in those gamelist.xml between the beginning and the end of emulationstation will be overwritten.

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        • herb_fargusH
          herb_fargus administrators @daeks
          last edited by

          @daeks anything is possible of course with Linux ;) it's worth a try anyways. I always liked the screenshot of where I last left off on games like pajama sam

          If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

          Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

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          • ShakzS
            Shakz
            last edited by

            Hummm actually this deserves a little extra thought.....I have mine setup to show the box art at launch.
            I believe this is handled by the runscript which is not emulationstation.
            Perhaps with some minor modification it would show the last game savestate at launch....would be a small but cool feature and totally doable by my initial thinking.

            RetroPie tips, tricks, and tweaks: https://www.youtube.com/eazyhax

            meleuM 1 Reply Last reply Reply Quote 0
            • meleuM
              meleu @Shakz
              last edited by meleu

              @Shakz I don't know how to launch RetroArch loading a specific saved state file. This feature is a must-have to start making it doable.

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