MAME ROW #12: Frenzy
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@meleu said in MAME ROW #12:
Gauntlet is fun, but I can't resist to put more coins to get more health.
It's a classic, but back in the day, I made sure I had at least a few dollars before I even attempted this game. I can't even think of a game that is equally as coin hungry, besides 'Gauntlet II' of course.
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Just last week I loaded up Gauntlet II just for fun and played it for about an hour. I did have to use a lot of quarters. My only complaint with the game is that it's never ending and after the initial 7 or 8 levels it will just randomly recycle these levels by mirroring them horizontally and vertically.
I also searched for strategies for high scores in Gauntlet I & II and came across a page that mentioned just putting one coin into the first player character you want a high score for, then keep dumping quarters into a "mule" 2nd/3rd/4th character(s) who takes all the damage. I guess the scores are based on how many quarters you use and the more you use the lower the scoring.
I haven't confirmed this but I did read that the
Seven Facts You Never Knew About Gauntlet:
http://www.ign.com/articles/2012/03/08/seven-facts-you-never-knew-about-gauntlet"An animated commercial was also run in theaters, which was very unusual for arcade games."
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@backstander "See?", I told my wife, "the MAME ROW is not just about playing games, it's EDUCATIONAL as well!"
:-)
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@backstander said in MAME ROW #12:
then keep dumping quarters into a "mule"
Wow, so even the advanced strategies involve a gaggle of quarters. I watched a modern gamer try out 'Gauntlet' on YouTube for the first time through the Midway 'Lego Dimensions' arcade pack and the guy was left speechless at just how difficult it was to proceed without losing a life, never really comprehending that it was the very point of the game design to begin with.
All very interesting information. I especially like the commercial. I feel like I've seen that particular animation style before. It's likely the same ad agency used it many times over to sell me all forms of plastic and circuitry when I was a kid.
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All very interesting information. I especially like the commercial. I feel like I've seen that particular animation style before. It's likely the same ad agency used it many times over to sell me all forms of plastic and circuitry when I was a kid.
Here's what I found about that commercial and this quote is from Brad Fuller (the guy that did the voices & sound for the game):
"Along with Earl Vickers and Hal Canon, I contributed audio to the Gauntlet games. [The video is] a fun, rare promotional video that was used in theaters and TV. Sam Comstock created the animation and I created the music and sound effects."It looks like Sam Comstock went on to do visual effects & animation for movies like: Look Who's Talking, Top Gun, Star Wars: Episode V & VI, Poltergeist, Star Trek II, E.T., Raiders of the Lost Ark and the The Sims 2 video game. He also did art & graphics for video games like: Rampart, Race Drivin', S.T.U.N. Runner, Hard Drivin', Gauntlet I & II and Marble Madness.
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@GtBFilms said in MAME ROW #12:
"See?", I told my wife, "the MAME ROW is not just about playing games, it's EDUCATIONAL as well!"
I had a similar situation. My wife said "don't you think you are playing to much?". Then I invited her to chill and drink some beer and explained that I'm coding and helping to improve some features too. I spent some time explaining the retroachievements purpose etc.
I think she is more comprehensive now. "OK, if you are programming then it's fine". Maybe it sounds less childish for non-gamers. :-)
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I once had a conversation with my girlfriend where I explained the the inner workings of 'Bubble Bobble' and how Bub and Bob came to be bubble dragons tasked with defeating the evil cave monsters. She now dates a karate instructor named Rick.
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@mediamogul should I take this as an advice? :-)
I think next time we go for some drink I'll talk about soccer. -
Not a bad idea. I need to learn some sports ball talk myself.
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I'm actually winded from laughing! It's been forever since I've seen those and I had forgotten that entire exchange. I'll be digging this show out for another marathon soon. Thanks for that!
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Yeah Gauntlet seemed more fun when played with others. Frenzy got my vote.
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Even though Gauntlet was one of my all time favorite co-op arcade games, I'm going to have to agree with @mviars
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@backstander Haven't tried any - haven't had the time, and after this week I won't have the chance to play until early January.
Still, for this week I voted Frenzy then - followed your guidance and recommendation. Hopefully I'll get to play it at least once or twice.
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Then let's go frenzy this week!
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My frenzy is completely quiet. I downloaded the MAME Sample fullset from progettosnaps and didn't find the frenzy sample.
The youtube frenzy video @GtBFilms posted has sounds (and some very funny robotic voices).Are any of you guys able to put sounds to this game?
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The difficulty really increases when the enemies start to shoot. The good thing is that when they shoot each other you still earn the points. :-)
When I play MAME ROW I start with the goal of at least break the default hi-score. As this game doesn't have one, I started with the goal of get an extra-life (3000 points). And I got it:
I'm waiting for you guys! :-)
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@meleu I'll check my cab when I get home, but I definitely have sound - it might be the same sample set as Berzerk uses as it's the sequel to that game and very similar.
I'll check tonight and send you the sample set if I have it.
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@GtBFilms My fault. I've just realized that the compatibility list has a column for samples. And the sample for frenzy indeed is berzerk. Thanks!
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Some nice history and tips on Frenzy & Berzerk: here
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