The Ideal RetroPie
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@herb_fargus Here goes your hope for more ram http://www.techrepublic.com/article/raspberry-pi-in-2017-new-boards-new-oses-and-more/
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@lilbud No ram, but the Model A 3 could be kinda cool for retropie builds using bluetooth controllers.
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No ram, but the Model A 3 could be kinda cool for retropie builds using bluetooth controllers.
It will also be great for those retro handheld builds! @obsidianspider needs to read that!
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@backstander I need to finish one project first, but I can see a 3-powered handheld in the future.
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Hardware: A pi yet to be released with a minimum of 2 GB of RAM, perhaps some flash memory and of course all the current options of the pi 3. Better GPU.
Enough power to be able to run Naomi/Atomiswave games that would be wicked. I wouldn't mind a small cooling fan if necessary.
The Front End: I was envisioning something like open emu where you have a list of systems on the left and a grid view of sorts of the games on the right, and possible video and music support if I were feeling ambitious.
A better filtering system would be nice. If you have a couple roms its OK but if you start to exceed 100 roms per emulator it would be nice to have the possibilities to sort/filter by genre, A-Z, Z-A, most played evtl. add a favorites feature to add a star next to the roms and only display those. I have seen someone posting a video once with such extended features.
Controls: I was thinking of there being a diagram for each system of that systems controller as you configured your controller so you could know exactly what your buttons corresponded to on the original controller. Also to be able to have settings to control which controller is which player.
I think once you know how the controller setup stuff works its easy but a diagram like you have in windows under advanced settings would be not a bad idea. That would make jstest obsolete.
If I remember right there was a controller sorting feature inside the RetroPie right? Like put port 0 on second position and port 1 on first, something like that.Save States/Load States: When you save it takes a screenshot at your current position in the game and then when you go to load it opens up a menu where you can choose from your savestate slots like the old point and click games or the nes classic
I never used that feature yet. Most games have a build in saving feature. But I have seen that people request that a lot, the screenshot thing. Kinda like the classic NES has?
Web Dashboard: A dashboard that shows all of the pi's settings: temp, space left, up time, etc. Along with a file transfer section that checks hashes of your roms so you know if they work or not before you even try them
That would be VERY helpful.
I guess I am looking forward to a RPi6? or 7? with some of the mentioned improvements? Not sure how much influence RetroPie can have on them though. EmulationStation? Retroarch? Raspberry?
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Considering your hardware requests, you guys should probably take a look at udoo x86. It is pricier than a rpi, but still a good deal.
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Nice! That's really nice! Thx.
Wonder what specs are needed to run Naomi/Atomiswave. -
@FlyingTomahawk said in The Ideal RetroPie:
Wonder what specs are needed to run Naomi/Atomiswave.
From what i know, demul is more demanding than pcsx2/dolphin, and i expect mame to be even more demanding to play Naomi/Atomiswave, so don't expect too much from a computer with a cpu below 3Ghz.
My main goals with my udoo x86 will be to play bomberman (saturn), guardian heroes (saturn), chuchu rocket (dreamcast) and towerfall ascension (x86), which i can't on my rpi.
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@barbudreadmon said in The Ideal RetroPie:
3Ghz.. man that would be a lot for such a small PCB. Guess I stick with my PC for the time being, at least for Naomi/Atomiswave.
bomberman (saturn)
THAT is an awesome game, and probably the best Bomberman from all systems. I have the original on Saturn and I own the Bomberman multi tap for it.
If I'm not mistaken that is the only Bomberman that you can play 2 player story mode. -
It's hard to reimagine something when you've been immersed in it for a long time, but one thing that I think would make RetroPie better for me would be another/better way to manage game metadata (gamelist.xml and snapshots). A web UI would be great, but I'm not sure how much overhead a webserver would add to things.
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@FlyingTomahawk said in The Ideal RetroPie:
I have the original on Saturn and I own the Bomerman multi tap for it.
Same with 2 multitap, but my saturn is dead and i don't feel like buying a new one : having something more compact, more durable with wireless controllers seems better.
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Maybe an option to "favorite" a game and access the list easily. No more scrolling through stuff to pick up where I left off. Or even a History screen.
Otherwise, perfect. Thanks everyone.
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On the hardware side, I'm not sure the CPU is the real limiting factor as much as the weak GPU and lack of proper OpenGL support.
I'm hoping in February we see an updated Pi with the same CPU (maybe overclocked slightly) but an updated GPU, so the SoC is mostly the same and backwards compatible.
As for software, I like everything about the RetroPie stack, however if the Pi hardware isn't powerful enough for some arcade games, the N64, the Dreamcast, etc. then I'm considering a similiar stack on Windows. I presume I'd just be looking at EmuStation + RetroArch on Windows.
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This year (2017!) I am 99.9% sure is no space for a Pie part 4. I think we will get a Pie 3.1 in shape of the famous A
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I agree with everything you said, especially comparing to OpenEmu. The grid artwork mode would be the greatest thing to ever happen to retropie. It looks like it's being built per the other thread I was just commenting on, so hopefully we'll see that in the near future.
OpenEmu has such a nice clean interface, anything to mimic that functionality would be awesome.
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OH... and a Favorite's list like Recalbox uses, set a game as favorites and they show up in a "system" all its own, that would be the best addition ever to the emulation station frontend... wonder how hard it would be to "appropriate" that from recalbox, haha.
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@Capeman said in The Ideal RetroPie:
OH... and a Favorite's list like Recalbox uses, set a game as favorites and they show up in a "system" all its own, that would be the best addition ever to the emulation station frontend... wonder how hard it would be to "appropriate" that from recalbox
Favorite election for president
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@enderandrew check out this article about what we can expect from RPi foundation in 2017.
Raspberry Pi in 2017
http://www.techrepublic.com/article/raspberry-pi-in-2017-new-boards-new-oses-and-more/OH... and a Favorite's list like Recalbox uses, set a game as favorites and they show up in a "system" all its own, that would be the best addition ever to the emulation station frontend... wonder how hard it would be to "appropriate" that from recalbox, haha.
I agree! Since the original creator has decided not to update EmulationStation anymore, I wonder how hard it would be if RetroPie and RecalBox worked together on an EmulationStation fork for the Raspberry Pi!
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@backstander: RetroBox or RecalPie?
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@mattrixk
RectroBoxie ;-)
I'm not talking about a fork of RetroPie or RecalBox, I'm just suggesting a collaboration with the ES forks.
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