Top requested arcade games for overlays
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Found this online. Not bad, but I don't like how they covered the bottom corner with that huge instruction.
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@greenhawk84 I have seen that one before making my own; as you said the instruction sheet does not fit. Also the boxes around the turtles, not in line with original art.
Yes. I recreated the "portal" fully (inkscape: spiral tool + blurring and gradient in the background).
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@UDb23 for the vertical bezels that are being made here, they cannot be used with a shader correct? At least with a shader that works properly? I ask because when I enabled the crt.pi shader I got the rainbow colors that @dankcushions has worked to get rid of by changing/adjustments.
Also, will crt.pi work with integer scale enabled as some of the bezels require?
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@greenhawk84 said in Top requested arcade games for overlays:
for the vertical bezels that are being made here, they cannot be used with a shader correct?
I'm not using shaders (personal taste) but months ago I tested it and I can't remember specific issues. There is a specific crt-pi-vertical shader; scale integer should be ON.
Details in this post. -
@udb23 thanks yes I have followed that thread for a long time, I was just curious because I think in order to use that shader properly you could not use these vertical bezels at the same time. The game image stretches horizontally beyond borders.
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@tmntturtlguy New overlay ready!
Thanks for pointing it out.
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I went ahead and took a stab at TMNT2.
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@greenhawk84 Nice. Turtles fans now have quite of a choice.
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@udb23 @GreenHawk84 cowabunga!
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Anyone know how to get these to work with the scanlines and everything, they seem to be popular on PC-Mame (I think Pi3 would choke though):
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@udb23 Love your work and this thread. I want to start making some overlays myself. For 1080p overlays is there any base template you use?
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@mrjordaaany With lr-mame and lr-fba most games have the same specific standard game area resolution @ 1080p. Of course it also depends if you want the game area to stretch to the 1080 height or "integer scale" the original game resolution.
What program would you use ?
I use basic templates for horizontal and vertical games in made, in SVG format. -
Anyone want to try out Final Fight (preferably with integer scaling to fit more art)?
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@greenhawk84 nice overlay!
Unfortunately no time this week to test on Pi. -
@udb23 No this is a scan of the original that would fit in an original cabinet. This would not work with a Pi. I would use this for sampling and creating a 16:9 bezel.
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@mrjordaaany sure I can. Will upload them on github both as svg and PSD next weekend. Will provide link here.
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@udb23 Thank you :)
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Arcade Generic overlays for Vertical oriented screen... ;)
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Finished Street Fighter 2: The World Warrior (original SF2)
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