Top requested arcade games for overlays
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@udb23 Love your work and this thread. I want to start making some overlays myself. For 1080p overlays is there any base template you use?
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@mrjordaaany With lr-mame and lr-fba most games have the same specific standard game area resolution @ 1080p. Of course it also depends if you want the game area to stretch to the 1080 height or "integer scale" the original game resolution.
What program would you use ?
I use basic templates for horizontal and vertical games in made, in SVG format. -
Anyone want to try out Final Fight (preferably with integer scaling to fit more art)?
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@greenhawk84 nice overlay!
Unfortunately no time this week to test on Pi. -
@udb23 No this is a scan of the original that would fit in an original cabinet. This would not work with a Pi. I would use this for sampling and creating a 16:9 bezel.
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@mrjordaaany sure I can. Will upload them on github both as svg and PSD next weekend. Will provide link here.
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@udb23 Thank you :)
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Arcade Generic overlays for Vertical oriented screen... ;)
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Finished Street Fighter 2: The World Warrior (original SF2)
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@mrjordaaany said in Top requested arcade games for overlays:
I would really appreciate if you can share the templates with me :)
Templates now available here as vector (svg) and bitmap (png) for libretro @1080p, standard options, scale integer off (lr-mame2003, lr-fba).
PNGs include transparent game area. Side bars in solid color so they are easy to select and replace. Small borders included. -
@udb23 Legend. Thank you.
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And here's another new overlay ready for a great Classic: AMIDAR.
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@UDb23 I see this thread hasn't been posted in for a few months. Are you using a different thread when discussing Overlays?
I've been adding overlays and noticed mspacman.cfg had an incorrect name to the png.
Also simbz23 had a few errors I think it was dkong3 and dkongjr. They had -edit in the .cfg file or the png name. They were both part of the Donkey Kong ROMS but I believe it was those two.
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More details on errors. They prevent the overlays from loading.
mspacman.cfg (This might be an old entry I have)
overlay0_overlay = "mspac_udb-ovl.png"
png:
mspacman_udb-ovl.pngdkong3.cfg:
overlay0_overlay = "dkong3_simbz23_edit-ovl.png"
png:
dkong3_simbz23-ovl.pngdkongjr:
overlay0_overlay = "dkongjr_simbz23_edit-ovl.png"
png:
dkongjr_simbz23-ovl.png -
@riverstorm said in Top requested arcade games for overlays:
I've been adding overlays and noticed mspacman.cfg had an incorrect name to the png.
Thanks for le ttimg me know.
Now fixed. -
@riverstorm said in Top requested arcade games for overlays:
I see this thread hasn't been posted in for a few months. Are you using a different thread when discussing Overlays?
In this thread I include only those overlays that are (or can) be considered real classic arcade games.
There are of course other new overlays I made meanwhile. Usually post them in separate threads for each one.
You can do a search for "New Overlay"; some results here. -
@udb23 said in Top requested arcade games for overlays:
Usually post them in separate threads for each one.
Ok, so I will try and locate the overlay thread if I run across an issue with a specific overlay?
A quick question for you. I saw in astrob.zip.cfg you had the vertical shader setup but commented out. Is that tough to do? I mean adding it to the configs.
I have all the overlays in use for games I play (which is most of them). Basically what I do is if you create an overlay for a game in my library I add it. Then I go to Dank's vertical shaders and check to see if it's vertical. If it's vertical I add the lines into the game.zip.cfg (I have the regular shader set for global). Lastly I move Dank's vertical shader config to a temp directory so the overlay works properly and just in case I am playing on a TV that's not 1080 I can move it back and disable the overlay. I wish they were dynamic! ;)
Also do Burning Force and Darkstalkers work with the optional overlays that requires video_scale_integer? I like the "boxed" in overlays that surround the screen
they look very sharp. -
@riverstorm said in Top requested arcade games for overlays:
Ok, so I will try and locate the overlay thread if I run across an issue with a specific overlay?
If you have a github account you can also post issues in the Repo.
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@riverstorm said in Top requested arcade games for overlays:
A quick question for you. I saw in astrob.zip.cfg you had the vertical shader setup but commented out. Is that tough to do? I mean adding it to the configs.
I have all the overlays in use for games I play (which is most of them). Basically what I do is if you create an overlay for a game in my library I add it. Then I go to Dank's vertical shaders and check to see if it's vertical. If it's vertical I add the lines into the game.zip.cfg (I have the regular shader set for global). Lastly I move Dank's vertical shader config to a temp directory so the overlay works properly and just in case I am playing on a TV that's not 1080 I can move it back and disable the overlay. I wish they were dynamic! ;)Some people prefer shaders, others don't use them. It would be a nice selectable option in @meleu's install script.
@meleu: would that be difficult ?Also do Burning Force and Darkstalkers work with the optional overlays that requires video_scale_integer? I like the "boxed" in overlays that surround the screen
they look very sharp.I'm not sure I understand your question; for those 2 games the overlay is done with "integer scale" ON: means you have artwork surrounding the game area. Some artwork looks really best with this configuration but you limit the game area size.
Would you like more overlays like these 2 ?
Generally I prefer the "sidebars only" overlays as you get maximum game area.
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