Top requested arcade games for overlays
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More details on errors. They prevent the overlays from loading.
mspacman.cfg (This might be an old entry I have)
overlay0_overlay = "mspac_udb-ovl.png"
png:
mspacman_udb-ovl.pngdkong3.cfg:
overlay0_overlay = "dkong3_simbz23_edit-ovl.png"
png:
dkong3_simbz23-ovl.pngdkongjr:
overlay0_overlay = "dkongjr_simbz23_edit-ovl.png"
png:
dkongjr_simbz23-ovl.png -
@riverstorm said in Top requested arcade games for overlays:
I've been adding overlays and noticed mspacman.cfg had an incorrect name to the png.
Thanks for le ttimg me know.
Now fixed. -
@riverstorm said in Top requested arcade games for overlays:
I see this thread hasn't been posted in for a few months. Are you using a different thread when discussing Overlays?
In this thread I include only those overlays that are (or can) be considered real classic arcade games.
There are of course other new overlays I made meanwhile. Usually post them in separate threads for each one.
You can do a search for "New Overlay"; some results here. -
@udb23 said in Top requested arcade games for overlays:
Usually post them in separate threads for each one.
Ok, so I will try and locate the overlay thread if I run across an issue with a specific overlay?
A quick question for you. I saw in astrob.zip.cfg you had the vertical shader setup but commented out. Is that tough to do? I mean adding it to the configs.
I have all the overlays in use for games I play (which is most of them). Basically what I do is if you create an overlay for a game in my library I add it. Then I go to Dank's vertical shaders and check to see if it's vertical. If it's vertical I add the lines into the game.zip.cfg (I have the regular shader set for global). Lastly I move Dank's vertical shader config to a temp directory so the overlay works properly and just in case I am playing on a TV that's not 1080 I can move it back and disable the overlay. I wish they were dynamic! ;)
Also do Burning Force and Darkstalkers work with the optional overlays that requires video_scale_integer? I like the "boxed" in overlays that surround the screen
they look very sharp. -
@riverstorm said in Top requested arcade games for overlays:
Ok, so I will try and locate the overlay thread if I run across an issue with a specific overlay?
If you have a github account you can also post issues in the Repo.
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@riverstorm said in Top requested arcade games for overlays:
A quick question for you. I saw in astrob.zip.cfg you had the vertical shader setup but commented out. Is that tough to do? I mean adding it to the configs.
I have all the overlays in use for games I play (which is most of them). Basically what I do is if you create an overlay for a game in my library I add it. Then I go to Dank's vertical shaders and check to see if it's vertical. If it's vertical I add the lines into the game.zip.cfg (I have the regular shader set for global). Lastly I move Dank's vertical shader config to a temp directory so the overlay works properly and just in case I am playing on a TV that's not 1080 I can move it back and disable the overlay. I wish they were dynamic! ;)Some people prefer shaders, others don't use them. It would be a nice selectable option in @meleu's install script.
@meleu: would that be difficult ?Also do Burning Force and Darkstalkers work with the optional overlays that requires video_scale_integer? I like the "boxed" in overlays that surround the screen
they look very sharp.I'm not sure I understand your question; for those 2 games the overlay is done with "integer scale" ON: means you have artwork surrounding the game area. Some artwork looks really best with this configuration but you limit the game area size.
Would you like more overlays like these 2 ?
Generally I prefer the "sidebars only" overlays as you get maximum game area. -
@riverstorm Here's a new overlay I just created.
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@udb23 said in Top requested arcade games for overlays:
Some people prefer shaders, others don't use them. It would be a nice selectable option in @meleu's install script.
I definitely like using shaders but also using the correct orientation like crt-pi.glslp (horizontal) or crt-pi-vertical.glslp (vertical). I think you pulled some database information for Dank to build the shaders. I set my global to crt-pi.glslp and override the vertical games in the zip.cfg along with the overlay settings.
In your Astro Blaster overlay (astrob.zip.cfg) you already have the vertical shader option set. It's just commented out.
Would you like more overlays like these 2 ?
Generally I prefer the "sidebars only" overlays as you get maximum game area.I find it a nice option. I was just manually digging through the files and saw you had a few that were surround overlays so I enabled them and I thought they look nice.
I know you loose some space but they sure look sharp to me. It's not a must as the side bars are really nice too. I just wanted to comment on how sharp they look! :)
How about Wizard of Wor? Here's some Wizard of Wor artwork. Just googling Wizard of Wor arcade shows some cabs and other variations. The one with the hand over plexiglass I just don't remember that version or I was just to focused on the gameplay back in the day. Amazing what you can block out.
Ok I will post any issues I come across in the repo which will be handy.
Moon War looks sharp! I love that "robotic" voice in game.
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@riverstorm said in Top requested arcade games for overlays:
How about Wizard of Wor?
I don't remember that game. It must have been one of the first co-op 2 player games.
Will have a look at making the overlay (integer scale for you). -
@riverstorm Work in progress.
Made the logo from a high res marquee scan: cleaned up and vectorized ;-)
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@udb23 said in Top requested arcade games for overlays:
@riverstorm Work in progress.
Made the logo from a high res marquee scan: cleaned up and vectorized ;-)That's looks sharp! Yeah it was released 1980 I think and had maybe a niche following but it was popular enough that it has been included in a few Midway arcade packs released for consoles. I have both of them. Yeah it's 2 player co-op or competitive but we always tried to work together. We definitely dropped our share of quarters in it waiting for the Wizard of Wor to show up (randomly) and it was more luck than skill when you killed him due to moving so fast to the nearest exit!
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@Riverstorm : WOW Overlay ready fo you ;-)
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@udb23 said in Top requested arcade games for overlays:
@Riverstorm : WOW Overlay ready fo you ;-)
Thanks Udb, I was just in the thread checking it out and posted. The first game will be dedicated in your honor and your first born good sir! :)
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@riverstorm Far too kind.
Glad you like it. -
Hey @UDb23 just a quick follow to say thanks again for taking the time to make this overlay. It works great and really looks sharp! I think there was at least one other guy that had WoW in his top 10 list so hopefully he finds it to enjoy too!
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@udb23 said in Top requested arcade games for overlays:
Some people prefer shaders, others don't use them. It would be a nice selectable option in @meleu's install script.
@meleu: would that be difficult ?hey bro, sorry for the late reply.
I'm not sure if it would be difficult. If it's just a matter of commenting/uncommenting a line it would quite easy, but I'm not sure how shaders work (never liked to use it myself).
I've added this item as a feature request in rpie-art's issue tracker: https://github.com/meleu/rpie-art/issues/5
If you guys can provide more info/links or any shader related info that can inspire me, please post comments on that thread and I'll take a look at some point. ;)
I'm a little busy currently, but you, and any other guy here, are free to make feature requests for rpie-art script here: https://github.com/meleu/rpie-art/issues
Cheers!
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@meleu I too don't like shaders. Apparently many do actually appreciate and use them.
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@udb23 +2 me neither
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