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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    lr-fba - Keyboard input - Per rom controller config

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    keyboardipaccontrol configper rom
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    • meleuM
      meleu @RandoCalrisian
      last edited by

      @RandoCalrisian really simple:

      https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration#core-input-remapping

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      C RandoCalrisianR 2 Replies Last reply Reply Quote 0
      • C
        Concat @meleu
        last edited by

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        • C
          Concat
          last edited by

          Are you also trying to flip the orientation on a per game basis?

          Core Remap Files will work for controls, but you will need config override files for anything more.

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          • RandoCalrisianR
            RandoCalrisian @meleu
            last edited by

            @meleu said in lr-fba - Keyboard input - Per rom controller config:

            @RandoCalrisian really simple:

            https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration#core-input-remapping

            Core input remapping doesn't work for me. I don't want switch player 1s "a" button with player 1s "b" button. I want to assign player 3's controls, entirely different buttons on the keyboard encoder, to function as player 1s controls.

            Unless I'm missing something, in the core config remap I don't have the option to set player 1 "y" to player 3 "y", and so forth.

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            • C
              Concat
              last edited by Concat

              Right. That's why you need to use override config files, not core remapping files.

              Retroarch has many mechanisms for controls and has pretty much everything covered. It gets confusing, but just research ROM override files. I've done exactly what you did. Sort of.

              My setup is 2 PS3 controllers and 2 joystick arcade controls. For two player games, I want the option of using PS3 controller or joystick for players 1 and 2. For 4 player games though, PS3 controllers need to be set to player 3 and 4. I use override files to accomplish.

              RandoCalrisianR 1 Reply Last reply Reply Quote 1
              • RandoCalrisianR
                RandoCalrisian @Concat
                last edited by

                @Concat said in lr-fba - Keyboard input - Per rom controller config:

                Right. That's why you need to use override config files, not core remapping files.

                Retroarch has many mechanisms for controls and has pretty much everything covered. It gets confusing, but just research ROM override files. I've done exactly what you did. Sort of.

                My setup is 2 PS3 controllers and 2 joystick arcade controls. For two player games, I want the option of using PS3 controller or joystick for players 1 and 2. For 4 player games though, PS3 controllers need to be set to player 3 and 4. I use override files to accomplish.

                I'll work on this solution and get back to you all.
                Thank you!

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                • RandoCalrisianR
                  RandoCalrisian @Concat
                  last edited by

                  @Concat said in lr-fba - Keyboard input - Per rom controller config:

                  You need to ensure the Option to Use Overrides Files automatically is selected (under settings > Configuration in Retroarch). Furthermore, you need to save the override .cfg file in the same folder as the ROM, AND it needs to be the same name as the ROM file. I think you even need to extension.. so pacman.zip.cfg

                  The "Load Override Files Automatically" is on.
                  Where do the override.cfg files end up, and how are they generated?

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                  • C
                    Concat
                    last edited by Concat

                    I don't actually know how to save the override file directly in Retroarch. What I did was copy the existing config in the config directory for the core, made the changes, then saved it as <ROMFILENAME>.<extension>.cfg in the correct roms folder.

                    I assume if there is an option to save game overrides in Retroarch, it would save it in the default rom directory since that's where it loads it from...

                    RandoCalrisianR 1 Reply Last reply Reply Quote 0
                    • RandoCalrisianR
                      RandoCalrisian @Concat
                      last edited by

                      @Concat said in lr-fba - Keyboard input - Per rom controller config:

                      I don't actually know how to save the override file directly in Retroarch. What I did was copy the existing config in the config directory for the core, made the changes, then saved it as <ROMFILENAME>.<extension>.cfg in the correct roms folder.

                      I assume if there is an option to save game overrides in Retroarch, it would save it in the default rom directory since that's where it loads it from...

                      There are so many config files in so many places, I'm not sure which one to copy.

                      Nothing is in:
                      /opt/retropie/configs/all/retroarch/config/FB Alpha

                      There are several files in /opt/retropie/configs/fba:
                      capex.cfg
                      content_history.lpl
                      content_image_history.lpl
                      emulators.cfg
                      fba2x.cfg
                      retroarch.cfg

                      There are several files in /opt/retropie/configs/all:
                      autoconf.cfg
                      autostart.sh
                      retroarch.cfg
                      retroarch-core-options.cfg
                      runcommand.cfg
                      cuncommand-launch.dialog.cfg

                      Should I be copying one of those?
                      Also, does the runcommand feature need to be enabled to allow loading of .cfg files that exist next to the rom files?

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                      • RandoCalrisianR
                        RandoCalrisian
                        last edited by

                        Okay, figured it out

                        So I copied /opt/retropie/configs/all/retroarch.cfg to /opt/retropie/configs/all/retroarch/config/FB Alpha/espgal.cfg

                        In this file I changed rotation settings and input settings, and this worked ... EXCEPT
                        In the input settings I had:
                        input_player1_a = "'"
                        input_player1_b = "/"
                        input_player1_y = "m"
                        input_player1_x = ","
                        input_player1_start = "3"
                        input_player1_select = "7"
                        input_player1_l = ";"
                        input_player1_r = "."
                        input_player1_left = "b"
                        input_player1_right = "n"
                        input_player1_up = "c"
                        input_player1_down = "v"

                        And after looking at the comments in the cfg file I realized I had to change it to:
                        input_player1_a = "quote"
                        input_player1_b = "slash"
                        input_player1_y = "m"
                        input_player1_x = "comma"
                        input_player1_start = "num3"
                        input_player1_select = "num7"
                        input_player1_l = "semicolon"
                        input_player1_r = "period"
                        input_player1_left = "b"
                        input_player1_right = "n"
                        input_player1_up = "c"
                        input_player1_down = "v"

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                        • RandoCalrisianR
                          RandoCalrisian
                          last edited by

                          @Concat , thanks for sending me down the right path.

                          1 Reply Last reply Reply Quote 0
                          • C
                            Concat
                            last edited by

                            This post is deleted!
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                            • RandoCalrisianR
                              RandoCalrisian
                              last edited by

                              As a final remark, I'd like to add a thought.

                              I effing LOVE retroarch. I think it's by far the best overall solution for the massive undertaking that is all of emulation in one wrapped up package. It's truly amazing.

                              However, I think it's one major flaw, and I do mean MAJOR, is its emphasis on an xbox360 style controller. I'm sure that this solution has allowed it to work for such a wide range of things that it'd be idiotic to change it, but that so many people emulate on computers, and that keyboard funcitonality seems to be so ... overlooked at times, it's a bit frustrating

                              But, as all things with computing goes, the more frustrating it is, the more satisfying it is when you finally figure it out, especially if a solution is actually available and you just have to dig.

                              So far, retroarch has always had a solution for me, however obfuscated it might be.

                              caver01C 1 Reply Last reply Reply Quote 0
                              • C
                                Concat
                                last edited by

                                Yeah, it's not intuitive, but it makes up for it with the amount of configuration it affords the user.

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                                • caver01C
                                  caver01 @RandoCalrisian
                                  last edited by

                                  @RandoCalrisian It's pretty impressive how fast you moved through this problem to a solution. The community here is great!

                                  I do agree regarding the emphasis on the hand-held controller method of defining inputs. My cocktail setup sounds similar to yours--three panel, vertical games played from the ends. Because most of the console emulators are horizontal, my default retroarch.cfg is setup with that in mind, but I have a lot of in game adjustments in lr-mame2003 GUI. For FBA my default mapping is a NeoGeo setup, yet that forces me to do per-rom configs for most fighter games. You are definitely doing the right thing, or rather, the necessary thing to get what you need. It's tricky, but I appreciate how flexible it is. The biggest win from my perspective with RetroArch is the shaders. It's so great to have passably realistic scanlines and curvature across multiple systems. The exception for me is vector arcade games which I use AdvanceMAME exclusively for it's ability to specify high resolution.

                                  My 4-player cocktail style cabinet built as a custom "roadcase"

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