runcommand launching images for ANY theme
-
im with @DarishZone i cant update and will not generate anything
not sure why -
I think script is broken with new RetroPie updates, let's wait meleu answer on this.
-
@DarishZone i just opened a issue on github for this
-
@ExarKunIv You have a link to the github repository?
-
Any support for the Hurstyblue theme?
-
@DeweyCox
https://github.com/retropie/retropie-setup/wiki/runcommand#adding-custom-launching-imagesnot sure if anyone is really working on this anymore
-
@ExarKunIv said in runcommand launching images for ANY theme:
not sure if anyone is really working on this anymore
Concerning per game launching images work does goes on: check here.
-
I know this a quite a while @meleu, But I am wondering if there is a way to Generate a "RetroPie" image following your script? I would love to have the RetroPie start with a Matching Splash Screen, to match the rest of my Launch Images. Also I cant understand why one System isnt showing in the "Systemselect". Its in my systems file, and shows up on my pie. but doesnt show in the script to create.
-
I love this script, still uses it today.
However, I have to crop the images in photoshop afterwards, since neither of my builds hold a widescreen monitor.I'd love for the script to have a widescreen/4:3 toggle in the setup part :)
-
@AndersHP +1 for the Resolution option can the script check what current resolution is and use that?
-
@AndersHP @Uskompuf
hey guys, I heard your voices! Could you update the package and check if it's working as you want?Just to remember:
RetroPie Setup >Manage packages
>exp
>launchingimages
>Update (from pre-built binary)
And then generate the images again. ;)
By the way, maybe this feature request would get more visibility in the issue tracker: https://github.com/meleu/generate-launching-images/issues/
Cheers!
-
@meleu I just tried to update from binary on a pi 4 but nothing seems to have changed.
-
@Uskompuf
can you show me the output of these two commands?, please:cat /sys/class/graphics/fb0/virtual_size
and
fbset -s
[UPDATE]
By the way, I didn't added an option, but made the script detect the aspect ratio. -
@meleu Ok so I've just double-checked and retropie says it's updated. What I did was run the script for "arcade", the preview image still showed 16:9 and I checked by booting an actual game that it was 16:9.
Here is the output from those commands:
cat /sys/class/graphics/fb0/virtual_size
1280,1024
fbset -s
mode "1280x1024" geometry 1280 1024 1280 1024 32 timings 0 0 0 0 0 0 0 accel true rgba 8/16,8/8,8/0,0/0 endmode
All I can think is that there is an error in the script as the resolutions listed above are correct or there is an issue updating?
Let me know what I can do to help debug.
Thanks
-
@Uskompuf thanks for you info, it made me realize that I needed to make a better calculation to detect the aspect ratio.
Can you try to update and generate the images again? They'll hopefully be 4:3 this time.
-
@meleu I tried updating but it said I already had latest version, then image was still 16:9.
Could it be because I'm on pi 4?
-
@Uskompuf said in runcommand launching images for ANY theme:
Could it be because I'm on pi 4?
nop. It's totally unrelated.
my suggestion: remove the launching image package and then reinstall it.
-
@meleu said in runcommand launching images for ANY theme:
my suggestion: remove the launching image package and then reinstall it.
Ok I will give that a try and report back
-
@meleu I've reinstalled the package but still behaviour generating 16:9 images, how can we debug?
-
@Uskompuf This might help, My resolution is 1280x1024, the generated image is 1024x576 not sure if rotation or something is wrong?
Thanks
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.