ZDoom questions
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Not at this time. The commands are relatively straight forward. Perhaps the whole ability to run PWADS is broken.
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@edmaul69 what about you, man? you seem to know how to play custom wads with zdoom, can you guide me please?
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Post the contents of your
/dev/shm/runcommand.log
and let's see how far it's able to open. -
@mahcneto @mediamogul iam posting a few of my configs. i will note that i keep all of my iwads, pwads, pk3 and any other files all in one location. all files work for me.
batman doom plus
zdoom = "/opt/retropie/ports/zdoom/zdoom -iwad /home/pi/RetroPie/roms/ports/doom/doom2.wad -file /home/pi/RetroPie/roms/ports/doom/batman.wad -file /home/pi/RetroPie/roms/ports/doom/BatDoomPatchPlus04.pk3"
Doom 2 Master Levels
zdoom = "/opt/retropie/ports/zdoom/zdoom -iwad /home/pi/RetroPie/roms/ports/doom/doom2.wad -file /home/pi/RetroPie/roms/ports/doom/ZDMLMENU.pk3"
John Romero's Doom e1m8b
zdoom = "/opt/retropie/ports/zdoom/zdoom -iwad /home/pi/RetroPie/roms/ports/doom/doom1.wad -file /home/pi/RetroPie/roms/ports/doom/e1m8b.wad"
Knee Deep in Z-Doom
zdoom = "/opt/retropie/ports/zdoom/zdoom -iwad /home/pi/RetroPie/roms/ports/doom/doom2.wad -file /home/pi/RetroPie/roms/ports/doom/kdizd_12.pk3 -file /home/pi/RetroPie/roms/ports/doom/Enable_Item_Rotations.pk3 -file /home/pi/RetroPie/roms/ports/doom/Disable_Glows.pk3"
Strife
zdoom = "/opt/retropie/ports/zdoom/zdoom -iwad /home/pi/RetroPie/roms/ports/doom/STRIFE1.WAD -file /home/pi/RetroPie/roms/ports/doom/VOICES.WAD
and a more simpler one. Winter's Fury
zdoom = "/opt/retropie/ports/zdoom/zdoom -iwad /home/pi/RetroPie/roms/doom/doom/doom2.wad -file /home/pi/RetroPie/roms/doom/doom/WintersFury.wad"
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@mahcneto read my last post. also remember, everything is case sensitive.
@mediamogul @mahcneto i should also mention i give 0777 permissions to every single file i add to the doom folder.
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I'll try changing the permissions. I've got a question posted to the ZDoom forums about 'Brutal Doom'.
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Well, my particular issue was related to how the built-in Mac 'Unarchiver.app' decompressed the original download. I decompressed it through the command line, moved it over to the Pi and it booted right up on the first try. At first blush 'Brutal Doom' appears to be running very well.
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Holy schnikes, this game is amazing!
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@mediamogul are you running the 2.0 version? Im actually having trouble finding the brutal doom download. I was able to get the add-on but on the site i couldnt figure out how to get the game.
Edit: i think i have the correct file. Is the file brutalv20b.pk3?
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i also got the brutal doom hell on earth starter pack. it has bdv20 plus hellonearthstarterpack.wad and freedoom.wad. not sure what they are exactly just yet
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Supposedly the 'Metal Soundtrack' is highly recommended. Unfortunately, I have a long day tomorrow and I can't enjoy the fruits of my labor just yet. Oh well, knowing all that carnage is waiting for me will give me something to look forward to.
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@mediamogul so is this a mod that if i use it on doom 2 it makes doom 2 better but is still doom 2? if so then i need to make configs for both final dooms and ultimate doom as well correct?
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Exactly. Also, I didn't want to set up the free look mouse feature globally in the
.ini
file, so I added+set freelook 1
to each of the BD launch scripts. Either way should work though. -
@mediamogul it sucks that you have to use mouse look. I have my apple iie keyboard configured to make controls easier but using arrow keys on it arent very easy.
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Let me tell you, it feels ODD to see yourself looking all around in a game you've associated with a locked view point for over twenty years.
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I have my apple iie keyboard configured to make controls easier but using arrow keys on it arent very easy.
That's how I originally played Doom when it first came out. I didn't like using the mouse then because there was little benefit by using it. Your point of view was locked horizontally so all the mouse did was push you around and I felt like I had more control using the
<
and>
keys for strafing. This was pre-WASD. I remember Half-Life being the first game I'd played that used WASD + mouse and I remembered feeling like I had finally found the best FPS controls! Where have you been all my life?Let me tell you, it feels ODD to see yourself looking all around in a game you've associated with a locked view point for over twenty years.
I remember the first time I used the source port Doom Legacy and I was able to look all the way up and all the way down (using the OpenGL version) and I was able to jump (which they added the grunt jump sound from Quake). Made for some fun deathmatches. I suddenly wanted to play Doom all over again! Also Doom is the grandfather of having community made maps, mods and total conversions!
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I was able to look all the way up and all the way down
It's surreal to be sure. It reminds me of when you become very familiar with an area and then are able to see it from above for the first time. It's almost like you're seeing it for the first time.
Also Doom is the grandfather of having community made maps, mods and total conversions!
I know I'm in the minority, but until 'Brutal Doom', I just never saw anything that interested me. I think I may have run the Barney mod back in the 90s and maybe the Star Trek. Now that I'm branching out a bit, maybe I'll try 'Doom Legacy'. Would you recommend it?
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I think I may have run the Barney mod back in the 90s and maybe the Star Trek.
Haha, I remember those!
Now that I'm branching out a bit, maybe I'll try 'Doom Legacy'. Would you recommend it?
I used Doom Legacy exclusively in 1998-2001 but then they slowed down and pretty much stopped development. They actually have started work on it again and just released a new version in December of 2016 but I haven't tried it.
Here is a good list of Doom source ports:
http://doom.wikia.com/wiki/Comparison_of_Doom_source_portsI've tried most of these on the list except Eternity, ReMooD and Zandronum. ZDoom is actually a good source port but it has recently been discontinued. GZDoom is the OpenGL fork of ZDoom but should still be in development. Doomsday is also a good source port (last updated a year ago). Skulltag is a great multiplay/deathmatch source port with built in unique game modes (like what's found in Unreal Tournament). Skulltag has also been discontinued but I believe someone has forked it and is continuing development.
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@backstander im just curious about something. Emulators are discontinued all the time as there is no need to further advance it. What is it that zdoom needs continued/advanced for? I have not followed doom ports enough to know what still needs fixing in zdoom.
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