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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Daphne Space Ace Enhanced not working

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    daphne
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    • C
      cmjb13
      last edited by mediamogul

      I have a jamma cab with Arpicade Raspberry Pi3. Space Ace rom A3 works fine, but I'm trying to get the Enhanced roms to work. I downloaded them and unzipped them and renamed them to the same .bin file name as the working A3 roms (sa_a3_u1-5). I zipped them back, named them to ace.zip (same name as working rom) and copied them to the pi. The game failed to launch due to CRC error. I ran the command again with -noCRC. The game launches but constantly shows ROM checksum error.

      My question is: There must be a reference somewhere that has to be changed so Daphne can look for the enhanced roms instead of the A3 roms. Where is this location?

      Daphne_log.txt below.

      --DAPHNE version 1.0.13 
      --Command line is: /home/pi/daphne/daphne.bin ace vldp -framefile /home/pi/daphne/framefile/ace/ace.txt -fastboot -fullscreen -nocrc 
      --CPU : UnknownCPU 0 MHz || Mem : 0 megs 
      --OS : Linux 4.4 || Video : Unknown video 
      --OpenGL: Compiled In 
      --RGB2YUV Function: C 
      --Line Blending Function: C 
      --Audio Mixing Function: C 
      Disabling ROM CRC check... 
      Set 640x480 at 16 bpp with flags: 20000020 
      Initializing sound system ... 
      GI Sound chip initialized at 2000000 Hz 
      Joystick #0 was successfully opened 
      Remapping input ... 
      Loading compressed ROM image sa_a3_u1.bin...8192 bytes read. 
      Loading compressed ROM image sa_a3_u2.bin...8192 bytes read. 
      Loading compressed ROM image sa_a3_u3.bin...8192 bytes read. 
      Loading compressed ROM image sa_a3_u4.bin...8192 bytes read. 
      Loading compressed ROM image sa_a3_u5.bin...8192 bytes read. 
      Framefile parse succeeded. Video/Audio directory is: /home/pi/daphne/framefile/ace/./ 
      YUV overlay is done in software (ie unaccelerated). 
      Booting ROM ... 
      Play 
      LDP : disc is already playing, play command ignored 
      Play 
      Display disable received 
      Search to 23 received - [ 0] Introduction, Sequence 0 
      search succeeded d0 
      Unknown hardware output at e040, value of ff, PC 1ba0 
      Unknown hardware output at e040, value of 0, PC 1a2c
      
      S caver01C 2 Replies Last reply Reply Quote 0
      • S
        Snakkino @cmjb13
        last edited by

        @cmjb13 i have space ace enhanced working 100%.

        Just create folder sae.daphne. rename the framefile sae.txt. rename the rom zip file sae.zip

        1 Reply Last reply Reply Quote 0
        • S
          Snakkino
          last edited by

          Remember to delete the .dat file

          caver01C 1 Reply Last reply Reply Quote 0
          • caver01C
            caver01 @cmjb13
            last edited by

            @cmjb13 As @Snakkino says, you don't need to rename zip files. All that does is trick Daphne into thinking you are using the regular ROM and she's obviously not happy about it!

            I think the trick you are after is not duplicating the entire media set. You get partway there with the instructions above by creating the corresponding sae.daphne folder and the framefile inside it, but you don't have to duplicate all of the mpeg and ogg files if you want to save space. If you want to "share" the media files with the sae ROM, you still need to build the folder and framefile in that folder, but the framefile can point to the ace.daphne folder for the files. Typically, the first line in the framefile is the path to the media, and there is no problem pointing it to an adjacent media folder like this: ../ace.daphne/ at the beginning of your sae.txt.

            With this setup, you only need one copy of the audio/video.

            My 4-player cocktail style cabinet built as a custom "roadcase"

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            • caver01C
              caver01 @Snakkino
              last edited by caver01

              @Snakkino You don't actually need to delete the .DAT if it works. It is a frame index and you don't need to generate a new index. It does make sense to delete the .DAT if you are transferring the media between different platforms, as there is a chance that because of endian rules, the address references could be completely wrong, but this would not be an issue if making a copy on the same system.

              Using multiple ROMs, however, there really isn't a need to duplicate the media at all if you setup your folders and framefiles as I described above.

              My 4-player cocktail style cabinet built as a custom "roadcase"

              1 Reply Last reply Reply Quote 0
              • S
                Snakkino
                last edited by

                @caver01 thanks for the explanation. i tried many solutions to get it working and the only which worked for me is to use sae.zip rom and create a sae.daphne folder with .ogg.m2v and the framefile. i had to delete the dat because before i used a different version of the video (the one with many fragmented files). now sae is a working 100% for me.

                also i made many test to get DL 2.1 working, i had it work but there is no voice in the intro rolling, not sure why....so i stick with the DL 1.1 version which is very good too.

                i am a new user on Retropie and raspberry so i may be wrong, but get it worked :)

                caver01C 1 Reply Last reply Reply Quote 0
                • D
                  dizmodawg
                  last edited by

                  I know this is a space ace thread but running retropie all my games work except for badlands. If I delete the dat then parse the video it looks like it wants to start but then it goes to a black screen and stays. What would this be I tried every thing.

                  caver01C 1 Reply Last reply Reply Quote 0
                  • caver01C
                    caver01 @Snakkino
                    last edited by caver01

                    @Snakkino The intro voice will depend on the dip switch settings used. Those can be configured with a dle21.commands file. Check the Docs for examples. I notice a lot of people using the same binary settings for various ROMs without knowing what they do. DL uses two banks of switches, so best to read up on what they do before just arbitrarily setting the bits. Go here to find out more about them. The switches work differently for different DL ROM versions.

                    <EDIT> I switched to a better URL above with more links to the DIP switch settings for various ROMs.

                    My 4-player cocktail style cabinet built as a custom "roadcase"

                    1 Reply Last reply Reply Quote 0
                    • caver01C
                      caver01 @dizmodawg
                      last edited by

                      @dizmodawg Nobody can get Bandlands to work. You are not alone.

                      My 4-player cocktail style cabinet built as a custom "roadcase"

                      1 Reply Last reply Reply Quote 0
                      • D
                        dizmodawg
                        last edited by

                        Thanks for the quick reply about nobody getting badlands working. That sucks because I like that game.

                        1 Reply Last reply Reply Quote 0
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