Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons
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I have received an answer on the input profiles from the author:
You can create different input profiles in the UI. Then you can assign these to different ROMs in the Launcher. It should match by CRC. It's not obvious you can do that and in the next version I am going to be changing the input system a bit, so I think the mechanism will change. Let me know if it is not apparent how to do that or if it is not working for you.
I have not tested this yet.
Edit: I could not get this to work, and have contacted the author
Edit 2: it works, it just missed an obvious step.
I had to create a profile first and then go toFile -> Launcher
and there select the rom, deselectUse Defaults
for input and assign a profile.As for Shader support, it's only for OpenGL, so no Pi yet.
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Ok assignment by game is a good start on a defined rom set if he use CRC :)
It can make the trick.@future-child As for Shader support, it's only for OpenGL, so no Pi yet.
We have Open GL 1 et 2 on PI. Why not ?
How have you write him i don't see any forum ?
Because i have a question for him about controllers. I think he use the universal controller driver that can recognise all the controllers. But the problem was the key map is different on each controller and it is a big problem when like me you have many different ... and want set some thing for every one.
I have a friend who fix this problem on Solarus last week with an other SDL controller driver working like RETROARCH and map controllers always with same KEY ID, it is the best solution and not hard to implement in his code if he want.
Tell me where i can contact him like you, i will give him all the informations to implement this; if he want. -
We have Open GL 1 et 2 on PI. Why not ?
I don't know it's so stated in the notes of the changelog :
- Only supporting modern OpenGL, no shaders on Raspberry Pi
How have you write him i don't see any forum ?
He's not on any forum (that i know), i got in touch with him via the contact form on his website.
You can fill out the contact form there if you want and request the changes you want. -
@future-child I have write him, thanks.
Maybe if you like the idea you can write him too ?
I explain him to use the SDL_gamecontroller instead of directly SDL_joystick API. Like on RETROARCH and AMIBERRY and other ... to make it possible a real game pack already configured.My friend explain it here for Solarus : http://forum.solarus-games.org/index.php/topic,1071.0.html
I think it's really important and with this, this emulator will completely replace RETROARCH for us on PI :)
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@future-child It's cool, he answer me by mail and in his future release it will add an universal Joystick driver to let us make our games configuration more easier to use :)
He write me we can found him on AtariAge forums, he is 'eegt97'.
And for OpenGL the emulator use the 3.2 ! Not compatible with PI for the moment, but he search a solution to make it works on 2.0
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Hey sorry I'm new to Retropie and their emulators. How do you add the Kat5200 to you're retropie? Do have to place the emulator in a certain folder?
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@keithmason The instructions for zerojay's extra's can be found here.
Step one is to install the extra's menu:
cd ~ git clone https://github.com/zerojay/RetroPie-Extra.git cd RetroPie-Extra/ ./install-extras.sh
Step two is to run the extra's menu:
cd ~ cd RetroPie-Extra/ git pull origin ./install-extras.sh
You should be able to find kat5200 under emulators and install it from there.
Step three is to place you roms and bios files in their proper folders, after rebooting the roms should be listed and be able to launch kat5200.
First start of kat5200 should begin with a configuration wizard for which you need keyboard/mouse.If you want Atari800 as a menu option as well you could modify the
/opt/retropie/configs/all/emulationstation/es_systems.cfg
and/opt/retropie/configs/atari800/emulators.cfg
files. -
Sorry I was busy with life. Thank you for helping me. I finally got time to work on my Pi and I got almost everything set up, my games are working fine, but I didn't set my controller up and I don't know how to get back into the menu. I pressed F1, F2, F3, and etc.
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@keithmason It would normally be the ESC key.
You can force entering the menu upon startup by appending-start_with_gui 1
to the emulators.cfg runcommand if needed. -
I got kat5200 to run but I have a logitech USB joystick and I can't seem to find the start/select combo on my pad. I can play games though. How do I set these two buttons?
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@kruuth since v0.8.0 start+select are no longer hardcoded to exit the emulator.
You can manually assign the start/select combo in the menu.
Using keyboard/mouse: press 'ESC" -> Options -> user interface -> choose 'exit' and assign a combo input to it via auto-detect. -
Thank you future.child, but there's a problem. When I go to set it, the emu exits. If I try to go back in, then it's not set again so I go to set it, and I feed it the combo command on the joystick, and it exits...lather, rinse, repeat.
Is there a config file I can play with to set this?
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@kruuth The config is written in a database file , you can see it's name and location in the bottom of the screen when you enter the menu. Directly editing this database is not advised however unless you've spent some time understanding it's structure.
When you set it and the emu exits, do you mean immediately (which would mean a permission issue or missing database key), or the function works as intended but is not saved (not written to database) ?
Do you save the settings to the default profile using the "saveas" button prior to pressing ok ?
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When I set it, the emulator exits immediately, but then when I restart the emulator again, it has lost the functionality.
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@kruuth ok, then the emulator is probably crashing upon setting up the button combination (assuming you did not press ok yet).
Do you 'point and click' the button assignment or have the emu detect the input ?Could you also supply me with the following information:
Which version of kat5200 are you running.
How was it installed, with my script, zerojay's extra's or manual.
What database file is used (please upload it).
Can you start the emulator from a command shell too see if there are any diagnostic messages when it quits. -
I installed from zerojay's extra's. Should I use yours instead?
When I launch kat5200 and try to assign combo keys, I get a flash of a window and then nothing happens. The game seems to work fine though....
Here's my db file:
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@kruuth It makes no difference if my script or zerojay's is being used as in both only the debugger key has been removed.
I'll have a look at the database later today. -
@kruuth I had a look at the database and i see a "J0 - Logitech Logitech Dual Action" configured to have buttons 10 and 11 serve as combo input to exit the emulator upon pressing the buttons.
As far as i can tell this should work as advertised (i would expect to see button id's 8 and 9 for start and select though).Can you confirm this is the joystick you are trying to configure and see if the button id's 10 and 11 are correct.
If needed it's also possible to compile a binary with the start + select buttons hard coded to quit the emulator. -
@future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:
@kruuth I had a look at the database and i see a "J0 - Logitech Logitech Dual Action" configured to have buttons 10 and 11 serve as combo input to exit the emulator upon pressing the buttons.
As far as i can tell this should work as advertised (i would expect to see button id's 8 and 9 for start and select though).Can you confirm this is the joystick you are trying to configure and see if the button id's 10 and 11 are correct.
If needed it's also possible to compile a binary with the start + select buttons hard coded to quit the emulator.Yes, that's the proper controller.
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Ok scratch that one. Apparently it's working now. I reinstalled everything and now it's working. Odd.
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