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Daphne / Dragonrise encoder issues



  • Hello! @Clyde, I followed the user's instructions @grant2258 , I have edited the daphne.sh file and have changed it following the instructions. Then I launched Retropie-Setup -> manage packages->optional->daphne->update from source and return error in module "daphne.d" , no binaries found error.



  • @theridernight

    try updating your setup script then try again. I had to update this to work on retropie 4.4 if 4.1 has different scripts I dont know what to say. Supplying bins is frowned upon thats why i havent linked any.


  • Global Moderator

    @grant2258 said in Daphne / Dragonrise encoder issues:

    Supplying bins is frowned upon thats why i havent linked any.

    Where did you hear that ?



  • @mitu said in Daphne / Dragonrise encoder issues:

    @grant2258 said in Daphne / Dragonrise encoder issues:

    Supplying bins is frowned upon thats why i havent linked any.

    Where did you hear that ?

    I added a bin on the pull request a months ago so people could test and was asked to remove it from the pr. I dont want to be adding links for bins not supported by retropie.

    I do have a pull request in for these fixes on daphne at the retro pie github. I dont see any need to supply a link to bins if the changes arent accepted on the retropie end its kind of going against the github systems of getting changes implemented.

    to be fair when i first done this i had no clue how to use github am a bit better now certainly no pro though.

    here is the link for the pr

    https://github.com/RetroPie/daphne-emu/pull/15


  • Global Moderator

    @grant2258 Well, yes, in a GitHub PR there's no need for a binary file. You can add a binary release in the Releases part of your repo if you want users to test it out.



  • @mitu

    honestly i had never used used this emulator on retropie before I just ended up fixing it when another user had problems. If you look over the forums you see many threads on controller issues on daphne. I really dont mind if the fixes are wanted or not i know the fixes work and its a good thing for all controllers. There is intructions here on how to compile it if users need to



  • Can someone give me binaries privately? (Compiling not working) .The reason is that I have a mini arcade that I can not open, or remove the microsd or perform the update of Retropie 4.1 to 4.4 as it could corrupt the microsd (it has happened to me other times). So far I have not been able to use daphne to have the control error. Thanks !!



  • @grant2258 Thank you very much. I try your solution and all works fine. Finally I can play Dragon's Lair without the keyboard :)



  • @pinho83 said in Daphne / Dragonrise encoder issues:

    y your solution and all works fine.

    no problems at all glad your getting some use from it :)



  • @theridernight said in Daphne / Dragonrise encoder issues:

    Can someone give me binaries privately? (Compiling not working).

    I would, but I don't know how, since this forum doesn't seem to support private messages and I won't post any personal contact information openly on the net. The creator of Daphne doesn't seem to forbid the sharing of compiled binaries of Daphne as far as I researched on http://www.daphne-emu.com, so she sharing itself should be okay.

    That said, I'd prefer to work with you on that compilation problem. Could you please post your daphne.sh here in a codeblock, so we can see if you modified it correctly?

    @grant2258 @mitu and other experienced people here: Could someone please tell us where the compilation log is stored?

    The reason is that I have a mini arcade that I can not open, or remove the microsd or perform the update of Retropie 4.1 to 4.4 as it could corrupt the microsd (it has happened to me other times).

    You absolutely should think about a backup soon, as any data storage can fail anytime for various reasons, and flash memory belongs to the more fragile media in that regard. Some backup methods for Retropie are described here, some of them don't require opening your mini arcade.



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