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    Modifying original source

    Scheduled Pinned Locked Moved Ideas and Development
    emulationstatiodevelopmentsource code
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    • Z
      Zigurana @masteryoer
      last edited by

      @masteryoer said in Modifying original source:

      @dankcushions

      That was what I was after :) Since the 'kid' version is the most lightweight, and more what I am looking for, it's what I will base mine off of.

      Well it's not really any more lightweight than the stock ES, as it includes three separate modi operandi: the default / full mode, and two reduced modi (kiosk and kid). It also has the game filtering in place.
      I think the kiosk mode is more what you are after.
      Did you see the wiki?

      If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

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      • M
        masteryoer @Zigurana
        last edited by

        @Zigurana
        By lightweight, I meant from the user interface experience. The stock full allows for scraping games, changing UI settings, etc. My custom console I am making won't have any of that, and since it's already pretty stripped down in kid mode, I can just branch off of that and do my modifications, instead of redoing what has already been done.

        Now I just can't figure out how to get my changed PNG files for the default UI elements to be applied. Just changing them doesn't update them in source, and I think res2h needs to be used to convert them after they are created. I tried doing it on frame.png, which I changed, and now I can't compile so I am trying to resolve that issue. Just changing the .png and saving over the old one doesn't work.

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