Quick and easy guide for adding music to Emulatonstation on RetroPie. Noob friendly!
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@WarC0zes hello, if you enter a game with 100% volume, when you leave it, the volume go to 73/83?
I'll check that out. -
@Naprosnia Yes, exactly. With fade effect enable.
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@WarC0zes fixed now. I put an extra option on
RetroPie-BGM-Player / BGM Update
menu, to reinstall everything. So if you need to reinstall it, simply go to update and select reinstall.But for now you need to reinstall again manually.
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@Naprosnia It's good the volume stays at 100% now. Thanks.
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@Naprosnia Hey man, I love your implementation of this. Ultra noob friendly and integrated into the config menu for fine adjustments. I have a small idea/request. I like to display launch art, as well as have the BGM fade effect set. But currently they work independent of each other. Currently: Launch Game > Music Fades > Then launch art is displayed > game starts. I think it would be great if it could work like: Launch Game > Launch Art is displayed AS music is fading > game starts.
I don't know if that's possible but you got a donation coming your way if you can :) Either way, keep up the great work!
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@Sibby said in Quick and easy guide for adding music to Emulatonstation on RetroPie. Noob friendly!:
I don't know if that's possible but you got a donation coming your way if you can
That's a gentle deal ;) But you can donate here, too
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@cyperghost The donation has been made! :) This forum has been vital for working through issues I've come across. It's folks like yourself the help keep a vibrant community. Thanks!!!
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@Sibby you can try to add an & just beind the shell script call in runcommand-onstart.sh
I have done the same for the on end call as I introduced this feature here go this thread -
@Sibby Hello, today i will launch a new version with support to music emulation. As you mention, in this version the music fades will art is show.
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@Naprosnia may I ask which application do you use to play emulated soundtracks? Can you extend to play module files too?
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@cyperghost hello, check
audacious
application files support. When i release the new version i post the files supported for BGM Player. I know that audacious support some module files, but i need to "unlock" it on bgm player. Google for audacious supported files, if you see some of your interest, tell me and i add its support to bgm player.
Because of the way i implemented the application on bgm, i need to add the file type to the bgm player settings so it can manage to play it. -
Version 2 released. Go to https://github.com/Naprosnia/RetroPie_BGM_Player and check all the new stuff.
Tomorrow i record a new video. -
New video:
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@Naprosnia Yes I see
audacious
is your new player now. It seems very versatile. How is the CPU load? -
@cyperghost, very lightweight. I try with Game Music Emulation Library compiled by me, and it lags a little. But with audacious, it works very well.
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@Naprosnia We can update directly from the "update" option or we have to reinstall the script ?
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@Naprosnia There is still space for some software tweaks for sure but all in all ... well done!
@WarC0zes Yes, the update script wasn't changed to much so the update via menu should work -
@Naprosnia Really cool the version 2.0, great job. Thanks.
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@Naprosnia 2.0 is awesome! I don't know how it all works but somehow this should be considered for an optional RP package. Oh, enjoy your burger too :)
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Here's an interesting one, I changed the ES boot logo just fine, I removed the ES boot logo with the --no-splash tag but you cant have background music and not have the ES boot screen, it only works if I've got both. It does however work if i go into the setup.sh file and move the emulationstation --no-splash to the top and move the omx bgm music player to the bottom. I get no ES splash but music dont work. Unless it's the other way around then it works
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