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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Mapping js1 button to js0 on Xin-Mo

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    xin mohotkeyjstesthotkeysmapping
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    • AlexMurphyA
      AlexMurphy Banned @hexagone
      last edited by

      @hexagone Have you tried adding input_player2_enable_hotkey_btn = "whatever the button input number is"to the retroarch.cfg file? It's not a standard command but worth a shot. Also, I have to say I love the cabinet art. Is this your own work?

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      • hexagoneH
        hexagone
        last edited by

        Thank you for your reply.

        I just tried your suggestion, but there is no effect...

        When I planed to create my cabinet i liked so much the original Star Wars design.
        Also the cabinet I wanted had specific dimensions, so I reworked the original arts (moving elements, extending the death star and stars, rebluid the frame...).

        AlexMurphyA 1 Reply Last reply Reply Quote 1
        • AlexMurphyA
          AlexMurphy Banned @hexagone
          last edited by

          @hexagone Can the Xin Mo be mapped as keystrokes rather than controller inputs? If so it definitely can be done. It's a bit of hassle but should achieve what you want.

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          • mediamogulM
            mediamogul Global Moderator @hexagone
            last edited by

            @hexagone said in Mapping js1 button to js0 on Xin-Mo:

            But it is impossible to use a button from the Player 2 controller (my js1) with input_enable_hotkey_btn on Retroarch.

            If it doesn't already exist, try adding the following to /opt/retropie/configs/all/retroarch.cfg

            all_users_control_menu = "true"
            

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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            • hexagoneH
              hexagone
              last edited by

              I also tried to the all_users_control_menu option... With this you can control the menu via Player 2 but not active the hotkey. :(

              edmaul69E 1 Reply Last reply Reply Quote 0
              • edmaul69E
                edmaul69 @hexagone
                last edited by

                @hexagone after that did you set the button number you want to be the hotkey?

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                • hexagoneH
                  hexagone
                  last edited by hexagone

                  Yes... I tried all_users_control_menu = "true" with the specific button (n°11 only on js1), and also with a button present on the 2 players (n°8 on js0 et js1).

                  In the two cases, the buttons from Player 2 (js1) are not taken as a hotkey.

                  Why the world is so cruel ?...

                  mediamogulM 2 Replies Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @hexagone
                    last edited by

                    @hexagone said in Mapping js1 button to js0 on Xin-Mo:

                    Why the world is so cruel ?...

                    It's all a ploy to keep the liquor stores in business.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                    • hexagoneH
                      hexagone
                      last edited by

                      @mediamogul said in Mapping js1 button to js0 on Xin-Mo:

                      It's all a ploy to keep the liquor stores in business.

                      Cheers !

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                      • mediamogulM
                        mediamogul Global Moderator @hexagone
                        last edited by

                        @hexagone said in Mapping js1 button to js0 on Xin-Mo:

                        with the specific button (n°11 only on js1), and also with a button present on the 2 players (n°8 on js0 et js1).

                        Where exactly did you set this part?

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                        • hexagoneH
                          hexagone
                          last edited by

                          I set it directly in /opt/retropie/configs/all/retroarch-joypads/THTTHTArcadeconsole2PUSBPlayer.cfg

                          input_enable_hotkey_btn = "8"
                          

                          If I use the Retroarch menu (Settings/Input/Input Hotkey Binds/Enable Hotkeys), I can't set it to 11 because is on js1. I can only set button from js0.

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