C-Dog SDl
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Just an update since i probably should posted here in the first place.
https://github.com/RetroPie/RetroPie-Setup/issues/1947C-Dog-sdl does work great. Controllers are pretty much out of the box, along with coop/vs splitscreen multiplayer.
They also offer a mission pack on there website if you want more missions todo http://cxong.github.io/cdogs-sdl/downloads.html.Compiling is fairly simple and i can upload the binary and some screenshots later when i have time.
Edit: Here's a run down
(Screenshots - Proof)
http://i.imgur.com/3dWpIcp.jpg
http://i.imgur.com/DzBMDEC.jpg(Compiling)
git clone https://github.com/cxong/cdogs-sdl.git
cd cdogs-sdl
./make.sh
./src/cdogs-sdl. You are ready to go!If you move the compiled bin, you will also need to keep and probably keep the structure difinite.
data
docs?
dogfights
graphics
missions
music
sounds
src -> bins in it(Compiled Binary)
Again for those who would not prefer to compile it.
https://mega.nz/#!k8shVCSZ!fOMJsJbpi6hP_sWWXsvcqtRBg8GpMJn4it1C9CeAWQY -
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Thanks for this, good to know that C-Dogs SDL works here too. I'm the maintainer of C-Dogs SDL, don't have a Raspberry Pi though.
How's the performance? The game has performance issues on some portable devices (GCW-Zero, Pandora), so I was wondering if that's also the case here. Ideally it should run at 70fps all the time, even on the bigger maps. You can enable an FPS counter in the options. I'm going to be looking at performance for the next release.
The game is released via GitHub releases (https://github.com/cxong/cdogs-sdl/releases). Version 0.6.5 was just released a day ago.
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@Omnija I haven't play c-dogs in ages, but might have to give the sdl version a go on my pi now. ^_^
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added a module for it, pending review. even if its not included at least people have a working module available to them.
https://github.com/RetroPie/RetroPie-Setup/pull/1998
Edit it has now been merged into master.
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Thank you @herb_fargus !
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