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    • P

      Is there a way to play multiplayer for GBA games in the same retropie using raspberry pi?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support gba multiplayer gameboy advance raspberry 4
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      retropieuser555R

      Apologies for bumping an old topic, but partial support for this has been added into Retroarch 1.17:-

      https://www.libretro.com/index.php/retroarch-1-17-new-netplay-features/

      This will only work with a handful of games that supported the GBA Wireless Adapter, so for example no Mario Kart Super Circuit.

      However, apparently it works well with Mario Golf and Pokemon Emerald/Fire Red/Leaf Green (https://www.davidgf.net/2024/01/13/gba-wireless-adapter/)

    • W

      Unable to play 3 or 4 players on Emulation Station Arcade

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support help joystick player 3 multiplayer gamepad joystick
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      mituM

      @waterslip said in Unable to play 3 or 4 players on Emulation Station Arcade:

      The menu's are the same and it was installed as per documentation.

      No, they're not. Your screenshot show a heavily customized RetroPie installation - that's not what a default RetroPie configuration looks like (even with added games). You're clearly using a 3rd party image, for which - as @Ashpool mentioned - we don't offer support.

    • L

      Can Retropie and PC with RetroArch play together?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie retroarch multiplayer computer
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      B

      @lesk said in Can Retropie and PC with RetroArch play together?:

      What kind of tricks?

      datatype sizes aren't the same between those 2 archs, so you have to find some mean to pad them if you need to save them.

    • S

      RetroArch won't distinguish between two controllers

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support multiplayer controller help bluetooth contr
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      mituM

      @standarsh14 said in RetroArch won't distinguish between two controllers:

      It seems like either controller will work with one registered bluetooth connection - which confuses me because I thought that with separate Serials, only the one registered would work.

      That's unexpected, the controllers should have different MAC addresses (they appear in the pairing dialog) so the OS would be able to tell them apart and some pairing info to be also stored on the device itself. Deleting the device from the list of paired Bluetooth devices in RetroPie should force the gamepad to be re-configured.

      With both devices connected, can you run

      cat /proc/bus/input/devices

      and post the output ?

      You can also test with jstest if the controllers are acting separately. Run:

      jstest /dev/input/js0

      and press the buttons on 1st, then on the 2nd controller. Only one controller should yield any events/output on the test.

    • O

      Voice chat on retropie multiplayer???

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development voice chat online multiplayer
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      mituM

      You can use an external application for that (Twitch/Discord/Mumble), if you want to host a chat server (since RetroArch doesn't offer this functionality at this time), then use Mumble to host your own chat server. You might want to get a separate PI for the hosting the server, since the Pi might not be able to drive both the emulators and the voice/chat server at the same time.

    • MortalWombatM

      MAME query re: picking characters on 4-player games? (TMNT, Simpsons etc)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support multiplayer character selec credits cabinet configuration
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      IanDaemonI

      @yfzdude said in MAME query re: picking characters on 4-player games? (TMNT, Simpsons etc):

      Rampage also matters. (3 Players)
      [I think the order was George/Lizzy/Ralph.]

      They made sequels to Rampage. (After ten years) But they were basically the same gameplay with different characters.

      https://en.wikipedia.org/wiki/Rampage_(1986_video_game)

    • G

      4 Controller working but not ingame

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support 4 player multiplayer multitap 3 player
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      mituM

      Only the P1 controller has access to the Hotkey, so you can do any configurations for a game in the RGUI with a controller that has a hotkey defined (the one you chose when you configured the controller in EmulationStation). Make sure that controller has also an X button configured, otherwise you can't open the RGUI with the Hotkey + X combination.

      To enable Multitap - and get more than 2 players working - you can do so from the Options menu, where you need to toggle on the Show other input settings, close the RGUI, then open it again and in the same Options menu, can set _Multitap_1 to ON and Pad 2 to Pad 4 to dualshock.
      Since not all games support Multitap and enabling it globally would probably break input for it, make sure that you use the 'Create Game Options file' menu at the top of the Option list, then toggle off the Multitap option(s).

    • E

      Can screen orientation be edited for specific games?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support screen rotate screen flip multiplayer cocktail table
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      IanDaemonI

      According to your diagram, if you swapped where P2 and P3 stood then you can have the same shader on all the games and things would be "smoother" with the video orientation being same for all games.

    • M

      The battle Games from Mario all stars

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming party games mario bomberman multiplayer
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      REK607R

      Yes, it requires some setup but it's working on my Retropie on a Raspberry Pi 3B. Loads of fun and laughs with the mates, strongly recommended.

    • P

      Bluetooth controller player assignments?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support bluetooth controller multiplayer
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      mituM

      4.2 is very old release, you should update to a more recent RetroPie version, as we cannot continue supporting such old version.

    • ?

      lr-ppsspp multiplayer

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support psp lr-ppsspp multiplayer
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    • PittStoneP

      Gameboy Color Multiplayer Gamelist (2P Link-Cable/tgb-Dual Core)

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming gbc gameboy color tgb-dual multiplayer link cable
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      langestL

      Super Mario Bros. Deluxe
      Pokémon series

    • O

      Retropie 2screen on multiplayer??

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development multiplayer retropie two screens
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      O

      no news??

    • B

      eduke32 multiplayer on RPi Zero W?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support eduke32 multiplayer zero
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      B

      Thanks a lot.

      By the way. Is there any work around, I am thinking of for example being able to point out a specific (older) version of a binary to install?
      I guess this could be good also in the case when several clients happen to run not the latest version of a Ported game (multiplayer), and then a new client installs the game but runs into compatibility issues when joining the multiplayer game.

      BR

    • A

      Four joypads detected but in most game only two usable

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support snes controller innext gamepad config multiplayer
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      YFZdudeY

      I have recently started using 4-player games on the SNES emulator. I can tell you that I had to install and use lr-snes to get it working right. When I would try to use lr-snes9x2010 the player 2 controller would simultaneously move players 2 - 4 at the same time.

      As quicksilver said, the best way to handle it is to save overrides for the specific games. I also saved the alternate emulator as the default for those games only. I have successfully gotten 4P to work on Super Bomberman 1 and 2, NBA Jam and NBA Jam TE for the SNES.

    • L

      Best way to set up multitap?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support raspberry pi 3 retropie multitap 4 players multiplayer
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      L

      @dankcushions said in Best way to set up multitap?:

      @lesk no, each system page in the wiki will have specific instructions to set up multitaps for a given system. eg https://github.com/RetroPie/RetroPie-Setup/wiki/Playstation-1#multitap-3-5-players

      Sorry for late reply, but thanks! As I understand it, for the playstation you have to do some manual changes for each games that dosen't support analog etc.
      But for Snes, Nes, Sega and Arcade I can just go in via the retroarch menu while playing a game and add multitap support and core save.

    • P

      Dual monitors? Pointers?

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development dual screen multiplayer multiplaying screen area screen
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      P

      @philipmather ditto /opt/retropie-player1/e...s.../scripts/inputconfigurations.sh has hard coded rootdir.

    • C

      Custom Button Combinations for Custom Menu

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes multiplayer custom menu
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      C

      @chris52 P.S. Ill be using the command line codes for netplay to actually achieve the link between the database and multiplayer functionality. I just need help editing the menu.cpp file as it is hard coded and I don't quite understand the addEntry functions and have found limited documentation. I understand that I must decompile and recompile the file.

    • E

      Problems with emulation psx CTR for 2 players

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support ps1 issues multiplayer
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      E

      Solved. It was problem with my rom. I've downloaded the new one form the internet and it works fine.

    • L

      Splitwolf: 2-4 player co-op Wolfenstein 3D on RetroPie

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming wolfenstein multiplayer co-op games ports retropie wolf3d
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      Z

      @mitu said in Splitwolf: 2-4 player co-op Wolfenstein 3D on RetroPie:

      @f33dbacknz The error printed during installation can be fixed by installing the rename package (via sudo apt install rename). Try installing it the package and then re-run the installation for splitwolf.

      It should be added as a dependency of splitwolf then.