By the way. Is there any work around, I am thinking of for example being able to point out a specific (older) version of a binary to install?
I guess this could be good also in the case when several clients happen to run not the latest version of a Ported game (multiplayer), and then a new client installs the game but runs into compatibility issues when joining the multiplayer game.
I have recently started using 4-player games on the SNES emulator. I can tell you that I had to install and use lr-snes to get it working right. When I would try to use lr-snes9x2010 the player 2 controller would simultaneously move players 2 - 4 at the same time.
As quicksilver said, the best way to handle it is to save overrides for the specific games. I also saved the alternate emulator as the default for those games only. I have successfully gotten 4P to work on Super Bomberman 1 and 2, NBA Jam and NBA Jam TE for the SNES.
Sorry for late reply, but thanks! As I understand it, for the playstation you have to do some manual changes for each games that dosen't support analog etc.
But for Snes, Nes, Sega and Arcade I can just go in via the retroarch menu while playing a game and add multitap support and core save.
@chris52 P.S. Ill be using the command line codes for netplay to actually achieve the link between the database and multiplayer functionality. I just need help editing the menu.cpp file as it is hard coded and I don't quite understand the addEntry functions and have found limited documentation. I understand that I must decompile and recompile the file.
@f33dbacknz The error printed during installation can be fixed by installing the rename package (via sudo apt install rename). Try installing it the package and then re-run the installation for splitwolf.
It should be added as a dependency of splitwolf then.
I use PS3 controllers with no lag and just this past weekend I played on my cousin's box I built for him with no lag. He uses xbox360 controllers with a K-mart quality 3rd party usb wireless adapter. I think a lot of lag has to do with how the controller is made to work with Bluetooth and if there is luck or good support. I've even tried some discontinued 8bitdo Sn30 controllers that work fairly well but I feel like there is noticeable lag with them although it's not enough to alter gameplay once you get past it.
@blonqe@dudleydes I'm confused. In my standard Emulation Station that's part of Retropie 4.3, I can filter games by the number of players in the Filter Gamelist menu. Don't you have that option, blonge?
edit: Sorry, I didn't read dudleydes' post correctly. He/she basically said exactly the same. In my defense, I have a bad cold at the moment. O:)
@mitu Cool, good to know multiplayer shouldn't be a hassle. I figured Dualshock 4 would work on Bluetooth as well but I only have two of those, and my wife ever so occasionally games with me. Seeing as I have three PS3 controllers and I haven't used the PS3 in ages, especially in co-op, I'd rather use two PS3 controllers than the PS4 ones, even if I do think that the PS4 controller feels better (not as good as the Switch Pro controller, but that's neither here nor there). So if Bluetooth works without a bad lag then I'll probably stick with the PS3 controllers simply because I already have enough of those lying around. If Bluetooth isn't good enough then I'll either get a Bluetooth dongle, or a wired Switch Hori Pad.