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    • StanDarsh14

      RetroArch won't distinguish between two controllers
      Help and Support • multiplayer controller help bluetooth contr • • StanDarsh14

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      mitu

      @standarsh14 said in RetroArch won't distinguish between two controllers:

      It seems like either controller will work with one registered bluetooth connection - which confuses me because I thought that with separate Serials, only the one registered would work.

      That's unexpected, the controllers should have different MAC addresses (they appear in the pairing dialog) so the OS would be able to tell them apart and some pairing info to be also stored on the device itself. Deleting the device from the list of paired Bluetooth devices in RetroPie should force the gamepad to be re-configured.

      With both devices connected, can you run

      cat /proc/bus/input/devices

      and post the output ?

      You can also test with jstest if the controllers are acting separately. Run:

      jstest /dev/input/js0

      and press the buttons on 1st, then on the 2nd controller. Only one controller should yield any events/output on the test.

    • oleguer

      Voice chat on retropie multiplayer???
      Ideas and Development • voice chat online multiplayer • • oleguer

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      mitu

      You can use an external application for that (Twitch/Discord/Mumble), if you want to host a chat server (since RetroArch doesn't offer this functionality at this time), then use Mumble to host your own chat server. You might want to get a separate PI for the hosting the server, since the Pi might not be able to drive both the emulators and the voice/chat server at the same time.

    • MortalWombat

      MAME query re: picking characters on 4-player games? (TMNT, Simpsons etc)
      Help and Support • multiplayer character selec credits cabinet configuration • • MortalWombat

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      IanDaemon

      @yfzdude said in MAME query re: picking characters on 4-player games? (TMNT, Simpsons etc):

      Rampage also matters. (3 Players)
      [I think the order was George/Lizzy/Ralph.]

      They made sequels to Rampage. (After ten years) But they were basically the same gameplay with different characters.

      https://en.wikipedia.org/wiki/Rampage_(1986_video_game)

    • gzuz

      4 Controller working but not ingame
      Help and Support • 4 player multiplayer multitap 3 player • • gzuz

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      mitu

      Only the P1 controller has access to the Hotkey, so you can do any configurations for a game in the RGUI with a controller that has a hotkey defined (the one you chose when you configured the controller in EmulationStation). Make sure that controller has also an X button configured, otherwise you can't open the RGUI with the Hotkey + X combination.

      To enable Multitap - and get more than 2 players working - you can do so from the Options menu, where you need to toggle on the Show other input settings, close the RGUI, then open it again and in the same Options menu, can set _Multitap_1 to ON and Pad 2 to Pad 4 to dualshock.
      Since not all games support Multitap and enabling it globally would probably break input for it, make sure that you use the 'Create Game Options file' menu at the top of the Option list, then toggle off the Multitap option(s).

    • edant92

      Can screen orientation be edited for specific games?
      Help and Support • screen rotate screen flip multiplayer cocktail table • • edant92

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      IanDaemon

      According to your diagram, if you swapped where P2 and P3 stood then you can have the same shader on all the games and things would be "smoother" with the video orientation being same for all games.

    • messy

      The battle Games from Mario all stars
      General Discussion and Gaming • party games mario bomberman multiplayer • • messy

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      REK607

      Yes, it requires some setup but it's working on my Retropie on a Raspberry Pi 3B. Loads of fun and laughs with the mates, strongly recommended.

    • pajordan

      Bluetooth controller player assignments?
      Help and Support • bluetooth controller multiplayer • • pajordan

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      mitu

      4.2 is very old release, you should update to a more recent RetroPie version, as we cannot continue supporting such old version.

    • Luddo183

      lr-ppsspp multiplayer
      Help and Support • psp lr-ppsspp multiplayer • • Luddo183

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      No one has replied

    • PittStone

      Gameboy Color Multiplayer Gamelist (2P Link-Cable/tgb-Dual Core)
      General Discussion and Gaming • gbc gameboy color tgb-dual multiplayer link cable • • PittStone

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      langest

      Super Mario Bros. Deluxe
      Pokémon series

    • oleguer

      Retropie 2screen on multiplayer??
      Ideas and Development • multiplayer retropie two screens • • oleguer

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      oleguer

      no news??

    • BondenSpey

      eduke32 multiplayer on RPi Zero W?
      Help and Support • eduke32 multiplayer zero • • BondenSpey

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      BondenSpey

      Thanks a lot.

      By the way. Is there any work around, I am thinking of for example being able to point out a specific (older) version of a binary to install?
      I guess this could be good also in the case when several clients happen to run not the latest version of a Ported game (multiplayer), and then a new client installs the game but runs into compatibility issues when joining the multiplayer game.

      BR

    • albflo

      Four joypads detected but in most game only two usable
      Help and Support • snes controller innext gamepad config multiplayer • • albflo

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      YFZdude

      I have recently started using 4-player games on the SNES emulator. I can tell you that I had to install and use lr-snes to get it working right. When I would try to use lr-snes9x2010 the player 2 controller would simultaneously move players 2 - 4 at the same time.

      As quicksilver said, the best way to handle it is to save overrides for the specific games. I also saved the alternate emulator as the default for those games only. I have successfully gotten 4P to work on Super Bomberman 1 and 2, NBA Jam and NBA Jam TE for the SNES.

    • lesk

      Best way to set up multitap?
      Help and Support • raspberry pi 3 retropie multitap 4 players multiplayer • • lesk

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      lesk

      @dankcushions said in Best way to set up multitap?:

      @lesk no, each system page in the wiki will have specific instructions to set up multitaps for a given system. eg https://github.com/RetroPie/RetroPie-Setup/wiki/Playstation-1#multitap-3-5-players

      Sorry for late reply, but thanks! As I understand it, for the playstation you have to do some manual changes for each games that dosen't support analog etc.
      But for Snes, Nes, Sega and Arcade I can just go in via the retroarch menu while playing a game and add multitap support and core save.

    • philipmather

      Dual monitors? Pointers?
      Ideas and Development • dual screen multiplayer multiplaying screen area screen • • philipmather

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      philipmather

      @philipmather ditto /opt/retropie-player1/e...s.../scripts/inputconfigurations.sh has hard coded rootdir.

    • chris52

      Custom Button Combinations for Custom Menu
      Projects and Themes • multiplayer custom menu • • chris52

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      chris52

      @chris52 P.S. Ill be using the command line codes for netplay to actually achieve the link between the database and multiplayer functionality. I just need help editing the menu.cpp file as it is hard coded and I don't quite understand the addEntry functions and have found limited documentation. I understand that I must decompile and recompile the file.

    • Elendill

      Problems with emulation psx CTR for 2 players
      Help and Support • ps1 issues multiplayer • • Elendill

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      Elendill

      Solved. It was problem with my rom. I've downloaded the new one form the internet and it works fine.

    • lazd

      Splitwolf: 2-4 player co-op Wolfenstein 3D on RetroPie
      General Discussion and Gaming • wolfenstein multiplayer co-op games ports retropie wolf3d • • lazd

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      zerojay

      @mitu said in Splitwolf: 2-4 player co-op Wolfenstein 3D on RetroPie:

      @f33dbacknz The error printed during installation can be fixed by installing the rename package (via sudo apt install rename). Try installing it the package and then re-run the installation for splitwolf.

      It should be added as a dependency of splitwolf then.

    • gamersgonnagame

      Hardware for multiplayer (4 players)
      Help and Support • hardware multiplayer suggestions • • gamersgonnagame

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      Clyde

      @quicksilver Thanks for the summary. I found these threads from you about overclocking:

      https://retropie.org.uk/forum/topic/16155/overclock-stability https://retropie.org.uk/forum/topic/16930/overclocking-discussion https://retropie.org.uk/forum/topic/17544/core_freq-vs-gpu_freq-n64-performance

      and this thread by @thelostsoul that you participated in:

      https://retropie.org.uk/forum/topic/17032/stresstest-a-fanless-overclocked-pi-3-b-no

      I will read them in my next spare time.

    • markt

      PS3 controller multiplayer not setting up correctly
      Help and Support • ps3 controllers multiplayer bluetooth • • markt

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      mitu

      First, you should provide the information asked in https://retropie.org.uk/forum/topic/3/read-this-first.
      Second, you might have stumbled upon the news Sony driver behavior in newer kernels, where the rumble appears as a separate device and messes up the controller numbering. See this topic for a workaround.

    • koogelpotato

      Compiling Fonline to run on pi
      Ideas and Development • games online multiplayer rpg • • koogelpotato

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      mitu

      @koogelpotato This is not an ExaGear forum. Try their support site if you need an evaluation kit.