Announcing Pegasus Frontend
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@fluffypillow Getting an error when updating:
Error running 'wget -q -0/tmp/tmp.55uPykkZGi/pegasus-fe_alpha11_rp3-static.zip https://github.com/mmatyas/pegasus-frontend/releases/download/continuous/pegasus-fe_alpha10-150-gd40b0b6_rpi3-static.zip https://github.com/mmatyas/pegasus-frontend/releases/download/continuous/pegasus-fe_alpha11_rpi3-static.zip' returned 0
Error running 'unzip -o /tmp/tmp.55uPykkZGi/pegasus-fe_alpha11_rpi3-static.zip -d /opt/retropie/supplementary/pegasus-fe' - returned 9
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@hooperre ah sorry, should be fixed now (there were more than one file
wget
tried to download). -
@fluffypillow said in Announcing Pegasus Frontend:
Yes, those are Android-specific, on Windows and Linux it looks like this:
launch: path/to/retroarch.exe -L path/to/somecore.dll "{file.path}"
example:
C:\retroarch\retroarch.exe -L C:\retroarch\cores\fceumm_libretro.dll "{file.path}"
Hi, I'm a new user to Pegasus and didn't manage to launch my emu with this config
launch: "E:\OneDrive - MyCorp\Jeux\Emulateurs\retroarch\retroarch.exe" -L "E:\OneDrive - MyCorp\Jeux\Emulateurs\retroarch\cores\citra_libretro.dll" "{file.path}"
in log I saw
2019-03-16T14:28:33 [i] Executing command: `E:\games\n3ds\"E:\OneDrive - MyCorp\Jeux\Emulateurs\retroarch\retroarch.exe" -L "E:\OneDrive - MyCorp\Jeux\Emulateurs\retroarch\cores\citra_libretro.dll" "E:\games\n3ds\MyGame.3ds"` 2019-03-16T14:28:33 [w] Could not run the command `E:\games\n3ds\E:\OneDrive - MyCorp\Jeux\Emulateurs\retroarch\retroarch.exe`; either the invoked program is missing, or you don't have the permission to run it.
Why execute command add "E:\games\n3ds" in front of my launch command??
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Hi! It's been a while since my last update of this fantastic frontend. Everything is still running smooth and great! I'm using Retropie and coming from ES2, all my metadata/collections were still using ES2 formats. Now I got the crazy plan to get rid completely of ES2. I gave a look and converted my various ES2 files into the new "alpha11" Pegasus format. I still need assistance to get things working properly. See below.
- I want to keep my roms separate from my metadata+assets files (by assets I mean box covers, logo and video).
- my roms remain in the Retropie roms folder and I've created a specific "metafiles" folder under the config folder of Pegasus.
- in "metafiles" I've created one directory per system and put a
metadata.txt
file in each system directory (by system I mean "amiga", "snes", "mame", etc). - as per "alpha11" I understood there has to be just one
metadata.txt
file to describe both collection itself and games metadata for that collection. - I've added the
metadata.txt
for each system thanks to the Settings menu → Set game directories option in Pegasus. - I could see that each directory has been added to the
game_dirs.txt
file in the config dir.
For the sake of completeness and to be clear here's what I have today for my Amiga collection:
roms →/home/pi/RetroPie/roms/amiga/
metadata.txt →/opt/retropie/configs/all/pegasus-fe/metafiles/amiga/
assets (covers, logo, video) →/opt/retropie/configs/all/pegasus-fe/metafiles/amiga/
Also here's what I've put in
metadata.txt
for this Amiga collection:collection: Amiga shortname: amiga directory: /home/pi/RetroPie/roms/amiga launch: /opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ amiga "{file.path}" extensions: lha game: After the War file: /home/pi/RetroPie/roms/amiga/AfterTheWar_v1.3_1084.lha developer: Dinamic Software publisher: Dinamic Software genre: Beat-'Em-Up assets.boxFront: /opt/retropie/configs/all/pegasus-fe/metafiles/amiga/After the War-image.jpg assets.logo: /opt/retropie/configs/all/pegasus-fe/metafiles/amiga/After the War-marquee.png assets.video: /opt/retropie/configs/all/pegasus-fe/metafiles/amiga/After the War-video.mp4 description: <blah> . . <blah> release: 1989-12-31 players: 1 rating: 60% ... <other games>
@fluffypillow: the first topic I've been struggling with was the
assets.video
property. By reading the Pegasus doc I've found the objectassets
could have thevideos
property to be set. Yet if you go with assets.videos then it won't work you have to rely onassets.video
(without an "s") instead. Also the<marquee>
and<video>
tags from ES2gamelist.xml
are not converted using the online converter.My issues are:
- looks like the
directory
property does nothing as if I don't add the full path+roms or full path+asset in the value then nothing happens (and I got a msg about "missing file <game file>" in thelastrun.log
. - after using the online converter I realize I have to double the dot as the example above to add another new line to get the same I have with ES2.
I can't launch any game at all. Whenever I press the "A" button on my controller as usual nothing happens. It works on the other systems. It's like the "launch" command is not evaluated (a bit like the "directory" parameter above).
=> it's worth noting that except for Amiga all other systems are still being managed via the ES2 files (es_systems.cfg and gamelist.xml).- any way to define also a "global" assets directory for Pegasus to look into? so that I don't have to add absolute path for each asset.
- I tried to create a "metadata.amiga.txt" file so that I could store all metadata files under the "metafiles" directory instead of inside the "metafiles/<system>/" directory. This doesn't work.
- how easy would it be to add a new "system"? I mean I'd like to add my own "sfc" and "PC Engine CD rom rom" systems to Pegasus default theme. Should I just create a specific collection in a metadata.txt file? If so how should I set the logo for that system?
That's all for now :) Thanks for everything. I do really like this frontend.
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@Meldrak @nemo93 I accidentally broke absolute launch commands yesterday, but they should work now (
alpha11-24
). Please try again whether it fixes the issue for you too.@nemo93 There are some changes in this week's update that might help you, I'll post a changelog and try to help with the rest tomorrow (it's late here at the moment, sorry).
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@fluffypillow I can now successfully launch games no problem after upgrading to
alpha11-24
. I don't have to input the absolute path now for everyfile
property. Thank you. -
@fluffypillow
Is it intentional that every line of the log ends with[0m
(nano shows[i] Program settings loaded^[[0m
)
Does this serve some special purpose? https://github.com/mmatyas/pegasus-frontend/blob/master/src/backend/Log.cpp#L63 so probably some colored terminal output like listed here? https://gist.github.com/vratiu/9780109#file-bash_aliases-L9 I start pegasus this way https://github.com/5schatten/LibreELEC.tv/blob/libreelec-9.x-rr/packages/5schatten/emulation-frontends/pegasus-frontend/scripts/Generic/pegasus-fe.start#L25 I guess this should not end up in the logs?Log file:
http://ix.io/1DNW -
Weekly update! This time there have been several fixes related to portable and global metadata files:
- Portable launch command improvements
- Relative launch commands and relative working directories are now consistent on all platforms (ie. always relative to the metadata file).
- Note: like on most *nix systems, standalone executable names (eg.
myemulator
inlaunch: myemulator {file.path}
) refer to globally installed programs (something in$PATH
), while those starting with dot-slash (eg../myemulator
inlaunch: ./myemulator {file.path}
, or.\myemulator.exe
on Windows) refer to executables in the same directory as the metadata file. - There are still some possible improvements there, but should work fine now for the most common cases.
- Added support for multiple metadata files in
[configdir]/metafiles
. Any files whose name ends with.metadata.txt
or.metadata.pegasus.txt
there will be read (eg.snes.metadata.txt
, etc.). - Added support for asset searching by game title. Game assets can now also be stored under
[gamedir]/media/[gametitle]/
. Just make sure there are no two games with the same name in the same collection. - Fixed collectionless and duplicate game entries remaining in memory.
- Fixed some possible threading issues on Windows.
- Fixed
assets.videos
andassets.screenshots
not recognized in metadata files. - Fixed incorrect list of publishers for Steam games.
- Fixed the Settings screen still referring to collection files.
- Improved the asset support of the metadata converter site. Added support for ES2's
video
andmarquee
tag. - Themers: the
loading-spinner.png
is no longer a globally available image. Please ship all files you use with your theme. - Various small fixes and optimizations.
@msheehan79 These changes should fix the relative launch path issues (tested on Windows 7).
@nemo93 Sorry I couldn't write a longer reply yesterday!
By reading the Pegasus doc I've found the object assets could have the videos property to be set. Yet if you go with
assets.videos
then it won't work you have to rely onassets.video
(without an "s") instead.Also the <marquee> and
<video>
tags from ES2gamelist.xml
are not converted using the online converter.Ok, both of these should be fixed now, thanks!
looks like the directory property does nothing as if I don't add the full path+roms or full path+asset in the value then nothing happens (and I got a msg about "missing file <game file>" in the lastrun.log.
directory
will make the collection look for files with matching extensions in that place too, in addition to the metadata file directory. Thefile:
entries still have to be either absolute or relative to the metadata file. If file finding still seems to be incorrect, feel free to post your file and I'll take a look.after using the online converter I realize I have to double the dot as the example above to add another new line to get the same I have with ES2.
Could you post an example (screenshot/XML)? It seemed to be correct for me (though I don't use ES much these days).
any way to define also a "global" assets directory for Pegasus to look into? so that I don't have to add absolute path for each asset.
The problem with that is when there are games/files with the same name in different collections, it can't be decided which one does an asset belong to. Maybe a custom asset directory option could be added in the future instead.
I tried to create a "metadata.amiga.txt" file so that I could store all metadata files under the "metafiles" directory instead of inside the "metafiles/<system>/" directory. This doesn't work.
Just added support for that recently, should work now (in a different filename order).
how easy would it be to add a new "system"? I mean I'd like to add my own "sfc" and "PC Engine CD rom rom" systems to Pegasus default theme. Should I just create a specific collection in a metadata.txt file? If so how should I set the logo for that system?
Yes, you can just create a new collection with whatever name and short-name you wish. There's no custom logo support in the main theme yet, but you can download it from here and add a matching SVG under
assets/logos/
.@5schatten Yes, the standard output is colored as it's intended to show on the screen. However, the log is also saved to
~/.config/pegasus-frontend/lastrun.log
, without colors (maybe you might want to link it under/var/log/
). If you wish you can also disable the console output with the--silent
option. - Portable launch command improvements
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@fluffypillow Is internal scraping coming at least in the way for logos/screenshots? Pegasus can use ES's scraped art which is really great but I had to scrape logos/screenshots on pc then get a renamer app to rename them accordingly which was very time consuming. I doubt new users will go through it.
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@fluffypillow said in Announcing Pegasus Frontend:
@Meldrak @nemo93 I accidentally broke absolute launch commands yesterday, but they should work now (
alpha11-24
). Please try again whether it fixes the issue for you too.Thanks it works now, but now I have a issue with Cemu
cemu always crash just after showing the loading screen of the rom2019-03-18T22:56:24 [i] Executing command: [`E:\games\wiiu\cemu\cemu.exe`,`-g`,`E:\games\wiiu\[ARPP0101]\code\red-pro2.rpx`,`-f`] 2019-03-18T22:56:24 [i] Process 11544 started 2019-03-18T22:56:24 [i] ---------------------------------------- 2019-03-18T22:56:29 [w] The external program `E:\games\wiiu\cemu\cemu.exe` has crashed 2019-03-18T22:56:29 [i] ---------------------------------------- 2019-03-18T22:56:29 [i] The external program has crashed on exit, with exit code -1073741676
the strange thing is that cemu doesn't generate any log file
and executing the command from a bat file works wellis anyone manage to run wiiu games from Pegasus?
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@Darksavior if talking about completely new users, wouldn't it be more common to assume they will just use eg. Skraper and copy its output, rather than downloading a different frontend to use its built-in scraper (if it still works) to get half the assets in one format, then use a different standalone skraper to get the rest in another, then manually copy/move/rename the files into a third kind of asset structure? :)
But yes, in the long term a cross-platform built-in scraper would be nice. I'll likely make it as a separate app first for testing though, but if it ends up working fine it could be integrated too.
@Meldrak the
E:\games\wiiu[ARPP0101]\code\red-pro2.rpx
looks suspicious to me, isn't a\
missing there or is that intentional? If that turns out to be the problem, could you post your metafile? -
I love this front end, the only issue I found in small 8 game collections arround 4 to 8 games after changing one single page back and forward the images now appear bigger needing to do so two pages to avoid the bug, other than that I LOVE this frontend and I hope it matures into a beutyfull frontend capable of rivaling ES as the default RetroPie frontend
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@fluffypillow I don't believe any scraper uses Pegasus's naming scheme for logos/screenshots. I had to use a renaming utility which was very inconvenient.
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@fluffypillow sorry I didn't see that, but I Don't know why it was not working, as my metadata is correct
file: ./[ARPP0101]/code/red-pro2.rpx
I tested again today and it works rom path is correct, I just rebooted Windows….could you add icons for wiiu, ps2 and n3ds in your default theme?
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@fluffypillow Should the following launch all GB and GBC games as Game Boy Color in terms of RetroArch settings if placed in the GBC folder?
collection: Game Boy Color shortname: gbc extensions: gbc, zip, GBC, ZIP command: /opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ gbc "{file.path}" collection: Game Boy shortname: gb extensions: gb, zip, GB, ZIP command: /opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ gbc "{file.path}"
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@fluffypillow great to hear the relative path is working now!
When I have a chance I'll update my metadata files back to the relative paths to give it another shot and confirm all is working with the latest builds. Thanks!
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@sergioad yes that's a very old bug in the main theme, I really should fix it some of these days.
@Darksavior yes, no scraper supports Pegasus yet, but that's also why there's support for ES's and Skraper's output, that most of them do. Hopefully the situation will get better in the future :)
As for renaming the files, perhaps that could scripted in some way to save time?
@Meldrak I've just pushed some updates, could you check the launching with the latest version (
alpha11-34
)?Yes, could be added, some of them were also requested by others so will take a look on them.
@hooperre both collections have same launch command, so they should (unless RetroArch itself does some additional logic).
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@fluffypillow by the way could you add an option to hide the mouse cursor? In RetroPie I rarely use a mouse, maybe it could be implemented by a flag being pegasus-fe --nocursor; another great posible flag could be --nologs to avoid the pegasus logs in the background (the text that appears when launching a game or a RetroPie settings app) making the UX cleaner
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@sergioad yes the cursor hiding will come eventually as an option under Settings, to make it easier. There's also already a
--silent
flag to turn off log printing (or you can just redirect it to/dev/null
). -
@fluffypillow excelent! thanks, please @ me when you implement the cursor hiding please
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