Announcing Pegasus Frontend
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Weekly update! A bunch of technical stuff this time too, though certain items will make some people happy:
- Android: Fixed the crash on returning from games
- Android: Added support for multiple storages (ie. external SD cards)
- Metadata: Added support for media directories under each
directory
entry of a collection - Metadata: Fixed the
extension
field not accepting files with capital-lettered extension - Logging improvements
- Each data source is now also measured separately during loading
- General readability improvements and fixes
- Internal code changes, some minor optimizations
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@fluffypillow Is it possible to have higher res art someday without Pegasus slowing down a crawl or is that just a pi limitation? I'm using a pi3b+.
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I'm curious about this line and if I am just misinterpreting the feature or if this is a bug:
- Metadata: Added support for media directories under each directory entry of a collection
I like the concept of putting the metadata files in a single spot so I have set up all my metadata files under the <config>\metafiles directory and all is working fine for pulling in metadata and launching games.
The only odd bit I noticed was when I have my setup configured with these global metadata files, the artwork is not found unless I also have the game folders specified in the game_dirs config file.
Should the latest builds now be checking the directory that is specified in the metadata file(s) for the presence of a media directory? Or is it required to still include the rom folders in the game_dir file as well for that to happen?
I tested with today's build from the site, so I believe I am up to date with current changes.
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@Darksavior that depends on the video ram of the device: the larger the images are, the more they take up, and the less space there is the more often the textures have to be loaded ans swapped around in the vram.
@msheehan79 yes, Pegasus now also looks for
media
directory under thedirectory
entries of a collection. In practice that means a setup like this now works:where
metadata.pegasus.txt
has collections with thedirectory
set to 'Spy' and 'Tank' (related: issue #407). -
@fluffypillow will you add a option to show favorites on a single tab as system like?
or is it already possible to do it? -
@Meldrak it could be possible for themes to do that, but there's no plan for that in the built-in one at the moment.
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OK, thanks for clarifying this feature. I've got my artwork assets in the Skraper directory structure under each collection directory, as in -
<collection>/media/box2dfront/
<collection>/media/wheel/I did confirm if I flipped it to the structure in your screenshot where each game has a folder with images it does detect the artwork, but it doesn't pick up the images when they are grouped by artwork type in the directory structure above.
Is it possible to support both artwork configurations or does that add a ton of overhead to trying to determine what folder structure is being used for media assets?
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@msheehan79 yes, at the moment only the structure above is supported, but Skraper support could be added in the future too. Shouldn't be too difficult, just takes a bit of time.
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Talk about an impressive turnaround - just grabbed today's build and I see you have already added this support. Nice!!
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@fluffypillow did you ever test this on a 320x240 monitor?
Over at Sudomod, many are building Gameboy builds running RetroPie.Given the benefits of running Pegasus instead of ES, it would be neat if the frontend could be optimized for small screens also, if possible..? Maybe without video preview and with bigger text, with no description or something similar?
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@AndersHP I plan on making a 240p theme at some point as I'm also running pegasus on my new astro city arcade cab.
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@fluffypillow could tell me the Mac OS X folders root for ES: gamelist, metadata, roms?
I tried different folders but the app still quiting because no games found. -
@spartan Pegasus will check
~/.emulationstation/
for ES' files, eg.~/.emulationstation/es_systems.cfg
and look for games in the paths listed there. -
When I use the online conversion tool to convert gamelist.xml to metadata.txt how do I save or download the text file?
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@jerzeeloon I've just added a download button to help with that.
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@fluffypillow Thanks . With the recent addition of multiple storage support on Android I'm able to add several more collections I had residing on a removable hard drive. Should save me time from copy and pasting for all the new metadata.txt I have to create. Your awesome and this frontend is becoming immaculate.
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Weekly update! Haven't had too much time unfortunately but a few improvements have landed:
- Pegasus can now report if a game has failed to launch
- Cross-datasource asset searching: It is now possible to store
media
files and Skraper assets in the game directories found by EmulationStation and thedirectories
of Pegasus metadata files. - EmulationStation: added support for excluding MAME bios and device files. Pegasus can now read
mamebioses.xml
(example) andmamedevices.xml
(example) if they exist exist under~/.emulationstation/resources/
, and ignore the files on these lists forsystem
s where<platform>
isarcade
orneogeo
. - Portable mode: the path to the currently set theme is no longer stored with an absolute path in portable mode
- Added a result downloader button to the metadata converter site
- Logging improvements, minor optimizations
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I was also experimenting with a new theme: https://webmshare.com/nY4mP
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@fluffypillow
Looks very clean - I like it!
Enabling video previews and maybe having system logos in the top next to the headline, and you're there!
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