Announcing Pegasus Frontend
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Anyone happen to know what changed in android 11 that my metadata.txt file is no longer launching retroarch?
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@fluffypillow Really neat page thank you Fluffy.
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"Weekly" update! This month I was working mostly on internal stuff, related to how Pegasus and the supported sources find games, and finally these changes are available now in the latest version. In general, loading should be slightly faster, especially for Steam, GOG and Android, and the loading progress is now displayed more accurately. There have been also lots of minor improvements and optimizations; everything should continue to work fine, but please report if you notice any surprising behavior!
Maintenance changes: Running the tests now requires C++17; also expect Pegasus to follow too in the future
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@fluffypillow Did something change with regards to how Pegasus runs in portable mode?
I've been keeping up with the latest builds but the most recent build has broken something on my setup when I try it. It doesn't seem to be recognizing the --portable flag anymore; I also tried the new portable.txt method in the same directory but neither method seems to work.
This is on Windows 10 x64; I am happy to send along any relevant info you need if it helps.
My folder structure is configured for portable and uses a centralized folder with the pegasus metadata files stored here:
C:\Emulation\pegasus\config\metafilesNormally the lastrun.log would update in C:\Emulation\pegasus\config\lastrun.log, but with the latest update it is using my windows user AppData directory instead.
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@msheehan79 Indeed there was a leftover bug, but it should be fixed now in the latest release. Thanks!
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@fluffypillow Thanks! I can confirm the newest build is once again respecting the portable flag and reading the metadata files. However this build is crashing where the older builds did not. I don't see any obvious errors in the log file that would help. Will do some troubleshooting and see if I can provide more details soon on how to reproduce.
After doing some troubleshooting, it seems there is something specific to some metadata entries that trigger the crash. I was able to do some testing and found a specific game metadata entry that consistently triggers the crash, so I'll upload that to the github repo for you.
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@fluffypillow I just updated and it segfaults. I see the pegasus loading screen and I see it scan the "emulationstation" folder and then it segfaults. I am using an experimental kernel (
5.10.0-rc2-v71
) with the kms driver but pegasus was working just before I updated. ES is still works.What was the command to get a log?
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@fluffypillow Best looking and performing frontend I've found for the shield, thank you for your efforts. Curious, is there any plan in the near-future to have the ability to remove games from the displayed library? For example, I have a big library and want to remove or flag undesirable games over time.
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@Darksavior I've just pushed an update, could you check if it fixes the issue? In case it doesn't, you can find the log file at
~/.config/pegasus-frontend/lastrun.log
.@bmonomad Thanks! At the moment the game list is read only: because metadata can come from various files and multiple sources, write support would work only with some limitations. There's no game list/data editor in the works right now, but might come in the future!
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@fluffypillow No change with the update. That log is empty. Tried a fresh install of retropie and it works with that. Here's more info about the crash:
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@darksavior Haven't managed to reproduce the bug yet, but will try again tomorrow on a larger set of games. Likely Pegasus has problems with one of the gamelist XMLs, maybe the neogeo one, or something that comes after that but haven't had the time to print its name before the crash. Localizing the error could be done by temporarily renaming the gamelist XML or its directory to make Pegasus skip reading it, and see which one succeeds/fails. But I'll also try reproducing it tomorrow.
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@fluffypillow I re-tested by removing systems until pegasus loaded. While pegasus did load, it did not use the xml's since the games are just white text on a black background.
I also reproduced the problem on a clean install of retropie 4.7.1 by transferring my xml's to it. There is definitely a problem with pegasus reading the gamelist xml's from ES.
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@darksavior Could you try the latest version? I think I might've fixed it.
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@fluffypillow It fixes the crash but there's still the issue of pegasus not reading the xml's correctly. Most of my systems have no art or no proper title. Around 10 games do for some reason...
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@darksavior Just pushed another update, could you take a look?
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@fluffypillow Everything working again. Thanks!
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I have a few problems with this front-end. Don't get me wrong, so far this is the best looking Front-end I've used for Android, and that it includes Video snaps and the layout is gorgeous!
I'm using this on Android
However I have these two problems:
- I'm using GameOS theme with this front-end and it looks good!
However 60% of the time when I launch a game (NES game in this case) through Pegasus Front-end using Retroarch, Retroarch just crashes and redirects me back to Pegasus Front-end...
And also when I launch a game the navigation bar shows up in Retroarch for some reason, which I can't remove.. Maybe that's the cause of the crashing? :/
Here is a crash log i get from Retroarch: https://del.dog/dunimuriph.txt
And here is a picture of what I mean about Navigation bar: https://i.imgur.com/cByCchc.jpg- The second problem I noticed is when I tried to install this on another phone. For some reason I can't set game directories. It's all empty no matter which folder I open. Does someone knows why? I have granted permission on Pegasus-frontend to use and read file storage etc, but it stills happen. Does anyone knows why? :(
Here is a picture of what I mean: https://i.imgur.com/DWP4PgG.jpg
- I'm using GameOS theme with this front-end and it looks good!
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@fluffypillow I have a question around theme development. Is there a means within QML to identify when Pegasus is first being loaded up vs. when Pegasus has just returned from launching a game? From what I can gather the Component.onCompleted is usually where any logic is stored that executes when the theme finishes loading, but that triggers both on initial startup as well as after a game ends.
The use case I could envision is trying to control where Pegasus first lands on startup, for example to always display a specific home page or specific collection as a starting point, but I would not want to redirect there after launching every game, in those cases I would want to return the user to the last viewed collection etc.
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@msheehan79 said in Announcing Pegasus Frontend:
@fluffypillow I have a question around theme development. Is there a means within QML to identify when Pegasus is first being loaded up vs. when Pegasus has just returned from launching a game? From what I can gather the Component.onCompleted is usually where any logic is stored that executes when the theme finishes loading, but that triggers both on initial startup as well as after a game ends.
The use case I could envision is trying to control where Pegasus first lands on startup, for example to always display a specific home page or specific collection as a starting point, but I would not want to redirect there after launching every game, in those cases I would want to return the user to the last viewed collection etc.
What I do is store a variable when I launch the game and then check for it in Component.onCompleted, then clear it from memory.
// Launch the current game function launchGame(game) { if (game !== null) { saveCurrentState(game); game.launch(); } else { saveCurrentState(currentGame); currentGame.launch(); } } // Save current states for returning from game function saveCurrentState(game) { api.memory.set('savedState', root.state); api.memory.set('savedCollection', currentCollectionIndex); api.memory.set('lastState', JSON.stringify(lastState)); api.memory.set('lastGame', JSON.stringify(lastGame)); api.memory.set('storedHomePrimaryIndex', storedHomePrimaryIndex); api.memory.set('storedHomeSecondaryIndex', storedHomeSecondaryIndex); api.memory.set('storedCollectionIndex', currentCollectionIndex); api.memory.set('storedCollectionGameIndex', storedCollectionGameIndex); const savedGameIndex = api.allGames.toVarArray().findIndex(g => g === game); api.memory.set('savedGame', savedGameIndex); api.memory.set('To Game', 'True'); } // Handle loading settings when returning from a game property bool fromGame: api.memory.has('To Game'); function returnedFromGame() { lastState = JSON.parse(api.memory.get('lastState')); lastGame = JSON.parse(api.memory.get('lastGame')); currentCollectionIndex = api.memory.get('savedCollection'); storedHomePrimaryIndex = api.memory.get('storedHomePrimaryIndex'); storedHomeSecondaryIndex = api.memory.get('storedHomeSecondaryIndex'); currentCollectionIndex = api.memory.get('storedCollectionIndex'); storedCollectionGameIndex = api.memory.get('storedCollectionGameIndex'); currentGame = api.allGames.get(api.memory.get('savedGame')); root.state = api.memory.get('savedState'); // Remove these from memory so as to not clog it up api.memory.unset('savedState'); api.memory.unset('savedGame'); api.memory.unset('lastState'); api.memory.unset('lastGame'); api.memory.unset('storedHomePrimaryIndex'); api.memory.unset('storedHomeSecondaryIndex'); api.memory.unset('storedCollectionIndex'); api.memory.unset('storedCollectionGameIndex'); // Remove this one so we only have it when we come back from the game and not at Pegasus launch api.memory.unset('To Game'); } // Set default state to the platform screen Component.onCompleted: { if (fromGame) returnedFromGame(); }
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@playingkarrde Ah! That makes sense. Set it during the launch command and unset it when you come back. Wasn't sure if there was any native way to detect it, but managing it with a variable indeed looks like a solid approach. Thanks for the advice!
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