Announcing Pegasus Frontend
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@fluffypillow I have managed to get the PS3 controller working in Pegasus and in emulators using the Linux Joystick Mapper. I have used this utility previously to map the mouse to the left analogue stick and face buttons for use in DOSBox. It doesn't use jsX assignments but creates extra events for each mapping in
/dev/input/
.I will write up some documentation in the wiki on how I set this up but I would like to do some more testing before I do so.
I have mapped the arrow keys, Enter and Esc. Are there any other keystrokes in Pegasus I should be aware of?
While I am here, I am impressed with the flixnet theme. In the built-in theme, I get icons appearing in the RetroPie menu but when I switch to flixnet theme, they don't appear. Could you advise how I can get images to appear in this theme?
Also, if I add roms or add images/metadata, what is the best way for these to appear in Pegasus without rebooting? In ES2, I have the option to restart ES.
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@dudleydes here's the current input scheme:
Keyboard Gamepad Effect arrows dpad navigation enter Cross select/ok escape Circle cancel/back ctrl Square filter menu (used in the main theme) A or Q L1 or L2 previous platform (used in the main theme) E or D R1 or R2 next platform (used in the main theme) For some operations multiple keys/buttons are provided to support multiple layouts and play styles.
when I switch to flixnet theme, they don't appear
That sounds like a bug, will take a look on it.
restart
A hotkey for reloading the theme was planned, but yeah a whole restart might be useful too.
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Or maybe a "Rescan" option.
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@dudleydes the Flixnet theme didn't show the RetroPie icons because it was set to only show the "grid icon" picture. I've just added support for the box art image, which should now show up instead if there's no grid icon. The result isn't as nice, but I guess it's better than having no image at all.
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@fluffypillow What do you use to scrape the images for Pegasus? I'll have games with scraped art that show up as nothing.
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@lilbud I've used Universal XML Scraper to get the box art images, then added the
-boxFront
suffix to the files (with the linux toolrename
) and moved them all into<romdir>/media
. Similarly did the same for the logo, screenshot and video files. The "grid icons" (wide images used by eg. Steam/Ice) are from consolegrid.com, for which I've manually wrote a simple scraper. I'm also using the files from https://github.com/mattrixk/es-toolkit for testing as well.If you have troubles loading some images, make sure they have the right suffix. If ES can show the box art of a game, it should also work in Pegasus; if not, that's likely a bug.
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@fluffypillow One thing with ES though is it doesn't need a suffix to show an image. My gamelist has box art and videos in ES and they are the exact name as my rom. Just with a .png or .mp4 extension.
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@fluffypillow said in Announcing Pegasus Frontend:
The "grid icons" (wide images used by eg. Steam/Ice) are from consolegrid.com
consolegrid.com is somewhat dead, try using retrogaming.cloud
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@HurricaneFan yup, that's also supported; suffix-less
media/<romname>.png
/jpg
maps to the box front image, and video files to -- oh, looks like I've actually forgot that, thanks. ES loads whatever it sees in the image/video tag; Pegasus too can read the same XML files, which is why if an asset works in ES, it should work in Pegasus as well.@lilbud indeed it is, but its interface was easier to work with and I was lazy.
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@fluffypillow Thanks for the info. I have updated the mapper file so that I can switch between themes and navigate them with my controller.
I have also updated the flixnet theme and the RetroPie menu icons now appear. I used ImageMagick to resize the icons to a 16:9 aspect ratio. @HurricaneFan I can confirm that gamelists and boxart from ES2 work fine without any further work.
On exiting Pegasus, there is a segmentation fault and the error
evdevkeyboard: Failed to query led states
in the lastrun.log. I don't know if this is an issue.I would like to play around with themes as I would prefer to have box art in the flixnet theme rather than grid icons. Do you have any links that may be useful to get to grips with QML?
Finally what does Live Theme Reload refer to? And how do I get the clock in the corner?
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@dudleydes "On exiting Pegasus, there is a segmentation fault": yeah it's quite annoying, but luckily not critical. Some underlying component seems to crash at exit sometimes; I'd suspect one of the GStreamer plugins. I'll see if I can find out what fails exactly.
Personally I've found most QML guides somewhat lacking/incomplete (at least if you wish to build a full program from the ground up), but the language isn't hard and you can get the hang of it after a while. There's a short tutorial here and a longer one here (mainly chapters 4-6), and the QML documentation is useful as well when you have to look up a component. In practice you won't need to know that much to create a simple theme, but you can also make it very fancy if you wish.
Live Theme Reload
Well I've planned to add a function to reload the current theme on a key press (eg. F5), but I haven't implemented it yet.
And how do I get the clock in the corner?
Heh yeah that's still missing, I'll start experimenting with it the weekend.
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@fluffypillow Thanks for the links. Can I use Qt Creator on my Linux Mint desktop to create a theme?
No rush on the Theme Reload or the clock. I think learning QML will keep me occupied.
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@dudleydes sure, I'm using Qt Creator too, it works really well for Qt/QML projects.
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Weekly recap:
- added support for calling scripts before and after launching a game
- added support for suffix-less video file assets
- the Flixnet theme can now use box art images
Other than that, I was tidying up the source code; this should make it easier to read, extend and test it in the future.
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@fluffypillow After spending the past week looking at using the Linux Joystick Mapper program (
loadmap
) with the Pegasus Frontend, I don't believe it will work seamlessly as I would've hoped. After running a rom and exiting back to Pegasus, if I then try to exit Pegasus, then Pegasus reloads and I cannot use my PS3 controller. I can usually exit Pegasus with a keyboard and in the console, there will be the following messages relating to the earlier attempt to exit Pegasus:evdevmouse: Could not read from input device (No such device) Gamepad: Could not read from input device (No such device) evdevkeyboard: Could not read from input device (No such device) evdevkeyboard: Failed to query led states
This is an issue for users who share their PS3 controller between their Pi and their console or other device(s). With the Linux Joystick Mapper program, it's not possible to unplug the controller from the Pi and then replug it and expect it to work. The
loadmap
process must be killed and restarted for the controller to work in Pegasus. What I have been doing is to have a script to killloadmap
in thequit
scripts folder so that I can exit Pegasus and then am free to unplug my controller.I'm thinking using xboxdrv is a better solution and then maybe create a udev rule to force Pegasus to use js1 while xboxdrv is running. Having looked through some documentation, I really have no idea how to get started.
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@dudleydes I think I can get a PS3 controller for testing this weekend. I have a few ideas to improve the gamepad handling, I'll see if I can solve this problem. Ideally Pegasus should work without any udev hacks.
After running a rom and exiting back to Pegasus, if I then try to exit Pegasus, then Pegasus reloads
You mean, you press Quit, and instead of quitting, Pegasus restarts? How did that happen? :) Or you mean after Pegasus reloads, you cannot quit, because you can't use the PS3 controller?
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@fluffypillow hopefully analog can work as well.
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i still dont know how to run pegasus on windows. (when launch show me black screen) what i could read is because need a setup file or i have to indicate where to look. (thats the problem i have.)
i have my emulationstation full configure any tips where/how start. ?
thanks in advance.
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@fluffypillow In the hope that you may be able to replicate the issue of Pegasus reloading when I select to
Exit Pegasus
from theQuit
menu, here is my set-up.I have a PS3 controller connected by USB and a Rii mini wireless keyboard plugged into the pi.
I have built the Linux Joystick Mapper binary and placed it in the
/home/pi/joymap/
folder for testing purposes. In the same folder, I have the mapper file,pegasus.map
.In the folder
home/pi/.config/pegasus-frontend/scripts
, I have placed akill-joymap.sh
script in thegame-start
andquit
folders andstart-joymap.sh
in thegame-start
folder.You can find copies of all of these files at my gist.
To replicate the issue, I launch a rom and then exit back to Pegasus. From the
Quit
menu in Pegasus, I choose toExit Pegasus
. The console will briefly appear before Pegasus restarts. I have included a copy oflastrun.log
when this happens in the gist.My thinking is that the line
Gamepad: Could not read from input device (No such device)
in thelastrun.log
suggests that, for some reason, the PS3 controller is not available. Because of this, the Linux Joystick Mapper program fails to run and the PS3 controller can't be used in Pegasus after it has restarted. -
@AkiAfroo Pegasus looks for the ES2 directory
.emulationstation
in you home dir,C:/Documents and Settings/Username/
on Windows. You can override the home dir by defining the environmental variablePEGASUS_HOME
before launching Pegasus (HOME
is also supported). The easiest way to do that is to create a.bat
file, eg.launch.bat
with the following content:set PEGASUS_HOME=C:/some/directory pegasus-fe.exe
and start Pegasus using this script. The directory you set
PEGASUS_HOME
to should contain the.emulationstation
folder. You can use whatever editor you like for creating the file (Notepad should be fine too).@dudleydes Thanks for the detailed report! It seems the exit issue is caused by your
start-joymap.sh
, where you launch a new instance of Pegasus. When you exit from that, it is when your script actually ends, and thus the original Pegasus is restored.
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