Announcing Pegasus Frontend
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@lilbud Harry Potter is too short to be used as a measure.
Seriously though, the Flixnet docs ended up 50 pages (not counting some default-closed code blocks), and wrote an an additional ~20 pages of a theming overview, an API documentation and a selection of QML tutorials and reference links. Now writing a second theme guide, as a shorter and simpler alternative to Flixnet. The pages have pictures and animations though, so it doesn't really feel as long.
Also tweaked the existing docs.
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Thank you for your effort, it is very appreciated.
I will try my best with it :)
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@darksavior said in Announcing Pegasus Frontend:
It's why I keep my scraped art on the micro sd.
But if you need to do a clean install, you have to scrape all over again, won't you?
I cannot find a good way to write to the SD card (EXT4 filesystem) from either Win or Mac. That's why I scraped everything to my USB, so ROMS + art is together. A fresh install is then very simple.But since this makes the Pi bootup sequence take around 2 minuts, I'm having second thoughts now..
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@andershp No, I transfer them out. I use an fxp client in windows. It's a rather simple process...drag and drop.
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@darksavior OK, this works awesome in FileZilla and a quick find/replace for the paths in gamelist.xml
I found out why I earlier had an issue with favorites games:
When adding games as favorites in ES, the path in gamelist changes to ./media/<filename> instead of having the full path. Funny.. -
All right, the documentation is mostly done and now available on the newly launched pegasus-frontend.org! Other than the new theme guides, all previous documents have also been moved there and got some improvement.
In addition, some of new features and fixes have also been added to Pegasus:
- added support for 5 new assets
- new arcade assets: in addition to marquee and bezel, you can now add images for the control pad and the left and right sides of the cabinet -- making it possible to build eg. a 3D arcade cabinet theme
- new fixed-size user interface related assets: tile (a square image) and banner* (a 16:9 image) (*: name pending)
- added internal support for game summaries (short descriptions)
- added internal support for multiple developers, publishers and genres
- fixed developers and publishers mixed up for Steam games
- added rating and genre metadata support for Steam games
- experimental builds on latest macOS
- added support for 5 new assets
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I have a quick question about the different states. Can there be a 3rd view where all metadata for a single game live? Sort of like Android TV. Kind of like this:
Platform View -> Game list -> Game details
A visual description
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@lilbud Yes, there can be as many states as you wish.
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Cool to see the new homepage, and new release again.
To everyone making themes, please remember us with 5:4 monitors (1280x1024) :) -
@fluffypillow Thank you very much, I shall get started
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WOW! what a nice looking frontend! I was so impressed that it grabbed my ES2 conf file, and displayed all my systems and games + steam games instantly!!!
I have one little question though, is there any chance the same kind of integration could be done with launchbox? I recently bought a licence and it would be dope to be able to use launchbox to scrape / grab vids from emumovies / manage collection
and then use your frontend ! which is the best looking frontend i've seen so far!
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@fluffypillow Forgot to ask earlier, is the new config file format (collections and metadata txt files) implemented?
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Just to update my little benchmarking from earlier:
When having artwork for 5000 games on USB2.0: Pegasus boots in 1 minut 27 secs.
When having artwork on microSD (class 10): Pegasus boots in 23 secs.Quite a performance difference. Probably the quality of the USB stick to blame.
It would be cool to test a new USB3.1 drive, but haven't got any so will probably leave the artwork on the microSD from now on.
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@meaning I can't seem to find documentation about LaunchBox config files, but if it's in a usable format, then yeah, it shouldn't be impossible to add support.
@halfmanhalfcake Not yet, that's one of the things I plan to work on next (and also adding documentation for it).
@AndersHP Now that the docs are online, I can also start working on speed optimizations. I have some chinese sticks around, perfect for testing.
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@fluffypillow said in Announcing Pegasus Frontend:
I have some chinese sticks around
For a moment there, I was trying to imagine how you could use some chopsticks to improve the speed of your program :).
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@fluffypillow : dope!
Are you guys hanging somewhere on irc ? i'd like to join if you do. This project is really promising. -
The documentation and tutorials are AWESOME. Thanks a lot for your work.
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I installed thru retro pie experimental packages but can’t figure how to launch on raspberry pi. Please help!
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@newellj79 said in Announcing Pegasus Frontend:
I installed thru retro pie experimental packages but can’t figure how to launch on raspberry pi. Please help!
Hehe. @fluffypillow you need to write this in the first post of this thread. @Newellj79 Right here :)
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