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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • fluffypillowF
      fluffypillow
      last edited by

      Here's how the vector looks so far: https://snag.gy/53KQGi.jpg (sorry for the misalignments, this was a test/work file)

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      • A
        Allanbuzzy
        last edited by

        Considering the work of Pegasus is going well, I wonder if it's possible for us to switch from either ES or Pegasus via a setting on RetroPie. That'd make users not be mad when they can just switch frontends.

        "What do you play games on?"
        "A LEGO brick."
        "LEGO What?

        cafarellidigitalC 1 Reply Last reply Reply Quote 0
        • cafarellidigitalC
          cafarellidigital @Allanbuzzy
          last edited by

          @Allanbuzzy I'm very excited about Pegasus, but I think it's too early to add it to the RetroPie script. Right now the only people who should be installing it are developers and testers, not the general public.

          Console Stripe Video Splashscreen | Mushberry Splatter Splashscreen

          1 Reply Last reply Reply Quote 1
          • S
            shantigilbert
            last edited by

            @fluffypillow Pegasus looks great! thanks for sharing.

            I am trying to compile it for Libreelec, but I ran into a problem, I get this error:

            Project ERROR: Unknown module(s) in QT: qml

            I am not sure this forum is the best place to discuss this, as its not related to RetroPie, but I didn't want to open an issue on Github as I am sure it is not a bug, but do you think you could help me figure out the error?

            Thanks!

            1 Reply Last reply Reply Quote 0
            • fluffypillowF
              fluffypillow
              last edited by

              @shantigilbert I'm not familiar with LibreELEC, but I can try it this afternoon. It seems some Qt modules are missing; on many distros you have to install them as separate packages. You'll need these parts:

              • Qt 5.8 core
              • QML
              • Qt Quick 2 (may be a QML package with different name scheme on some distros)
              • Multimedia (might be called as MultimediaQuick)
              • Svg module
              • Gamepad module
              • Multimedia libs depending on the platform (eg. gstreamer1.0-omx on the Pi)

              If these are not available, you might need to build Qt manually (which I did for the Pis). I'm not sure about the name of the packages, as it seems every distro calls them differently, or uses some complicated naming scheme.

              Of course, I'll add these details to the build guide (which I actually started writing last night).

              lilbudL S 2 Replies Last reply Reply Quote 0
              • lilbudL
                lilbud @fluffypillow
                last edited by

                @fluffypillow said

                Of course, I'll add these details to the build guide (which I actually started writing last night).

                Is this what the build guide will look like?
                0_1495625451403_e225b986-03af-40a1-a1b2-b8c3ae7e17f3-image.png

                Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                Backlog: http://backloggery.com/lilbud

                1 Reply Last reply Reply Quote 4
                • fluffypillowF
                  fluffypillow
                  last edited by

                  Yeah, and here's me writing it:

                  alt text

                  lilbudL 1 Reply Last reply Reply Quote 2
                  • S
                    shantigilbert @fluffypillow
                    last edited by

                    @fluffypillow Thank you.
                    I am building QT 5.8.0 from source, but I guess those modules don't get build. I am a newbie on compiling stuff from scratch on Linux so I will have to do some research as to how to compile them.

                    Thanks for the reply!

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                    • lilbudL
                      lilbud @fluffypillow
                      last edited by

                      @fluffypillow And someone reading how to build Pegasus
                      0_1495641018871_555f995e-9667-4075-b962-9313cf691f99-image.png

                      Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                      Backlog: http://backloggery.com/lilbud

                      1 Reply Last reply Reply Quote 3
                      • fluffypillowF
                        fluffypillow
                        last edited by

                        Actually, if you're building from source, by default the build system will try to build all Qt modules if possible. The output of the configure step shows it in detail what will Qt try to build. Make sure everything under QML and Qt Quick is selected ("yes"), except DirectX 12. You'll also need EGLFS under QPA backends, and at least one of the EGLFS details, that matches your device (eg. EGLFS Rasberry Pi). You'll probably want the X11 options off too.

                        Yeah, building Qt is not really trivial.

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                        • S
                          shantigilbert
                          last edited by shantigilbert

                          @fluffypillow could it be that I am compiling qtbase? (in my defense, it was the only thing I could find instructions for)

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                          • fluffypillowF
                            fluffypillow
                            last edited by fluffypillow

                            Ok, I've wrote a Qt cross compilation guide, and you can also find all the config options I used here: https://github.com/mmatyas/pegasus-frontend/wiki/Qt-cross-compilation

                            PS: The first note is for the future users

                            S 1 Reply Last reply Reply Quote 1
                            • S
                              shantigilbert @fluffypillow
                              last edited by

                              @fluffypillow Thank you! this will be of great help! I will let you know how it goes after I try it.

                              1 Reply Last reply Reply Quote 0
                              • fluffypillowF
                                fluffypillow
                                last edited by fluffypillow

                                And I guess this will do as a build guide for now: https://github.com/mmatyas/pegasus-frontend/wiki/Building.

                                S 1 Reply Last reply Reply Quote 1
                                • T
                                  Twitch0815
                                  last edited by

                                  @fluffypillow Have compiled, and have it up and running.
                                  So far I can Launch it and exit trying to open the settings menu and or the controls menu via enter or left click on mouse is not responding it does exit and open no problem via enter and or mouse input. Any beginner documentation. Also I would like to add some content to the wiki, possible to allow write privilege to twitch0815 my git account?

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                                  • fluffypillowF
                                    fluffypillow
                                    last edited by

                                    @Twitch0815 yes, Settings and Controls don't do anything right now, as they are not yet done -- it's still in alpha after all. There'll be more documentation as more and more features are complete; I can't write a guide for the settings menu, for example, when there's no settings menu :)

                                    As for the wiki, I've set it up as a separate Git repository, which will auto sync with the actual wiki, see https://github.com/mmatyas/pegasus-frontend/wiki#want-to-contribute-to-this-wiki.

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                                    • A
                                      Allanbuzzy
                                      last edited by

                                      It'd be awesome to take the Pegasus GUI and turn it into a PS3 XMB style menu. That'd be very awesome.

                                      "What do you play games on?"
                                      "A LEGO brick."
                                      "LEGO What?

                                      meleuM 1 Reply Last reply Reply Quote 0
                                      • meleuM
                                        meleu @Allanbuzzy
                                        last edited by meleu

                                        @Allanbuzzy Do you know lakka.tv? :-)

                                        • Useful topics
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                                        • A
                                          Allanbuzzy @meleu
                                          last edited by

                                          @meleu Yes but it doesn't have RetroPie's Ports, video splash screens, etc.

                                          "What do you play games on?"
                                          "A LEGO brick."
                                          "LEGO What?

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                                          • fluffypillowF
                                            fluffypillow
                                            last edited by fluffypillow

                                            Actually, creating an XMB theme is not really difficult (compared to the current grid style), it might even work well as a theming tutorial. Here's a quick demo I just made: https://webmshare.com/qN5Yr

                                            You could even replicate the PS3 wave animation:

                                            , though that's a somewhat more complicated topic.

                                            lilbudL 1 Reply Last reply Reply Quote 0
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