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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • AndersHPA
      AndersHP
      last edited by

      The newest version ruined the favorites filter for me.

      My previously dedicated favorites from EmulationStation have a heart in the game info screen alright, but when ticking the filterbox, no games show up. Ticking the multiplayer box seems to be ok, but not favorites, not even if I reassign some new games.

      My "Bubble Bobble" Themed Bartop Arcade
      My Gameboy

      fluffypillowF 1 Reply Last reply Reply Quote 0
      • fluffypillowF
        fluffypillow @AndersHP
        last edited by

        @andershp Hm that's interesting, will check it. Do you know the last version where it was working correctly?

        AndersHPA 1 Reply Last reply Reply Quote 0
        • AndersHPA
          AndersHP @fluffypillow
          last edited by

          @fluffypillow Ah, sorry, I don't really know. My previous update was around where PageUp/Down was introduced.
          Right now I'm on alpha7-99-gafcfb69 (pretty sure it's the latest - updated a few days ago).

          My "Bubble Bobble" Themed Bartop Arcade
          My Gameboy

          fluffypillowF 1 Reply Last reply Reply Quote 0
          • fluffypillowF
            fluffypillow @AndersHP
            last edited by

            @andershp No problem; looking back the changelogs after the favorite support was added, I suspect the custom filters update that might have broke it. Will double check.

            1 Reply Last reply Reply Quote 0
            • fluffypillowF
              fluffypillow
              last edited by fluffypillow

              Meanwhile I've just finished uploading the first builds of the frontend chooser, you can get them here. The program can also install the frontends, but that requires launching with sudo (because the RetroPie scripts). If you've set to start Kodi on boot, that should be remembered. There's basic gamepad support, nothing special. Just extract somewhere and run, should work out of the box.

              1 Reply Last reply Reply Quote 0
              • halfmanhalfcakeH
                halfmanhalfcake
                last edited by

                @fluffypillow Good work on the updates

                General question on platform compatibility, would it be possible to port Pegasus to the Nintendo Switch as an homebrew app for example? Would like to use it as a frontend for emulation.

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                • fluffypillowF
                  fluffypillow
                  last edited by

                  @halfmanhalfcake Well I'm not familiar with Switch development, but in theory if there's at least software rendering support (or better, OpenGL/Vulkan), and the emulator programs can be launched with parameters, then yeah, it might be possible.

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                  • fluffypillowF
                    fluffypillow
                    last edited by

                    As for the weekly changelog+recap:

                    • Created a frontend chooser for Retropie, downloads here
                    • Fixed the favorites filter not working (thanks @AndersHP)
                    • Pegasus now logs if there are directories in game_dirs.txt that couldn't be opened (might help @Seya16)
                    • Android builds are now properly optimized
                    • Compatibility modules (ES2, Steam) are no longer built for platforms where they aren't available (ie. Pegasus won't search for ES2 on Android)
                    • Cleaned up the code of the main theme a bit
                    • Fixed some minor mouse issues
                    AndersHPA 1 Reply Last reply Reply Quote 2
                    • S
                      Seya16
                      last edited by

                      Hi me again,

                      So with the new update I'm now sure that the directories paths that I put on the game_dirs.txt are recognize (What I did is to change some folder's name in the text file to see if it will be able to find the directories or not) but I couldn't get it to find the games. I did create the collections.pegasus.txt where I put some basic text for testing purposes but nothing still have the same problem... Maybe it's just me, maybe I did somethings wrong but I don't know where :/...
                      Anyway thanks for your dedication and your hard work on this project.

                      fluffypillowF 1 Reply Last reply Reply Quote 0
                      • fluffypillowF
                        fluffypillow @Seya16
                        last edited by

                        @seya16 Hmm interesting, so the directory paths are correct, but Pegasus still doesn't see the txt files (no Found /path/to/whatever.txt). I've just made a version with additional logging, you can get it here. It will also print warnings when

                        • no collection files found in a directory
                        • no games found in a directory
                        • the file opening has failed (though it seems it doesn't reach that point for you)
                        1 Reply Last reply Reply Quote 0
                        • S
                          Seya16
                          last edited by

                          Big thanks mate ! but it does show how stupid I am :/ I didn't see that I have to put the collection text file on the rom directory not on the pegasus-frontend folder. So sorry, I feel that I did waste your time on this :/....
                          But thanks again, at least it's make me test the app furthermore, so I will come back at you when for feedback purposes.

                          fluffypillowF 1 Reply Last reply Reply Quote 0
                          • fluffypillowF
                            fluffypillow @Seya16
                            last edited by

                            @seya16 Hey no problem :) Yes, collection files are local to a rom directory; a kind of global collection file support is also on my roadmap, but not implemented yet.

                            1 Reply Last reply Reply Quote 1
                            • AndersHPA
                              AndersHP @fluffypillow
                              last edited by

                              @fluffypillow Favorites all good again, this frontend is getting better and better, almost perfect for me now.

                              What's the status in making it possible to remove/turning off the few seconds of code when booting the frontend, booting games, and quitting games?

                              It would look so seamless without these strings of code in between.

                              My "Bubble Bobble" Themed Bartop Arcade
                              My Gameboy

                              fluffypillowF 1 Reply Last reply Reply Quote 0
                              • fluffypillowF
                                fluffypillow @AndersHP
                                last edited by

                                @andershp Actually I have an idea for improving the seamless launching, I'll see if I can try it out the weekend. The other two issues are somewhat different though:

                                • The startup delay can be reduced by optimizing some lower-level code, which is a bit time consuming, but I've started working on it already (as a side-side-side project).
                                • Pegasus reloads the UI when the launched program says "Ok, I'm done!". Not sure how much that could be improved, but I'll see what can be done. Perhaps it'll also speed up when the startup time gets optimized.
                                AndersHPA 1 Reply Last reply Reply Quote 0
                                • AndersHPA
                                  AndersHP @fluffypillow
                                  last edited by

                                  @fluffypillow I didn't mean reducing the delay to zero, just hiding the code alltogether, either with a black screen or maybe using the launch-image for a few seconds longer. Similar to these functions.

                                  Sounds cool that you're willing to test this :)

                                  My "Bubble Bobble" Themed Bartop Arcade
                                  My Gameboy

                                  1 Reply Last reply Reply Quote 0
                                  • fluffypillowF
                                    fluffypillow
                                    last edited by

                                    So this week I've updated the Qt version (ie. the UI code); this should make Pegasus start up somewhat faster and may fix a color depth issue someone mentioned earlier. It's a big change under the hood, so feel free to report if something's broke. The changes are not available on Android/Windows yet, there are still some build errors to be fixed there.

                                    I've also put up some actual content to pegasus-frontend.org, so you can find the latest downloads there too. Also started working on more seamless game launching, there are just some silly bugs left to fix.

                                    1 Reply Last reply Reply Quote 3
                                    • fluffypillowF
                                      fluffypillow
                                      last edited by

                                      Today's update:

                                      • Finished the work on the seamless launching; the UI now disappears only when the launched program has started successfully. Any delay left now is up to the launched program.
                                      • Added a --silent command line parameter, which will make Pegasus not print anything to the terminal. Might come handy for startup, or in case a launched program itself shows the terminal.
                                      • Updated the Android release too with the new Qt libs.
                                      1 Reply Last reply Reply Quote 4
                                      • fluffypillowF
                                        fluffypillow
                                        last edited by

                                        Aand the Windows build got the update as well.

                                        1 Reply Last reply Reply Quote 1
                                        • DarksaviorD
                                          Darksavior
                                          last edited by Darksavior

                                          I couldn't get any games to show up in the windows version. Steam games automatically showed up. I'm probably doing it wrong, even after reading the documentation. I'd like better examples. I converted my gamelist.xml from my pi to metadata.txt and made a game-dirs.txt that it doesn't care to see. I'm not sure how collections.txt work and did it like the example but got nothing as well.

                                          I also tried the windows version of ES to see if that might get me anything but Pegasus will only see that in a specific place and even then it tells me it can't parse es_systems.cfg or something but I'd rather not use this method..seems like extra work.

                                          fluffypillowF 1 Reply Last reply Reply Quote 0
                                          • fluffypillowF
                                            fluffypillow @Darksavior
                                            last edited by

                                            @darksavior That's game_dirs.txt, with an underscore; fixing that should solve the collection/metadata loading. But yeah, providing some actual example configs would be a good idea.

                                            B 1 Reply Last reply Reply Quote 0
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