Announcing Pegasus Frontend
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nvm
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Weekly update! So as mentioned previously, in the next weeks there will be several updates with breaking changes, and here's the first one:
- Added key modifier (Ctrl, Alt, Shift) support. You can now register key combinations with them.
- Note: Due to these changes the currently set key bindings will reset after the update. If you see issues like incorrect keys, you can also reset them manually.
- Added Skraper asset support. In the directories set in the Settings menu, Pegasus will look for Skraper-style asset layouts in
[gamedir]/media
and[gamedir]/skraper
(in case you don't want to mix it with Pegasus-style assets). - Updated all related documentation
Breaking Theme API changes:
- Changed the parameter of
api.keys.is<Keytype>()
calls from a single key to a QML KeyEvent. For example, instead ofapi.keys.isAccept(event.key)
you'd writeapi.keys.isAccept(event)
. - Changed the returned type of
api.keys.<Keytype>()
calls. Previously they returned a list of single keys, now they return a list of objects, each having akey
and amodifiers
field, similarly to the QML KeyEvent.
- Added key modifier (Ctrl, Alt, Shift) support. You can now register key combinations with them.
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@fluffypillow said in Announcing Pegasus Frontend:
Added Skraper asset support.
So happy this is here! However, I just tried it out and it doesn't appear to be working. The media is organized into /media/box2dfront/<gamename>.png etc fwiw.
Have updated the theme with the new input changes.
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I've been thinking a bit about how to manage adding roms a little easier for people and while this may not be the most elegant solution, if you were to write a Launchbox parser to go along with the single collection and metadata file, that would basically cover you for any future games you add. The process for adding roms would then be to just add the rom and scrape it with skraper. No extra steps necessary as far as I can tell. If you don't know, Launchbox has the entire database downloaded as an XML file locally and it's updated periodically.
I know you have Launchbox support on your list so I'm really just thinking out loud here. It would inevitably throw up thousands of errors when you launch the app though since it would look for a ton of games that aren't there so I'm curious how much of a performance/boot up time hit this would have. If it takes as long to load as Launchbox currently does it probably wouldn't be the best solution.
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However, I just tried it out and it doesn't appear to be working.
Hm that's interesting, it certainly works for me with that layout, even tested subfolder support too. Do you see anything in the log? It should at least print the number of assets found (which in this case probably 0).
if you were to write a Launchbox parser to go along with the single collection and metadata file, that would basically cover you for any future games you add
With LaunchBox being Windows-only, that doesn't particularly make scraping easier for me :) Or you mean generate metadata files based on LaunchBox's data? That is certainly possible and not too difficult, would be a good feature in a metadata editor.
As for the technical side, after installing LaunchBox the only issue I see at the moment is that the metadata files have a slightly larger size, searching in ~200 MB of data might take some seconds. Shouldn't be slower than LaunchBox though.
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Yep I get
2018-11-19T10:03:00 [i] Skraper: Looking for assets... 2018-11-19T10:03:00 [i] Skraper: 0 assets found
Or you mean generate metadata files based on LaunchBox's data?
Yeah I just mean to generate a metadata file based on their database xml that is local anyway. In terms of startup, mine already takes over 4000ms but I think the reason why it doesn't feel so bad is that you have a loading bar whereas Launchbox just doesn't do anything for this time so you're not even sure if it's been launched. Would be curious to see at least.
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@PlayingKarrde Hm just to make sure, you have a layout like this:
- media/ - box2dfront/ - gamename.png - gamename.ext - collections.txt
, and the directory of
collections.txt
is added under "Set game directories", right? I've just tried it on Windows so I suppose it's not platform related. I can also make a very verbose build if nothing ends up working. -
Correct (although I'm using collections.pegasus.txt).
The test I did was on a directory that already worked (in this case Dreamcast). I deleted my media folder and scraped it again with Skraper and didn't change anything else.
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@PlayingKarrde Ok, here's a more chatty build. This should log in detail the Skraper asset searching.
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@fluffypillow said in Announcing Pegasus Frontend:
@PlayingKarrde Ok, here's a more chatty build. This should log in detail the Skraper asset searching.
Thanks. It looks like it's truncating a couple of words in my path:
2018-11-21T11:25:35 [i] Skraper: asset file found: "D:/Dropbox/Emulation/PegasusLauncher/roms/dreamcast/media/box2dfront/ChuChu Rocket! (USA) (En,Ja,Fr,De,Es).png" 2018-11-21T11:25:35 [i] Skraper: expected game (wo. ext): "D:/Dropbox/Emuncher/roms/dreamcast/media/box2dfront/ChuChu Rocket! (USA) (En,Ja,Fr,De,Es)" 2018-11-21T11:25:35 [i] Skraper: game "D:/Dropbox/Emuncher/roms/dreamcast/media/box2dfront/ChuChu Rocket! (USA) (En,Ja,Fr,De,Es)" not registered
But it should be:
D:/Dropbox/Emulation/PegasusLauncher/roms/dreamcast/media/box2dfront/ChuChu Rocket! (USA) (En,Ja,Fr,De,Es)
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@PlayingKarrde Heh, didn't expect to see that. This build should fix it.
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@fluffypillow said in Announcing Pegasus Frontend:
@PlayingKarrde Heh, didn't expect to see that. This build should fix it.
That did it. Thanks!
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nvm
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No major updates this week, as I was busy with some internal restructuring. There was a bug in the path handling of the Skraper support, as discussed above, this is now fixed.
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I realise this is likely not a Pegasus issue but I'm curious if anyone else has had this problem? I'm trying to run at 4k hdr but I get crazy flickering when running the frontend. I noticed it also with EmulationStation as well as the retroarch overlays if I use gl as the renderer (it's fine in vulcan). Could this be related to the renderer Pegasus (and ES) uses? I've managed to rule out bandwidth issues with my cable which is what I originally suspected it was.
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Nevermind it WAS a bandwidth issue haha. For anyone else wanting to display in 4k hdr, make sure you go into your Nvidia control panel and set the color mode to yCbCr422 and the color depth of 10 bpc. If you have an HDMI 2.0a card you won't need to worry though. -
@PlayingKarrde - Great job on the theme! From what I've read on here, it seems like maybe this will change soon, but I'm having trouble getting all the functionality out of your theme. I'm still a noobie when it comes to Linux and QML both, so if you wouldn't mind pointing me in the right direction, I would appreciate it!
Am I able to run your theme effectively from a gameslist.xml file?
Here is what I've tried:
<game> <path>./Dragon Force (USA).cue</path> <name>Dragon Force</name> <image>./media/images/Dragon Force (USA).png</image> <boxart>./media/boxart/Dragon Force (USA).png</boxart> <wheel>./media/wheel/Dragon Force (USA).png</wheel> <logo>./media/wheel/Dragon Force (USA).png</logo> <video>./media/videos/Dragon Force (USA).mp4</video> </game>
Vidoes and mix files (as
image
) both work where I would like them to. The logo/wheel art, however, does not. Any help would be much appreciated! Maybe I should just wait until the update, but I'm trying to figure it out! :) Thanks! -
@hooperre I'm not too sure about gamelist files as I convert mine to metadata.txt files. I'm not 100% sure how Pegasus converts the information into it's own data. If you're using skraper and have the latest update though, you shouldn't need to include the media urls in your gamelist.
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@PlayingKarrde said in Announcing Pegasus Frontend:
@hooperre I'm not too sure about gamelist files as I convert mine to metadata.txt files. I'm not 100% sure how Pegasus converts the information into it's own data. If you're using skraper and have the latest update though, you shouldn't need to include the media urls in your gamelist.
Thanks. I was getting a
gamelist.srm
file, but I'm not getting one generated anymore after messing with settings. I think it probably has something to do with why my pictures aren't popping up. I "re-installed" the latest Skraper and am still having that issue.Do you have a
gameslist.srm
file in your folder contents? -
@hooperre No I don't. Are you telling it to scrape for emulationstation gamelist.xml? The xml that mine creates that i convert looks like this:
<game source="ScreenScraper.fr" id="13677"> <path>./Bomberman Online (USA).chd</path> <name>Bomberman Online</name> <desc>snip</desc> <rating>0.7</rating> <releasedate>20011030T000000</releasedate> <developer>Sega</developer> <publisher>Hudson</publisher> <genre>Action</genre> <players>4+</players> <hash>00000000</hash> </game>
The resulting metadata.txt would be:
file: Bomberman Online (USA).chd title: Bomberman Online developer: Sega genre: Action release: 2001-10-30 players: 4 description: snip rating: 70% x-id: 13677 x-source: ScreenScraper.fr
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@PlayingKarrde Thanks for the response.
Well, shoot. My
gameslist.xml
file and location of my image files looks like this:<image>./media/images/Dragon Force (USA).png</image> <boxFront>./media/boxFront/Dragon Force (USA).png</boxFront> <logo>./media/logo/Dragon Force (USA).png</logo> <video>./media/videos/Dragon Force (USA).mp4</video>
And my
metadata.xml
file is:file: Dragon Force (USA).cue title: Dragon Force developer: SOJ genre: Strategy release: 1996-11-30 players: 1 description: Stuff x-id: 13088 x-source: ScreenScraper.fr
No luck on getting a wheel/logo image, though. :( I see that with the 11/25 commit the file organizer.exe file was removed. Is this still necessary?
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