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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • fluffypillowF
      fluffypillow
      last edited by

      @Kqpout I've just tested it on a friend's Win10, worked fine (in the sense that it produced a black screen and empty systems bar, since he didn't have any emulators or ES installed). What kind of problem you get, does it fail to launch?

      Also you can get the latest automatic Windows build from here (choose the flavor=mingw row, then select the ARTIFACTS tab). The builds aren't on the GitHub releases page yet because they run on a different site; hope I can fix this eventually.

      K 1 Reply Last reply Reply Quote 0
      • K
        Kqpout @fluffypillow
        last edited by Kqpout

        @fluffypillow Yes, it just does nothing, no error, no window, the process just close after one or two seconds. Launching from a cmd window show nothing.
        It's the same with the latest build, even as administrator or with compatibility.
        Win10 64 bits, 14393.1358

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        • K
          Kqpout
          last edited by Kqpout

          So I tried to compile it! And saw the error!

          "Found C:/Users/pophi/.emulationstation/es_systems.cfg
          Required parameter <extension> is missing or empty in a <system> node"

          And indeed one of my systems didn't have <extension>.

          Now it works :)

          But maybe it should run anyway or display an error message ?

          1 Reply Last reply Reply Quote 0
          • fluffypillowF
            fluffypillow
            last edited by

            Yeah, error reporting on the UI is not yet done :)

            DarksaviorD 1 Reply Last reply Reply Quote 0
            • DarksaviorD
              Darksavior @fluffypillow
              last edited by Darksavior

              @fluffypillow Will we be allowed to resize the boxart rows in the future? I believe that will fix the look of the arcade sections using flyers for boxart. 3 rows should make the flyers legible.

              1 Reply Last reply Reply Quote 0
              • fluffypillowF
                fluffypillow
                last edited by fluffypillow

                @Darksavior at the moment the number of items per row is fixed (in the theme), with "hardcoded" overrides for certain systems. I certainly want to change that, but not sure what'd be the best way for that.

                1 Reply Last reply Reply Quote 0
                • fluffypillowF
                  fluffypillow
                  last edited by fluffypillow

                  Week 17:

                  • external scripting support has landed
                    • documentation available in the wiki
                  • a bunch of documentation fixes and source code improvements
                    • added links to the latest Linux/Windows builds in the README
                    • better organization of the files in the Windows package
                    • developers: added a list of packages and PPAs you can use on (desktop) Ubuntu to the Build guide to easily build Pegasus (no need to compile or install Qt manually)
                  • created a RetroPie script, on review at the moment
                  DarksaviorD 1 Reply Last reply Reply Quote 0
                  • DarksaviorD
                    Darksavior @fluffypillow
                    last edited by

                    @fluffypillow Bug in pegasus-fe_alpha2-47-g3fee22f_rpi2-static.zip.
                    If you scroll down your games, eventually they'll all disappear. Then it's unusable. Can't even see the text either. The last build I tried was #31 i think..

                    R 1 Reply Last reply Reply Quote 0
                    • R
                      retrolang @Darksavior
                      last edited by retrolang

                      I can also reproduce @Darksavior 's bug, but only with a keyboard. I can't scroll fast enough with a controller for it to occur. I need to hold down the down arrow key on a keyboard to make it happen. Don't really see any errors at the command line but: this one: glGetGerror 0x505, not sure it's related though. If you scroll back up, previously loaded images disappear and will fail to load.

                      0_1500445449367_IMAG1161.jpg

                      DarksaviorD 1 Reply Last reply Reply Quote 0
                      • DarksaviorD
                        Darksavior @retrolang
                        last edited by

                        @retrolang Yes, I managed to exit pegasus with the distorted image to see the same error. I did use a keyboard to scroll since pegasus won't use my dpad to control the menu, but it does SEE the dpad as an analog stick for some reason..

                        1 Reply Last reply Reply Quote 0
                        • fluffypillowF
                          fluffypillow
                          last edited by

                          I can also confirm the bug on Pi 3 + keyboard (though it also freezes for me sometimes). The bug appears somewhere between #39 and #45; I'm trying to find out which commit exactly. It seems something causes Pegasus to go out of memory (that's the OpenGL error 0x505).

                          pjftP 1 Reply Last reply Reply Quote 0
                          • pjftP
                            pjft @fluffypillow
                            last edited by

                            @fluffypillow That's video/texture memory. You're trying to load textures but the GPU memory is not available.

                            You can check by running

                            sudo vcdbg reloc
                            

                            When that happens.

                            You may want to implement something similar to ES Video RAM's texture cycling - but addressing the current implementation's shortcomings :)

                            Happy to chat if it'd help.

                            1 Reply Last reply Reply Quote 0
                            • fluffypillowF
                              fluffypillow
                              last edited by

                              @pjft GPU memory and textures are handled by the Qt library -- which I've recently updated on the build server to 5.9.1. It's supposed to be a minor maintenance/bugfix release to 5.9, but as it turned out it was the cause of the bug. So for now I'll revert to 5.9, and try to report the bug to the Qt devs.

                              1 Reply Last reply Reply Quote 0
                              • fluffypillowF
                                fluffypillow
                                last edited by

                                Here's another weekly changelog:

                                • added file logging
                                  • log file is saved to CONFIGDIR/lastrun.log, where CONFIGDIR is ~/.config/pegasus-frontend on Linux and C:\Users\<UserName>\AppData\Roaming\pegasus-frontend OR C:\Users\<UserName>\AppData\Local\pegasus-frontend on Windows
                                • added external theme support
                                  • TODO: add documentation
                                • new experimental Qt 5.9 build
                                  • libinput is no longer required
                                  • fixed missing libpng error on Ubuntu 17.04
                                1 Reply Last reply Reply Quote 2
                                • R
                                  red2blue
                                  last edited by

                                  You should totally make a netflix style theme with this...

                                  Basically using Box art but scrolling horizontal.

                                  When you hover over the game, on top right it shows video [like netflix] top left it shows the wheel [like netflix showing movie logo] with description underneath and rating under that.

                                  Then if you press the down button on controller, you can browse the next system like netflix. for example

                                  [ - - - - - - - - - - - -- - - - - -- - - - - - - - - -- - - - - - - -- - - - - - - -- - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - -- - - - -- - - - -- - - - -- ]

                                      GAME MARQUEE HERE      
                                  
                                    GAME DESCRIPTION HERE                                      GAME VIDEO PREVIEW HERE        
                                    
                                      GAME Rating Here
                                  
                                  
                                  
                                             SYSTEM CATEGORY HERE [NES]
                                    •Boxart• •Boxart• •Boxart• •Boxart• •Boxart• •Boxart• •Boxart• •Boxart• •Boxart• 
                                  
                                             SYSTEM CATEGORY [SNES]
                                    •Boxart• •Boxart• •Boxart• •Boxart• •Boxart• •Boxart• •Boxart• •Boxart• •Boxart• 
                                  
                                             SYSTEM CATEGORY [ARCADE]
                                    •Boxart• •Boxart• •Boxart• •Boxart• •Boxart• •Boxart• •Boxart• •Boxart• •Boxart• 
                                  
                                  
                                              etc etc etc
                                  

                                  [ - - - - - - - - - - - -- - - - - -- - - - - - - - - -- - - - - - - -- - - - - - - -- - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - -- - - - -- ]

                                  1 Reply Last reply Reply Quote 0
                                  • DarksaviorD
                                    Darksavior
                                    last edited by Darksavior

                                    Minor bug that's existed for a while, maybe since it's creation. The keyboard stops working when going to retropie-setup or any of those type of menus like adjusting the alsamixer.

                                    The only reason I bring this up now is that a recent update to retropie, maybe .10 or .11, something changed that made my snes pad buttons to stop working in those menus. The dpad works in those menus. No issues in all emulators, ES, Pegasus (not the dpad though, since it sees dpad as analog sticks for some reason, but I'm hoping to be able to have the ability to remap in the future). I believe this to be an isolated problem with the gamecon driver and retropie only, not Pegasus. (update, problem fixed)

                                    With Pegasus or ES, Usb pads work in retropie-setup menu and alsamixer, but it won't allow me to exit the mixer menu. That's limited to ESC on kb, which doesn't work if launched from Pegasus.

                                    So if I want to update retropie or go to any of those menus with kb only, I must exit pegasus, boot to ES, then keyboard works.

                                    1 Reply Last reply Reply Quote 0
                                    • PokeEngineerP
                                      PokeEngineer @fluffypillow
                                      last edited by

                                      @fluffypillow said in Announcing Pegasus Frontend:

                                      • gamelist reading and asset finding speed optimizations: currently loading ~1000 games, all with videos, box front, screenshot and logo takes less than 2 seconds on a Pi 3, and less than 10 seconds on a first gen Pi 1; these numbers may improve later

                                      Wow. Just freaking wow. That is amazing!

                                      Don't sweat it.
                                      When in doubt, take a BYTE out of life.

                                      😎

                                      ? 1 Reply Last reply Reply Quote 0
                                      • ?
                                        A Former User @PokeEngineer
                                        last edited by

                                        @pokeengineer You're late, we already did our reactions.

                                        lilbudL 1 Reply Last reply Reply Quote 0
                                        • lilbudL
                                          lilbud @A Former User
                                          last edited by

                                          @PokeEngineer You are about 3 months late on reactions.

                                          alt text

                                          Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                                          Backlog: http://backloggery.com/lilbud

                                          PokeEngineerP 1 Reply Last reply Reply Quote 2
                                          • PokeEngineerP
                                            PokeEngineer @lilbud
                                            last edited by

                                            @lilbud

                                            Yeah, I know.

                                            Don't sweat it.
                                            When in doubt, take a BYTE out of life.

                                            😎

                                            1 Reply Last reply Reply Quote 1
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