[SOLVED] how can I get the connected joypad names?
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I would like to know how (what command should I use) to get the connected joypad names.
After a successfull joypad configuration I can see the files at
/opt/retropie/configs/all/retroarch-joypads
(example: 8BitdoZeroGamePad.cfg, TwinUSBJoystick.cfg, ipegaExtendingGameController.cfg). Where did retroarch get these names?I need this cause I want to start playing with some bash code to let the user choose what controller will be the player1, player2, etc. (at least for libretro cores).
[EDIT: solved it with some coding. https://retropie.org.uk/forum/topic/991/how-can-i-get-the-connected-joypad-names/14 ]
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I tried udevadm to get the ID_MODEL. Yeah, it worked for the USB devices. But not for the bluetooth ones (8bitdo Zero and ipega).
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Ok,
What I understand of it, this is done in ES's InputManager.cpp, there is mention of no less than four different IDs for input devices:- Device index
- SDL_JoystickID
- "Device ID"
- Joystick GUID
This last one is a combine name which includes vendor etc. It is also used to write to the xml file.
I am afraid they are all retrieved using SDL_somethingsomething commands, which I guess means you'll need to write a C++ program which includes SDL2, if you want to call the same.
Not the route I would choose to take for this.What are you trying to achieve?
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@meleu said in how can I get the connected joypad names?:
I want to start playing with some bash code to let the user choose what controller will be the player1, player2, etc. (at least with libretro cores).
Very cool idea. Recalbox does this very thing right inside of the Emulation Station GUI. It's very slick. If you get stuck, you might try looking at how they achieved this.
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I have the same problem sort of.
I have two 8bitdo controllers, SFC30 & NES30.
I want to have the NES30 as player 1 and SFC30 as player 2.
This works 5 out of 10 times if I do it in this order. Start SFC30 first then NES30.
But the other 5 times retroarch decide SFC30 is Player 1 and Player 2 is NES30.So an emulator specific change for what controller is p1 & p2 would be the best solution using the run command.
Something like a joystick/gamepad hierarchy.
Example:
NES30 is always p1 if it's connected.
SFC30 is always p2 if it's connected & Nes30 is connected.
Nes30 is off = SFC30 is p1.@herb_fargus was talking about something like this as part of the Retropie Setup in this thread usb-controller-player-order
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Any finer solution to this would be welcome as it seems to be a constant user query on how to achieve this. I personally use the RGui & have the option selected to save on exit, but not everyone likes that approach.
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@Zigurana said in how can I get the connected joypad names?:
What are you trying to achieve?
My inspiration is the recalbox controller settings.
I wanna get the controller names and their respective index (js0, js1, js2...) to show a list on a dialog (like the retropie_setup does)and let the user choose what will be the input for player1, player2 and so on (using the input_playerxx_joypad_index variable on retroarch.cfg).
Currently I don't have enough skill to play with C++. But I think I can do it with bash script.
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@meleu said in how can I get the connected joypad names?:
Currently I don't have enough skill to play with C++. But I think I can do it with bash script.
I'm right there with you. I hope to free up enough time at some point to learn.
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I'm thinking on a dialog box like this (or something closer):
dialog \ --title 'Input selection' \ --checklist 'What player you want to control with "8Bitdo Zero"' \ 0 0 0 \ player1 '' off \ player2 '' off \ player3 '' off \ player4 '' off
Once I get the controller names/indexes and the user selection, I think it's simple to change the input_playerX_joypad_index on retroarch.cfg using the
sed
command.I read in other topics that some users wants to, for example, play NES games with their NES-like controllers, and play SNES games with their SNES-like controller. I think it's also feasible.
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Very nice! Considering multiple use cases like you are will be greatly appreciated.
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@meleu said in how can I get the connected joypad names?:
I'm thinking on a dialog box like this (or something closer):
dialog \ --title 'Input selection' \ --checklist 'What player you want to control with "8Bitdo Zero"' \ 0 0 0 \ player1 '' off \ player2 '' off \ player3 '' off \ player4 '' off
Once I get the controller names/indexes and the user selection, I think it's simple to change the input_playerX_joypad_index on retroarch.cfg using the
sed
command.I read in other topics that some users wants to, for example, play NES games with their NES-like controllers, and play SNES games with their SNES-like controller. I think it's also feasible.
Just what I was looking for!
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@Rion said in how can I get the connected joypad names?:
I have the same problem sort of.
I have two 8bitdo controllers, SFC30 & NES30.
I want to have the NES30 as player 1 and SFC30 as player 2.
This works 5 out of 10 times if I do it in this order. Start SFC30 first then NES30.
But the other 5 times retroarch decide SFC30 is Player 1 and Player 2 is NES30.So an emulator specific change for what controller is p1 & p2 would be the best solution using the run command.
Something like a joystick/gamepad hierarchy.
Example:
NES30 is always p1 if it's connected.
SFC30 is always p2 if it's connected & Nes30 is connected.
Nes30 is off = SFC30 is p1.@herb_fargus was talking about something like this as part of the Retropie Setup in this thread usb-controller-player-order
As a workaround you can change this all on-the-fly inside RetroArch. Go to the RGUI (Select+X), Settings -> Input -> Input User X Binds -> User X Device Index.
Be aware that the change is done immediately! It's a really weird behavior. If you change this field on RGUI using a controller, this same controler stops to control the RGUI and the chosen controller at the "User X Device Index" takes its place!
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I think I will hold off on that until you made some progress on the run command script.
But thank you for pointing it out for me :)
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@Zigurana You are amazing!!! :D
You pointed me out that SDL stuff and I did my research on that topic.
I can't play with C++ but I can remember my teenager hacking days with C language!
I wrote this small program to get the joystick names and indexes:
/* jslist.c * This little program just list the joysticks connected to the system. * The ouput format is "index:JoystickName". */ #include <stdio.h> #include "SDL.h" int main(void) { int num_joy, i; SDL_Init(SDL_INIT_JOYSTICK); num_joy = SDL_NumJoysticks(); for(i = 0; i < num_joy; i++) printf("%d:%s\n", i, SDL_JoystickNameForIndex(i)); SDL_Quit(); return 0; }
The command to compile this code (as pointed in SDL Wiki):
gcc jslist.c -o jslist $(sdl2-config --cflags --libs)
This was my first step. The jslist needs some little improvements to avoid problems with controllers with the same name. It's easy to solve, but I will work on that later. Now I have to play with my children! :D
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Good work! interested to see where this ends!
Have fun with the little ones! -
This post is deleted! -
Hey guys! I think I did it! Or, at least, started it!
Let's talk about it at a proper thread:
https://retropie.org.uk/forum/topic/1167/here-is-a-way-to-select-input-for-retroarch-players-1-4 -
from shell
for js in /dev/input/js*; do path=$(udevadm info --name=$js | grep DEVPATH | cut -d= -f2); name=$(</$(dirname sys$path)/name); echo $name; done
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@BuZz said in [SOLVED] how can I get the connected joypad names?:
from shell
for js in /dev/input/js*; do path=$(udevadm info --name=$js | grep DEVPATH | cut -d= -f2); name=$(</$(dirname sys$path)/name); echo $name; done
pretty awesome! :)
It perfectly answer the topic question. But another problem arises for my application...
The problem is how to find out the proper SDL2/RetroArch index. The SDL2 gives to my
jslist.c
the correct index, and it doesn't always happen to be the same number after the/dev/input/js
.Example: I have 3 usb controllers (as js0, js1 and js2) and one bluetooth controller as js3. The js-RetroArch equivalence is:
js0 = 0
js1 = 1
js2 = 2
js3 = 3Then I unplug the second usb controller. Now the the relation is:
js0 = 0
js2 = 1
js3 = 2I think it's hard to find the proper index with "pure" shell script.
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thats ok, you just go through them and increment the index in the loop.
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