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    • C

      Noob: can someone please help me understand input and input devices?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support keyboard mouse controller input
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      mituM

      @craigbot said in Noob: can someone please help me understand input and input devices?:

      I tried xboxdrv according to the instructions, but it doesn't seem to be there:

      It's not installed by default, you need to install it first, from the drivers section of the packages.

    • TPRT

      Mouse and Keyboard seem to conflict together.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mouse keyboard input
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    • R

      Errant analog noise from controller preventing sleep

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development emulationstatio usb input sleep screensaver
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      LolonoisL

      @rfinnie I guess the min/max values are not a strict specification, thus I said "should". It depends on brand/model as I learned (mine Logitech Rumblepad and a knock-off Switch/XBox controller report in the "should" range).

      On a tangent: The Arcade'81 looks nice and gives you at least enough space to add a subwoofer. I added an external subwoofer 6.5" later to my custom bartop which made the games even more fun to play. In any case: Happy tinkering!

      But back to your initial request/idea. Maybe @pjft can comment on that, if a or which suggested change (see first post) would be accepted in the ES source tree.

    • DjDiabolikD

      Input Lag - How can "CHECK" if present in Retroarch core / Standalone emulator?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support input lag various retroarch standalone
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      LolonoisL

      @DjDiabolik said in Input Lag - How can "CHECK" if present in Retroarch core / Standalone emulator?:

      anyway for my next arcade kit I was considering buying something similar:
      RP2040 Advanced Breakout Board on Aliexpress

      Nice. That creates added value to a plain RP2040, pinheaders and Dupont wires. FWIW, here is the non-commercial link with all the tech specs.

      Great you have some takeaways/learnings, that's the Raspberry/RetroPie spirit.

      PS: The Sanwa's do have a high price tag but I never regret my invest: Mechanical still precise after ~5yrs, no maintainance needed, colors fresh as of the first day (my setup is partially exposed to sunlight during the day).

    • Q

      EmulationStation becomes unusable / registers no input after exiting game

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie ubuntu input
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      mituM

      @queenkjuul said in EmulationStation becomes unusable / registers no input after exiting game:

      Is it possible to configure both keyboard and gamepad input for the menus?

      Yes.

    • S

      Old arcade joystick: Buttons not detected and joystick directions messed up

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support input joystick old usb hid
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      mituM

      So, there is no way to make this work? :(

      I don't think so, but since it's also not working in Windows, the board may be broken ?

      I found this mail chain reporting some fix in Ubuntu 19.10 for another very similar Saulabi model, I don't know if helps in any way : https://www.mail-archive.com/search?l=ubuntu-bugs@lists.ubuntu.com&q=subject:"[Bug+786955]+Re%3A+Saulabi+4K+Joystick+(Buttons+not+working)"&o=newest&f=1

      That doesn't seem to have any useful information for your problem.

    • L

      Change controller name

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller joystick usb input config
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      L

      @mitu Alright, that sucks to hear but guess i'll get to fixing it the physical way then. Thank you for the responses!

    • F

      Gamepad 1 Not Responding After Game Start

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie controller input
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      F

      @lostless - Thanks!

      Didn't realize that each USB port would have a priority, I thought it was assigned from Emulation Station. Moved the USB cords around, and now I'm back up and running.

    • tribunal88T

      Change input index on the fly

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support input
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    • H

      mame keeps changing input settings

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support input controllers mame
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      X

      Did you ever get this issue fixed? I am having literally the SAME EXACT issue. Retro Pie on a Pi3b+.

    • B

      Changing default hotkey mapping in EmulationStation

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support input controller retroarch autoconfig
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      mituM

      Thank you for the kind words.

    • M

      Dragonrise USB Generic Joystick- Hotkey Doesn’t Work (Can’t exit game)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support help hotkey joystick input
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      M

      @mitu Actually it still wasn’t working properly turns out that was only part of the problem. Apparently my retroarch hotkey configs weren’t saving when I quit retroarch so Start+Select wasn’t even set to be the exit emulator buttons. However after enabling “Save configuration on quit”. My settings saved and now it is working fine and dandy!

    • M

      Supplement Joystick with Keyboard

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joysticks keyboard input
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      S

      It should already have these defaults:

      Arrow keys = D-pad
      ZXASQW = BAYXLR
      RShift = Select
      Enter = Start

      You can add additional binds in /opt/retropie/configs/all/retroarch.cfg:

      input_player1_b = "z" input_player1_a = "x" input_player1_y = "a" input_player1_x = "s" input_player1_start = "enter" input_player1_select = "rshift" input_player1_l = "q" input_player1_r = "w" input_player1_left = "left" input_player1_right = "right" input_player1_up = "up" input_player1_down = "down" # input_player1_l2 = # input_player1_r2 = # input_player1_l3 = # input_player1_r3 = # input_player1_l_x_plus = # input_player1_l_x_minus = # input_player1_l_y_plus = # input_player1_l_y_minus = # input_player1_r_x_plus = # input_player1_r_x_minus = # input_player1_r_y_plus = # input_player1_r_y_minus =

      This works in conjunction with the gamepad. Right now I am playing Double Dragon (arcade, ddragonw.zip under lr-fbneo) using the d-pad to walk around and the keyboard to punch and kick.

    • M

      Arcade Controller Issues

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller input
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      M

      @mitu
      I found the solution, one button was wired differently compared to player1.
      That fixed all the problems... sometimes its very simple!

    • S

      Emulationstation detects fake xbox 360 controller on startup, but won't respond to any input (including me holding a button to start configuration) in a Debian x86 VM

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support estation xbox360 input
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    • ?

      Controller doesn't work in retroarch until manually setting inputs

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller retroarch x86 input broken
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      mituM

      @DTEAM Please open a separate topic and post a verbose RetroArch log, along with the details of your system.

    • X

      gamepad controls not working ingame

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support input picade retropie
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      X

      @xu-xiaolan omg I actually got it working, tyvm @mitu or I would've been very confused xd, I cloned the github, went to configs and allowed the safe hdmi option then I switched the HDMI port from 1 to 0 (right to left) if anyones wondering how i did it

    • AlturisA

      RetroPie 4.7.1: Input device splash showing on launching every game

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support message messages input splash
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      AlturisA

      @mitu Excellent thanks!

    • G

      Retroarch input setting problem

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch retroarch input controls input
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      mituM

      @gabbo999 said in Retroarch input setting problem:

      I have a Raspberry pi4 with obviously retropie installed, I finished today to build my cabinet and I wanted to set all the right buttons for each emulator.

      Please add the complete info, as requested in https://retropie.org.uk/forum/topic/3/read-this-first.

      In N64 emulator i went in the Retroarch quick menu and i noticed that in port 1 controls B button and Y button are both button 3, same A and X both button 1... (see photo attached)

      Actually, the B/Y buttons are not mapped at all - the right side (which shows the emulated system's mapping) is empty. How did you configure the gamepad ?