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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    lr-beetle-supergrafx is now very laggy.

    Scheduled Pinned Locked Moved Help and Support
    turbografx-16pcenginepc engine cdsupergrafx
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    • akafoxA
      akafox
      last edited by

      Huh...looks like I don't want to update then....

      People want things easy...but then complain that life is boring...

      DarksaviorD 1 Reply Last reply Reply Quote 0
      • DarksaviorD
        Darksavior @akafox
        last edited by

        @akafox Make a back up of the emulator.

        1 Reply Last reply Reply Quote 0
        • RedBatmanR
          RedBatman @cosmo
          last edited by RedBatman

          @cosmo Also for me the music is also kinda laggy too, like it's trying to keep up but it makes a mess of audio, also sound and special effects are effected too.

          Edit: If we could get an administrator to look at this it would be appreciated.

          ShizzmoneyS akafoxA 2 Replies Last reply Reply Quote 1
          • ShizzmoneyS
            Shizzmoney @RedBatman
            last edited by Shizzmoney

            lr-beetle-supergrafx is slow and laggy for me as well for SuperGrafx games since the new update.

            Roms load fine, just run and sound like crap. Especially SuperGrafx; pretty much unplayable. For PCE/PCECD games, they are playable but the music is choppy af

            1 Reply Last reply Reply Quote 0
            • akafoxA
              akafox @RedBatman
              last edited by akafox

              @redbatman said in lr-beetle-supergrafx is now very laggy.:

              Edit: If we could get an administrator to look at this it would be appreciated.

              An administrator here on the retropie forum can't do much..that has nothing to do with RetroPie or Emulation Station..it has everything to do with Retroarch..specifically the core itself. So you will get faster results posting a problem report here (and they need to know so they can fix it):

              https://github.com/libretro/beetle-supergrafx-libretro

              And it looks like this is not the only problem.

              People want things easy...but then complain that life is boring...

              1 Reply Last reply Reply Quote 0
              • akafoxA
                akafox
                last edited by akafox

                I updated my supergrax core to test and it appears you are correct. The "old" core does not have this problem you describe as far as I can tell.

                So it does appear to be a coding issue. I'm sure they will get it fixed. Keep a hold of your old ones everybody..at least for now.

                People want things easy...but then complain that life is boring...

                BuZzB 1 Reply Last reply Reply Quote 0
                • BuZzB
                  BuZz administrators @akafox
                  last edited by

                  @akafox Can you give me the name of a game to test on it (that illustrates the issue) - I will roll back the code to see where the issue started and do a bug report.

                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                  edmaul69E 1 Reply Last reply Reply Quote 2
                  • edmaul69E
                    edmaul69 @BuZz
                    last edited by

                    @buzz dai makai mura (supergrafx ghouls and ghosts) is super obvious

                    1 Reply Last reply Reply Quote 0
                    • RedBatmanR
                      RedBatman
                      last edited by

                      Ninja spirit is another one.

                      1 Reply Last reply Reply Quote 0
                      • BuZzB
                        BuZz administrators
                        last edited by

                        I have debugged and found the issue. When CHD support was added, a DEBUG flag was left switched on which affects performance. I have submitted a fix upstream here - https://github.com/libretro/beetle-supergrafx-libretro/pull/29

                        (RetroArch really need to do more reviews of PRs)

                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                        RedBatmanR akafoxA 2 Replies Last reply Reply Quote 7
                        • RedBatmanR
                          RedBatman @BuZz
                          last edited by

                          @buzz Thanks

                          1 Reply Last reply Reply Quote 0
                          • RedBatmanR
                            RedBatman
                            last edited by RedBatman

                            Uh do I have to update from source? Cause I did a binary update an no dice on fixing it.

                            BuZzB 1 Reply Last reply Reply Quote 0
                            • BuZzB
                              BuZz administrators @RedBatman
                              last edited by BuZz

                              @redbatman the fix is not yet accepted. I opened a Pull Request. Upstream needs to merge it. When they do you can install from source (or wait for me to update binaries).

                              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                              RedBatmanR 1 Reply Last reply Reply Quote 3
                              • RedBatmanR
                                RedBatman @BuZz
                                last edited by

                                @buzz Okay thanks again.

                                1 Reply Last reply Reply Quote 0
                                • akafoxA
                                  akafox @BuZz
                                  last edited by akafox

                                  @buzz said in lr-beetle-supergrafx is now very laggy.:

                                  ... When CHD support was added...

                                  Holy...really!!!!?? wags my tail excitedly can not wait to try this out! Finally I can fit some bin/cues on a sd card! :D

                                  Hey BuZz What version of CHDs is used?
                                  (I forget the numbers..but I'll get them posted if anybody cares.)

                                  People want things easy...but then complain that life is boring...

                                  BuZzB 1 Reply Last reply Reply Quote 0
                                  • BuZzB
                                    BuZz administrators @akafox
                                    last edited by

                                    @akafox no idea. Not checked.

                                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                    akafoxA 1 Reply Last reply Reply Quote 0
                                    • akafoxA
                                      akafox @BuZz
                                      last edited by akafox

                                      @buzz So I just compiled it. I used no flags and turned off the debug in the makefile. Compiled no errors. I don't know if I need enable some flags or not. Or at least tell it to compile for the rasp pi.

                                      Seems to have worked though. The core loads and plays smooth. Have not tried the chd yet..i'll get back to you on that.

                                      Other thing the core that I compiled through retropie is 1.9MB the on I compiled is only 810.3 kb.....huh?? lol

                                      People want things easy...but then complain that life is boring...

                                      1 Reply Last reply Reply Quote 0
                                      • akafoxA
                                        akafox
                                        last edited by akafox

                                        Ok so the chd info I used Exile II: Wicked Phenomenon in cue/bin form..together they run 535.2MB. The chd is 285.0MB. I kept getting an error on the starting the game though. "This software is super CD-ROM and requires either the turboduo or the super system card 3.0" Not sure there..get that on both cores...
                                        (Anyone have a solution?)

                                        So..I'll test another...
                                        Bishoujo Senshi Sailor Moon cue/iso format 548.2MB chdman reports a 48% crushd down to 237.8MB. Not too shabby. It loads just fine. No problems sound and all. Runs smooth.

                                        Note that I had to manually add the .chd extension to the es_systems.cfg by typing sudo nano /etc/emulationstation/es_systems.cfg Then I looked for pcengine (ctrl+w) and then between <extension> tags I inserted .chd and .CHD and saved the file. Finally restarted emulationstation. ES found it and loaded it just like any other game.

                                        The pce fast core will load cd-com only in cue the supergrafx will load cue or chd. Maybe they will add that to the fast core soon. Anyway those are my findings.

                                        People want things easy...but then complain that life is boring...

                                        DarksaviorD 1 Reply Last reply Reply Quote 0
                                        • DarksaviorD
                                          Darksavior @akafox
                                          last edited by Darksavior

                                          @akafox I tried Exile 2 chd on pce-fast. It works fine. Now to convert the rest of my library. I used QT Chdman gui with default compression. Can't troubleshoot the problem because it's my first time converting to chd and it worked on the first try.

                                          edmaul69E akafoxA 2 Replies Last reply Reply Quote 0
                                          • edmaul69E
                                            edmaul69 @Darksavior
                                            last edited by

                                            @darksavior what are you using to convert them?

                                            DarksaviorD 1 Reply Last reply Reply Quote 0
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