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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    lr-beetle-supergrafx is now very laggy.

    Scheduled Pinned Locked Moved Help and Support
    turbografx-16pcenginepc engine cdsupergrafx
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    • BuZzB
      BuZz administrators
      last edited by

      I have debugged and found the issue. When CHD support was added, a DEBUG flag was left switched on which affects performance. I have submitted a fix upstream here - https://github.com/libretro/beetle-supergrafx-libretro/pull/29

      (RetroArch really need to do more reviews of PRs)

      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

      RedBatmanR akafoxA 2 Replies Last reply Reply Quote 7
      • RedBatmanR
        RedBatman @BuZz
        last edited by

        @buzz Thanks

        1 Reply Last reply Reply Quote 0
        • RedBatmanR
          RedBatman
          last edited by RedBatman

          Uh do I have to update from source? Cause I did a binary update an no dice on fixing it.

          BuZzB 1 Reply Last reply Reply Quote 0
          • BuZzB
            BuZz administrators @RedBatman
            last edited by BuZz

            @redbatman the fix is not yet accepted. I opened a Pull Request. Upstream needs to merge it. When they do you can install from source (or wait for me to update binaries).

            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

            RedBatmanR 1 Reply Last reply Reply Quote 3
            • RedBatmanR
              RedBatman @BuZz
              last edited by

              @buzz Okay thanks again.

              1 Reply Last reply Reply Quote 0
              • akafoxA
                akafox @BuZz
                last edited by akafox

                @buzz said in lr-beetle-supergrafx is now very laggy.:

                ... When CHD support was added...

                Holy...really!!!!?? wags my tail excitedly can not wait to try this out! Finally I can fit some bin/cues on a sd card! :D

                Hey BuZz What version of CHDs is used?
                (I forget the numbers..but I'll get them posted if anybody cares.)

                People want things easy...but then complain that life is boring...

                BuZzB 1 Reply Last reply Reply Quote 0
                • BuZzB
                  BuZz administrators @akafox
                  last edited by

                  @akafox no idea. Not checked.

                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                  akafoxA 1 Reply Last reply Reply Quote 0
                  • akafoxA
                    akafox @BuZz
                    last edited by akafox

                    @buzz So I just compiled it. I used no flags and turned off the debug in the makefile. Compiled no errors. I don't know if I need enable some flags or not. Or at least tell it to compile for the rasp pi.

                    Seems to have worked though. The core loads and plays smooth. Have not tried the chd yet..i'll get back to you on that.

                    Other thing the core that I compiled through retropie is 1.9MB the on I compiled is only 810.3 kb.....huh?? lol

                    People want things easy...but then complain that life is boring...

                    1 Reply Last reply Reply Quote 0
                    • akafoxA
                      akafox
                      last edited by akafox

                      Ok so the chd info I used Exile II: Wicked Phenomenon in cue/bin form..together they run 535.2MB. The chd is 285.0MB. I kept getting an error on the starting the game though. "This software is super CD-ROM and requires either the turboduo or the super system card 3.0" Not sure there..get that on both cores...
                      (Anyone have a solution?)

                      So..I'll test another...
                      Bishoujo Senshi Sailor Moon cue/iso format 548.2MB chdman reports a 48% crushd down to 237.8MB. Not too shabby. It loads just fine. No problems sound and all. Runs smooth.

                      Note that I had to manually add the .chd extension to the es_systems.cfg by typing sudo nano /etc/emulationstation/es_systems.cfg Then I looked for pcengine (ctrl+w) and then between <extension> tags I inserted .chd and .CHD and saved the file. Finally restarted emulationstation. ES found it and loaded it just like any other game.

                      The pce fast core will load cd-com only in cue the supergrafx will load cue or chd. Maybe they will add that to the fast core soon. Anyway those are my findings.

                      People want things easy...but then complain that life is boring...

                      DarksaviorD 1 Reply Last reply Reply Quote 0
                      • DarksaviorD
                        Darksavior @akafox
                        last edited by Darksavior

                        @akafox I tried Exile 2 chd on pce-fast. It works fine. Now to convert the rest of my library. I used QT Chdman gui with default compression. Can't troubleshoot the problem because it's my first time converting to chd and it worked on the first try.

                        edmaul69E akafoxA 2 Replies Last reply Reply Quote 0
                        • edmaul69E
                          edmaul69 @Darksavior
                          last edited by

                          @darksavior what are you using to convert them?

                          DarksaviorD 1 Reply Last reply Reply Quote 0
                          • DarksaviorD
                            Darksavior @edmaul69
                            last edited by Darksavior

                            @edmaul69 QT Chdman gui which is a part of the qmc2 package http://qmc2.batcom-it.net/index.php/download

                            You still need to hunt down chdman.exe seperately. I could only find it in that killer instinct backup guide website. Unless anyone recommends a later version.
                            EDIT: Doh, latest is in the mame package. I'll restart my conversions..good thing I have a 6 core(12 thread) cpu:)
                            Re-tested Exile 2 with mame 0.188's chdman.exe..still works.

                            1 Reply Last reply Reply Quote 0
                            • darkniorD
                              darknior
                              last edited by

                              Just for information, yesterday i try the 5 games on SuperGrafx and all is working fine for me. I only use this emulator for SuperGrafx games :)

                              Life is game, just play it !

                              1 Reply Last reply Reply Quote 0
                              • akafoxA
                                akafox @Darksavior
                                last edited by

                                @darksavior So strange..I wonder what my problem is then..I know it worked at one point. It says something about the card 3.0 but..I have that..or I wouldn't be able to even start the game in retroarch...shrugs

                                Are you sure it was the pce fast core? my setup won't even see a chd with that core..even on a pc..but I could be wrong..

                                And yes i am using QT Chdman gui as well...

                                On a side note...Crash Team Racing (for the psx) is 605.7 MB cue/bin. pbp format is (and works perfectly..and supported in the psx core) is 372.9 MB. The chd from is 317.9MB (but of course I have no way of testing it..yet..) This is good news though for our PIs..that can only hold 512GB (once they are less than $125.00!) on an sd card. Yeah I know we can use a hard drive but that is just more wires and cords and stuff that can go wrong.. ;)

                                People want things easy...but then complain that life is boring...

                                DarksaviorD 1 Reply Last reply Reply Quote 0
                                • ShizzmoneyS
                                  Shizzmoney
                                  last edited by

                                  Updated from source, and all is swell. Thanks BuZz!

                                  1 Reply Last reply Reply Quote 0
                                  • DarksaviorD
                                    Darksavior @akafox
                                    last edited by

                                    @akafox I think I updated pce fast from source.

                                    1 Reply Last reply Reply Quote 0
                                    • akafoxA
                                      akafox
                                      last edited by

                                      updated and working great thank you (ooohh shiny!)

                                      We have nes and snes and megadrive and N64 controller clones...we need at least a six-button pcengine controller...I feel like the sega police are going to come get me for using the "wrong" controller ;)

                                      People want things easy...but then complain that life is boring...

                                      edmaul69E DarksaviorD 2 Replies Last reply Reply Quote 0
                                      • edmaul69E
                                        edmaul69 @akafox
                                        last edited by

                                        @akafox i modified all my pc engine controllers for my setup. I recommend the avenue pad 3 and the avenue pad 6. You could probably use an nec avenue pad 6 controller (or any other pc engine controller) with one of these:

                                        http://www.raphnet-tech.com/products/nes2usb/index.php

                                        1 Reply Last reply Reply Quote 0
                                        • DarksaviorD
                                          Darksavior @akafox
                                          last edited by Darksavior

                                          @akafox Why? No pc-engine game requires a 6 button pad. It's recommended for sf2, but at that point, why not play the arcade version instead? I modified a pce pad with some ps3 chip the size of a quarter that I was never going to use. Pad feels a bit too loose but I think it's more due to the wear and tear. I bought it used. I wouldn't mind buying a new pce/tg16 2button pad, but they're impossible to get. There's one ebay seller that sells "oem" new but they're too much $ .

                                          edmaul69E 1 Reply Last reply Reply Quote 0
                                          • edmaul69E
                                            edmaul69 @Darksavior
                                            last edited by edmaul69

                                            @darksavior that is not correct. All of the pc engine cd "arcade" games require a 6 button controller as they are all 4 button games. And saying "why not play the arcade version" if we all did that why play any games that arent on mame? I enjoy playing the same game on several consoles. I dont like confining myself to one version.

                                            DarksaviorD 1 Reply Last reply Reply Quote 0
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