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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

Pauses on disk based games.

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pausespcsx-rearmedturbo cdsega cd
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  • E
    edmaul69 @lostless
    last edited by 27 Aug 2017, 05:11

    @lostless also what all is hooked up to your pi?

    L 1 Reply Last reply 27 Aug 2017, 05:22 Reply Quote 0
    • L
      lostless @edmaul69
      last edited by lostless 27 Aug 2017, 05:22

      @edmaul69 oh all sort of formats. For ps1, Pbp ISO and bin/cue.
      Sega cd is in bin/cue and ISO/cue
      And pcecd is all bin/cue.
      It's happening on both my pis with different type of controllers and differ t brand memory stcicks and sd cards. Happens with Bluetooth controllers or just usb.
      The only thing the same between the 2 is mausebwrry switch . But that's been no issue up to a couple weeks ago

      1 Reply Last reply Reply Quote 0
      • L
        lostless
        last edited by 28 Aug 2017, 02:42

        Did an update to retropie today and it seems to have fixed the issue. Beats me

        D 1 Reply Last reply 1 Sept 2017, 11:23 Reply Quote 1
        • D
          DD-Indeed @lostless
          last edited by 1 Sept 2017, 11:23

          @lostless

          Been a long time since I visited here. So, retropie has been updated recently and that fixed this issue ?

          My soul rests, when I hear the PS1 boot music

          L 1 Reply Last reply 1 Sept 2017, 15:16 Reply Quote 0
          • L
            lostless @DD-Indeed
            last edited by 1 Sept 2017, 15:16

            @dd-indeed I'm assuming so. Haven't had an issue with the latest build.

            D 1 Reply Last reply 1 Sept 2017, 17:35 Reply Quote 0
            • D
              DD-Indeed @lostless
              last edited by 1 Sept 2017, 17:35

              @lostless

              Allright, gotta test it out today, just finished reformatting my USB stick. Decided to revert from NTSC back to the regular FAT32, because with NTSC, saving savestates on PS1 games took well over 30 seconds to save.

              My soul rests, when I hear the PS1 boot music

              1 Reply Last reply Reply Quote 0
              • D
                DD-Indeed
                last edited by 3 Sept 2017, 14:00

                Okay, after updating the Retropie and the assets, the pauses vanished and everything seems to work faster and more reliably. Also, when I changed back to the FAT32 format, custom spashscreens started to work again as intended. NTSC fileformat is not good for this system, as it seems to have a sort of slow request on certain actions, meaning that the Raspberry skips the custom splashscreen loading, if the filesystem on the memory device is too slow or not responding quickly enough.

                My soul rests, when I hear the PS1 boot music

                1 Reply Last reply Reply Quote 0
                • D
                  DD-Indeed
                  last edited by 4 Sept 2017, 12:27

                  Edit: Gotta correct that previous message. The issue is still there, but it's not as frequent as it used to be. Usually driving games are the ones that does it, as they require constant loading of the map as you progress. So maybe the issue lies within that aspect.

                  My soul rests, when I hear the PS1 boot music

                  E 1 Reply Last reply 4 Sept 2017, 19:07 Reply Quote 0
                  • E
                    edmaul69 @DD-Indeed
                    last edited by 4 Sept 2017, 19:07

                    @dd-indeed for psx in the retroarch core options, did you disable vibration? That might help the psx system.

                    D 1 Reply Last reply 4 Sept 2017, 19:11 Reply Quote 0
                    • D
                      DD-Indeed @edmaul69
                      last edited by 4 Sept 2017, 19:11

                      @edmaul69

                      Disabling Vibration helps with this kind of issue ?

                      My soul rests, when I hear the PS1 boot music

                      E 1 Reply Last reply 4 Sept 2017, 19:13 Reply Quote 0
                      • E
                        edmaul69 @DD-Indeed
                        last edited by edmaul69 9 Apr 2017, 20:14 4 Sept 2017, 19:13

                        @dd-indeed Lr-pcsx-rearmed has an issue that when the game is supposed to vibrate even if your controller doesnt have vibrate it causes the game to lag. So it is worth turning it off then test.

                        D 1 Reply Last reply 4 Sept 2017, 20:30 Reply Quote 0
                        • D
                          DD-Indeed @edmaul69
                          last edited by 4 Sept 2017, 20:30

                          @edmaul69

                          Is it enough, that it's disabled from the Retroarch menu and saved as global and game specific config config ? Because I've done that already ages ago, since I don't have rumble on these Dual Analog-controllers I have.

                          My soul rests, when I hear the PS1 boot music

                          E 1 Reply Last reply 4 Sept 2017, 21:12 Reply Quote 0
                          • E
                            edmaul69 @DD-Indeed
                            last edited by 4 Sept 2017, 21:12

                            @dd-indeed in the retroarch gui did you go into quick menu, options and turn it off there?

                            D 1 Reply Last reply 4 Sept 2017, 21:29 Reply Quote 0
                            • D
                              DD-Indeed @edmaul69
                              last edited by 4 Sept 2017, 21:29

                              @edmaul69

                              Yes I did, long time ago already.

                              My soul rests, when I hear the PS1 boot music

                              E 1 Reply Last reply 4 Sept 2017, 22:54 Reply Quote 0
                              • E
                                edmaul69 @DD-Indeed
                                last edited by 4 Sept 2017, 22:54

                                @dd-indeed ok.

                                1 Reply Last reply Reply Quote 0
                                • P
                                  Peridot
                                  last edited by 5 Sept 2017, 03:09

                                  I had this issue a few months ago and was able to fix it. You can clearly see the freeze in games like Silent Hill and Apocalypse where the levels are streamed in chuncks.

                                  In my case, I was using a 1TB USB HDD so the fix that I found may not work for USB sticks. By default, USB HDDs spin down after a certain amount of seconds, so when you are running in Silent Hill and reach the point where it needs to stream the next segment of the level, the game freezes for half a second waiting for the hdd to "wake up" again.

                                  The fix was to install a program called "hdparm". With this, I disabled the "sleep" function of the HDD completely, so it ran at 100% all the time. Never had an issue with any CD based game ever again. It was not a retroarch nor raspbian issue.

                                  I don't know if USB sticks have a "sleep" mode, yours is probably not fast enough.

                                  E 1 Reply Last reply 5 Sept 2017, 03:37 Reply Quote 0
                                  • E
                                    edmaul69 @Peridot
                                    last edited by 5 Sept 2017, 03:37

                                    @peridot not sure how i missed him saying it was a usb stick when i read the post. But yeah i think i would have to agree with you.

                                    1 Reply Last reply Reply Quote 0
                                    • L
                                      lostless
                                      last edited by 5 Sept 2017, 03:40

                                      FWI all, just installed retropie x86 and got the same pauses. So i think its a retroarch issue. I haven't seen it recently on the pi.

                                      1 Reply Last reply Reply Quote 0
                                      • D
                                        DD-Indeed
                                        last edited by DD-Indeed 9 May 2017, 14:12 5 Sept 2017, 06:22

                                        I think too, that the problem lies within the Retroarch system and I have a feeling, that it loads too much and too fast the data into RAM and when it needs to load again, the game freezes briefly, before it gets new data. This could be fixed with smoother constant data loading that prevents Retroarch from loading too much data into the RAM too fast, giving the way to HDD sleep. It can happen with all memory devices. Smaller older games don't have that issue, as they can be fully loaded into the RAM straight away.

                                        My soul rests, when I hear the PS1 boot music

                                        1 Reply Last reply Reply Quote 0
                                        • D
                                          DD-Indeed
                                          last edited by DD-Indeed 9 May 2017, 22:41 5 Sept 2017, 21:40

                                          Again I today withnessed it, I had my PiStation lid open, suddenly the game freezed for couple seconds and then the USB stick started to flash, indicating that it's transferring data and then the game continued. So either Retroarch puts the memory device to sleepmode too quickly or then it loads the data in too big chunks and when runs out of the data, the game freezes.

                                          My soul rests, when I hear the PS1 boot music

                                          M 1 Reply Last reply 6 Sept 2017, 04:43 Reply Quote 0
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