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Super Famicom / SNES build

Scheduled Pinned Locked Moved Projects and Themes
snessfcsuper nintendosuper famicom
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  • R
    ruckage @jdrassa
    last edited by 28 Jul 2017, 10:18

    @jdrassa said in Super Famicom / SNES build:

    @ruckage It is an idea I have been considering trying to tackle. I have a few things in progress that I need to finish, but I may give it a try afterwards.

    Fingers crossed then :) , I'm assuming if you attempt it it would be done as a separate view? I can see it being very popular if added.

    I'm thinking of faking it for my setup by giving each game it's own system, that's feasible for me as I don't intend to have every single game on it. Once you click on a game the gamelist view would contain that single game to launch and info/art about the game. This would be a bit time consuming but would look pretty good I think. The only thing that I'm not sure about is what impact that would have on the startup time as more systems seems to slow things down - or would that not be an issue with only 1 game in each system?

    SNES mini/Nes mini/Famicom mini theme developer.

    If you'd like to support my work you can donate here: Donate

    1 Reply Last reply Reply Quote 0
    • O
      obsidianspider @ruckage
      last edited by 28 Jul 2017, 11:10

      @ruckage I love those labels. What sort of cutting machine did you use? Much nicer corners than my hand cut label that I used on my build.

      📷 @obsidianspider

      R 1 Reply Last reply 28 Jul 2017, 11:17 Reply Quote 0
      • R
        ruckage @obsidianspider
        last edited by ruckage 28 Jul 2017, 11:17

        @obsidianspider said in Super Famicom / SNES build:

        @ruckage I love those labels. What sort of cutting machine did you use? Much nicer corners than my hand cut label that I used on my build.

        It's a silhouette cameo, really good machine (one of my favourite gadgets).

        SNES mini/Nes mini/Famicom mini theme developer.

        If you'd like to support my work you can donate here: Donate

        1 Reply Last reply Reply Quote 1
        • R
          ruckage
          last edited by 31 Jul 2017, 18:31

          I've decided on how everything is going to fit now. @AndersHP will be pleased to hear that I'm trying to be as non-destructive as possible and although some parts are being desoldered it would be relatively easy to turn this back into a functioning Super Famicom in the future.

          The rpi will be placed at the very rear of the console behind where the power/display port panel is. There is very little clearance there so I had to modify the rear panel slightly by cutting off part of the screw tabs using a rotary tool, this won't affect stability when screwed into place as the screws only prevent the panel being pushed inwards.

          Note: For others attempting this the only way to remove the rear panel is to de-solder the power connector.

          Rear Panel

          0_1501524119097_rear panel.jpg

          Rear Panel Modification

          0_1501524159082_rear panel modified.jpg

          Panel secured with screws

          0_1501524334293_rear panel installed.jpg

          When positioned correctly and raised using standoffs the rpi hdmi port will line up perfectly with the 'multi out' hole on the rear panel, unfortunately I found its bit too far inside the console to reach compfortably so I needed a way to extend it outside. I found these connectors which are basically an HDMI throughport, no idea what use they are to most people but they are perfect for this:

          HDMI Connector

          0_1501524947073_hdmi throughport.jpg

          It wouldn't quite fit though the 'multi out' hole so I had to trim the top and bottom - leaving a step in the bottom so it won't push all the way though. Admittedly it looks a bit of a mess after this but once installed you can't see my hack job.

          HDMI Connector Modified

          0_1501525089697_hdmi throughport modified.jpg

          It does stick out but it doesn't protrude past the main body of the console. This seems a good compromise to me as it allowed me to use the original rear panel with minimal modifications.

          HDMI Connector installed

          0_1501525213254_hdmi back.jpg

          Here is how the RPI will be placed, it's raised on stand-offs which will be screwed into place. There is enough room beside the USB ports to fit right angle USB cables. The only problem is there isn't enough room to connect a Micro USB for the power so instead I will be soldering power leads directly to the test points on the rear of the RPI.

          Placement

          0_1501525525754_rpi placement.jpg

          I've also begun work on the controller ports. These will basically be large SNES shaped USB ports. I won't need the PCB on the rear of the ports so I've de-soldered it so that I can solder directly to the pins. I've placed a new LED for the power and as there is no PCB to hold it in place now I've secured it with a cable tie.

          Controller ports de-soldered

          0_1501525746993_control ports desoldered.jpg

          SNES mini/Nes mini/Famicom mini theme developer.

          If you'd like to support my work you can donate here: Donate

          1 Reply Last reply Reply Quote 1
          • topic:timeago-later,14 days
          • M
            Martino_Heat @ruckage
            last edited by 14 Aug 2017, 21:44

            I have 5 labels spare, I'm happy to give these away if anyone else would like one for a similar project - you'd just need to cover the postage costs.

            0_1500651040097_spare labels.jpg
            @ruckage I would really like to use this label for my upcoming SNES project. Is there still one available?

            R 1 Reply Last reply 15 Aug 2017, 11:34 Reply Quote 1
            • R
              ruckage @Martino_Heat
              last edited by 15 Aug 2017, 11:34

              @martino_heat
              Hi. Yes, they're still available so you're welcome to have one. What country do you live in so I can find out the postage cost for you?

              SNES mini/Nes mini/Famicom mini theme developer.

              If you'd like to support my work you can donate here: Donate

              M 1 Reply Last reply 16 Aug 2017, 12:04 Reply Quote 0
              • P
                paffley @ruckage
                last edited by paffley 15 Aug 2017, 14:00

                @ruckage said in Super Famicom / SNES build:

                I've been working on a concept for a SNES theme for this, I know I will probably end up trying to mimic the snes mini when its released but wanted to see what idea I could come up with myself. This is a very early wip, the background is a placeholder at the momentl. I'm quite pleased with how the SNES itself looks (just needs a few tweaks).

                This would obviously be the system view but wouldn't it be cool if we could use the carousel in the gamelist (hint, hint @jdrassa ;) ) , it would be awesome to scroll through game cartridges like this.

                I agree @ruckage @jdrassa .....A horizontal/vertical gamelist view that adopts the marquee tag maybe? making way for wheel art or cartart.

                1 Reply Last reply Reply Quote 1
                • M
                  Martino_Heat @ruckage
                  last edited by 16 Aug 2017, 12:04

                  @ruckage Great! I live in Germany. Can you please contact me via Email -> MartinoHeat@gmx.com?

                  R 1 Reply Last reply 16 Aug 2017, 12:32 Reply Quote 0
                  • R
                    ruckage @Martino_Heat
                    last edited by 16 Aug 2017, 12:32

                    @martino_heat
                    I've sent you an email.

                    SNES mini/Nes mini/Famicom mini theme developer.

                    If you'd like to support my work you can donate here: Donate

                    1 Reply Last reply Reply Quote 0
                    • topic:timeago-later,21 days
                    • R
                      ruckage
                      last edited by ruckage 9 Jun 2017, 23:43 6 Sept 2017, 22:40

                      I've finished the controller extension leads and soldered usb leads to the control ports.

                      Here is the snes extension lead plug dismantled and the wires cut.

                      0_1504737119109_extension1.jpg

                      I removed the pins and soldered them to the end of a usb extension cable.

                      0_1504737195381_extension2.jpg

                      The pins were re-inserted back into the plug and a cable tie was used to prevent the wires from being yanked out.

                      0_1504737315217_extension3.jpg

                      This is the finished USB to SNES extension cable.(I made 2 of them).

                      0_1504737370662_extension4.jpg

                      Next USB leads needed to be soldered to the control ports so that they can be connected to the pi.

                      0_1504737458857_controller ports.jpg

                      Now I can plug any usb controller into my extension leads and connect them to the super famicom. Not as authentic as using real controllers but it gives me more flexibility and I still get to use the control ports on the console. I've given them a test with my pokken controllers and they work perfectly.

                      SNES mini/Nes mini/Famicom mini theme developer.

                      If you'd like to support my work you can donate here: Donate

                      1 Reply Last reply Reply Quote 5
                      • R
                        ruckage
                        last edited by 7 Sept 2017, 18:27

                        I think I'm almost finished. Just the theme/software side of things to do now.

                        The pie is connected to the original power input via the power switch - it's actually soldered directly to the underside of the rpi using the test points (I think it was ppt1 and ppt6) as there wasn't room to power it via the microusb.

                        The switch on the proto board is the original Super Famicom reset switch and is positioned in the correct place so that it is activated by the reset button - this will be used as a shutdown button (the brown wires connect to it).

                        Finally I added a small fan (but no heatsink), this seems to be enough to keep it cool.

                        0_1504807911026_snes wiring.jpg

                        SNES mini/Nes mini/Famicom mini theme developer.

                        If you'd like to support my work you can donate here: Donate

                        S 1 Reply Last reply 13 Sept 2017, 19:23 Reply Quote 2
                        • S
                          Snakerake @ruckage
                          last edited by 13 Sept 2017, 19:23

                          @ruckage

                          Very cool! I've been wanting to do something similar in the NES build I'm doing. I hadn't seen anyone adapt the ports like that yet. I'm Glad it can be done!

                          RetroPie v4.2 • ES V2.4.1PR • RPi3 • 32 GB SanDisk microSD • 128GB SanDisk External USB Thumb Drive

                          1 Reply Last reply Reply Quote 0
                          • R
                            ruckage
                            last edited by 13 Sept 2017, 20:00

                            @snakerake

                            Thanks. The ports work perfectly and it gives me more flexibility regarding what I can connect to it. And if I want real snes controllers I can either convert them to USB using the circuits provided at raphnet or buy a SNES to usb converter.

                            SNES mini/Nes mini/Famicom mini theme developer.

                            If you'd like to support my work you can donate here: Donate

                            1 Reply Last reply Reply Quote 1
                            • topic:timeago-later,12 days
                            • J
                              jackal123uk @ruckage
                              last edited by 25 Sept 2017, 21:00

                              @ruckage said in Super Famicom / SNES build:

                              Wow, this is awesome - any progress on this? I'd love something like this for my build.

                              I've been working on a concept for a SNES theme for this, I know I will probably end up trying to mimic the snes mini when its released but wanted to see what idea I could come up with myself. This is a very early wip, the background is a placeholder at the momentl. I'm quite pleased with how the SNES itself looks (just needs a few tweaks).

                              This would obviously be the system view but wouldn't it be cool if we could use the carousel in the gamelist (hint, hint @jdrassa ;) ) , it would be awesome to scroll through game cartridges like this.

                              My SNES Build
                              My GameCube Build

                              R 1 Reply Last reply 30 Sept 2017, 11:49 Reply Quote 0
                              • R
                                ruckage @jackal123uk
                                last edited by 30 Sept 2017, 11:49

                                @jackal123uk

                                Sorry for the late reply. Sadly it's not really feasible yet, I could do the system select like this but I'd really want the carousel available in the gamelist as well so that the cartridges would represent actual games. Hopefully in the future though as it's been mentioned as a possibility a few times.

                                I have released a SNES mini theme though that is based on the SNES classic which might interest you.
                                https://retropie.org.uk/forum/topic/12583/snes-mini-theme

                                Here's is a video of my pretty much finished build using the Snes-mini theme (already posted in my snes mini theme topic but I figure it belongs here too.).

                                SNES mini/Nes mini/Famicom mini theme developer.

                                If you'd like to support my work you can donate here: Donate

                                1 Reply Last reply Reply Quote 0
                                • R
                                  ruckage
                                  last edited by 4 Oct 2017, 13:42

                                  I made a small addition inspired by @jackal123uk build and added an SD extension cable that is accessible from the port on the back, that way I won't need to dismantle the whole case just to get to the sd card.

                                  This is the one I bought: https://shop.pimoroni.com/products/microsd-extension-cable
                                  It seems to be the same as the one @jackal123uk used but is much shorter.

                                  I made a bracket from thick greyboard (just very thick card) which I glued to the SD extension cable and drilled mounting holes into the Super Famicom case so that it could be secured in place.

                                  0_1507124466457_sd extension 1.jpg

                                  0_1507124475150_sd extension 2.jpg

                                  0_1507124484005_sd extension 3.jpg

                                  0_1507124492493_sd extension 4.jpg

                                  0_1507124500533_sd extension 5.jpg

                                  SNES mini/Nes mini/Famicom mini theme developer.

                                  If you'd like to support my work you can donate here: Donate

                                  J 1 Reply Last reply 6 Oct 2017, 20:43 Reply Quote 3
                                  • J
                                    jackal123uk @ruckage
                                    last edited by 6 Oct 2017, 20:43

                                    @ruckage nicely done and good find with the shorter cable - I'm gonna pick one of those up for myself.

                                    My SNES Build
                                    My GameCube Build

                                    1 Reply Last reply Reply Quote 0
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