Asus Tinker Board
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Usually on Debian based distributions the dev packages are named libXYZ-dev, as opposed to RPM (Centos, SuSE) distros, where usually the name is XYZ-devel.
The RP script works on Ubuntu and installs the appropriate packages before compiling the modules it includes, but I think the script does not detect you're on an Ubuntu distro and doesn't know how/what to get.
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@mitu Yeah, its missing a lot of stuff.
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In the process of compiling retropie on lubuntu.. (there's a tinkerboard version of it that seems to have full Mali GPU support. Cross your fingers and hope this works!
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No luck with TinkerOS or lUbuntu. EmulationStation segfaults.
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Ok good news. Retroarch works with TinkerOS Android, and it DEFINITELY has the BEEF to play N64 games at 60fps. (Super Smash Bros, which had known audio issues and lag especially againts yoshi team runs 100%)
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@phoenixjedi How does Goldeneye look on it?
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@hurricanefan said in Asus Tinker Board:
@phoenixjedi How does Goldeneye look on it?
Looks the same as it does on the Rpi3. Just not laggy. However, Android is NOT the answer. It doesn't recognize a large number of the controllers out there. A full port for the Tinkerboard is the only way we're gonna get full support.
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Just wanted to thank everyone for their time and hard work in trying to port retropie over to tinkerboard. you guys are the best.
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Are the tinker boards any good?
For my retro/gaming needs??? -
I am just curious but could i use the same heat sinks as used for the Pi because when i bought my case it came with heat sinks which i already had on my board and i am thinking of getting the tinker board when there is support for RetroPie on it because for certain games i am hoping it has better support.
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@ecks The tinker board's chip is much bigger than the PI's. Also, it's not ported yet... I think Buzz is the only one who can do this. I hope he's close.
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@ecks hey bro no need to buy different heatsinks.... they come with the board... or at least mine did.
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@hannibal I am not aware what it comes with because i have not bought it yet.
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Hey @phoenixjedi did you document your progress on this? I would be interested to also try it out. A guide for this would be much appreciated
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@secret_tango said in Asus Tinker Board:
Hey @phoenixjedi did you document your progress on this? I would be interested to also try it out. A guide for this would be much appreciated
I've gotten nowhere with tinkeros or lubuntu... It's not gonna work unless we have a copy of the graphics driver.
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Looks like the other similar OS - Lakke, supports Tinker Board, but can't find related image to download.
Can anyone create a beta-build and have a try?
https://github.com/libretro/Lakka-LibreELEC/blob/Lakka-V2.1-dev/build_all.sh#L71 -
Greetings retropie community.
I have now released a fully working Lakka image for you to test.
https://forums.libretro.com/t/asus-tinker-board-support/9116
Enjoy and feedback is greatly appreciated ;) -
That's very exciting! Thanks for all the hard work.
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Any update on the tinkerboard build? Thank you for your great work.
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Basic tinker board support has been merged in now. I do not have time to write a tutorial on how to use it, but would appreciate any testing from people with Linux knowledge.
It's a manual install on top of the Debian image provided on the Asus website for the Tinker Board. Uses kms/drm backend for retroarch and sdl2. Some modules are excluded.
More work will be done on it when I have more time. Pull Requests welcome.
Since the kms/drm backend seems to work from both console and X, it's possible to get some of the sdl1 modules working (but would only work from X or if setting DISPLAY env and switching to X).
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