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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    SNES Multitap Issue

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    snes emulatorsnes controllsmultitapmultiplayersuper bomberman
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    • HyruleslinkH
      Hyruleslink
      last edited by Hyruleslink

      Pi Model or other hardware: Pi 3
      Power Supply used: 2.5 amp
      RetroPie Version Used: 4.2.20
      Built From: Pre made SD Image on RetroPie website
      USB Devices connected: Keyboard
      Controller used: iBuffalo SNES pad, logitech F310 pad, Street Fighter IV X-Box Pad (all USB)
      Error messages received: NA
      Log found in /dev/shm/runcommand.log (if relevant): NA
      Guide used: Retropie website
      File: 3-5 player SNES roms
      Emulator: lr-snes9x2010
      Attachment of config files: NA
      How to replicate the problem:

      I am experiencing an issue with setting up multitap for 3-5 player games on SNES. I put in the code listed on the Retropie website in the config file: input_libretro_device_p2 = "257" and also as I saw on another post on here: went into RetroArch during gameplay, quick menu, controls, set player two to Multitap, and Save Game Remap File. I did this for several games. My main test however has been Super Bomberman. When I enable Multitap on User 2 Device Type in RetroArch, the game does recognize there is now 4 controllers. However it isn't quite right. I have 3 controllers setup and a keyboard (all USB). The User 1 controller works fine. User 2 controller now controls players 2-4. User 3 controller does nothing. I am at a loss here on what to do to correct this. Any help would be greatly appreciated, also thank you for taking the time in reading all this and any solutions you may have to remedy this.

      akafoxA 1 Reply Last reply Reply Quote 0
      • meleuM
        meleu
        last edited by

        My suggestion is to use my RetroPie-joystick-selection tool. Instructions on how to install it: https://github.com/meleu/RetroPie-joystick-selection/#installation

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        • HyruleslinkH
          Hyruleslink @meleu
          last edited by

          @meleu I should have mentioned that I don't have a problem with other 4 player systems like N64 or Arcade. Just the systems like SNES that use a multitap device.

          meleuM 1 Reply Last reply Reply Quote 0
          • meleuM
            meleu @Hyruleslink
            last edited by

            @hyruleslink You should post your config files, notably these ones:

            • /opt/retropie/configs/all/retroarch.cfg (be sure to mask your cheevos account info if you use it)
            • /opt/retropie/configs/snes/retroarch.cfg

            Post it on ghostbin.com or something similar.

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            • HyruleslinkH
              Hyruleslink @meleu
              last edited by Hyruleslink

              @meleu
              SNES:
              https://ghostbin.com/paste/62buw

              All:
              https://ghostbin.com/paste/qpgkn

              Note: in the SNES file, I removed the line input_libretro_device_p2 = "257" as all that did was activate multitap for all SNES games on the player 2 device.

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              • akafoxA
                akafox @Hyruleslink
                last edited by

                @hyruleslink you should not have to do any of that at all. All I do is:

                1. Drop to retroarch after loading the game. (start+x).
                2. Make you are in the "quick menu"
                3. then down to controller options
                4. down to user device 2 press right until it says multi-tap
                5. go to save game overrides
                6. up to restart game select it
                7. then resume
                8. test

                you should have four player blast'em em in bomberman sweetness! :D

                Note that because you saved the override config once you quit..and then you start the same game it thinks the multi-tap is plugged in when you start it.

                People want things easy...but then complain that life is boring...

                HyruleslinkH S 2 Replies Last reply Reply Quote 0
                • HyruleslinkH
                  Hyruleslink @akafox
                  last edited by

                  @akafox Yup did that. That's what is causing the player 2 controller to act like player 2, 3, & 4 simultaneously. So for example, once I do that in Super Bomberman, player one controls the white bomberman but player 2 controls all three other bombermen at the same time. It's so bizarre. Especially because I have 4 player working fine on NES, arcade, TG16, and N64.

                  meleuM 1 Reply Last reply Reply Quote 0
                  • meleuM
                    meleu @Hyruleslink
                    last edited by

                    @hyruleslink what happens if you change the joystick index on-the-fly?

                    How to do this:

                    Main Menu -> Settings -> Input -> Input User N Binds -> User N Device Index

                    Try changing it for players 2-5.

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                    • akafoxA
                      akafox
                      last edited by

                      I am using the same core I can not reproduce that problem at all. That is strange.

                      meleu is correct though make sure you have all your controllers set up and then start it. Then drop to the retroarch interface (gui..showing my age there!) and check your bindings.

                      People want things easy...but then complain that life is boring...

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                      • HyruleslinkH
                        Hyruleslink @meleu
                        last edited by Hyruleslink

                        @meleu I went into settings, input and the max users was set to 5 and each of the binds had the controllers listed according to what port they were in. I tried disabling user 2 and to see if p3 or p4 would work and nothing. Now I did notice something odd under User N Device Type... P1 and p2 both have input options for SNES Joypad and p3-5 only have the option of RetroPad. Could that be the issue?

                        meleuM akafoxA 2 Replies Last reply Reply Quote 0
                        • meleuM
                          meleu @Hyruleslink
                          last edited by

                          @hyruleslink said in SNES Multitap Issue:

                          Could that be the issue?

                          No. I've just confirmed it here right now and it is exactly as you described ("P1 and p2 both have input options for SNES Joypad and p3-5 only have the option of RetroPad").

                          Please, launch the game you want to use 4-5 players (Super Bomberman?) with verbose logging and post the log in ghostbin.

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                          • HyruleslinkH
                            Hyruleslink @meleu
                            last edited by

                            @meleu I'm not sure how to do that. Do you think it may be helpful to uninstall the emulator and reinstall from Source?

                            meleuM 1 Reply Last reply Reply Quote 0
                            • meleuM
                              meleu @Hyruleslink
                              last edited by

                              @hyruleslink said in SNES Multitap Issue:

                              @meleu I'm not sure how to do that.

                              1. Launch the game and press the A button several times until you see the runcommand menu.
                              2. Choose "Launch with verbose logging".
                              3. Exit the game.
                              4. Open the file /dev/shm/runcommand.log.
                              5. Copy its content and paste at ghostbin.
                              6. Post the ghostbin link here.

                              Do you think it may be helpful to uninstall the emulator and reinstall from Source?

                              Not before checking the logs.

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                              • HyruleslinkH
                                Hyruleslink @meleu
                                last edited by

                                @meleu

                                https://ghostbin.com/paste/nc2xa

                                meleuM 1 Reply Last reply Reply Quote 0
                                • meleuM
                                  meleu @Hyruleslink
                                  last edited by

                                  @hyruleslink said in SNES Multitap Issue:

                                  @meleu

                                  https://ghostbin.com/paste/nc2xa

                                  [INFO] Remaps: game-specific remap found at /opt/retropie/configs/snes/Snes9x 2010/Super Bomber Man 1.rmp
                                  

                                  Can you paste the content of of /opt/retropie/configs/snes/Snes9x 2010/Super Bomber Man 1.rmp.

                                  Also, did you test the Multitap config with other 4player game? Such as Super Bomberman 2, 3, 4 or 5...

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                                  • HyruleslinkH
                                    Hyruleslink @meleu
                                    last edited by

                                    @meleu The .rmp file is just the saved remap file setting where I swapped the player 2 input to multitap. I can't open that file. I also tried this with Super Bomber Man 2, Peace Keepers, Saturday Night Slam Masters, and Super Off Road. One thing I noticed on the last ghostbin file I posted was that on lines 23-35, it only lists controller port 1 and controller port 2. Should it be listing controller port 3 & 4 as well?

                                    meleuM 1 Reply Last reply Reply Quote 0
                                    • meleuM
                                      meleu @Hyruleslink
                                      last edited by

                                      @hyruleslink I think not. In my logs (where Multitap works fine) it's the same.

                                      Maybe now it can be a good idea to update your RetroArch and lr-snes9x2010. Not sure if it will solve, but surely won't hurt 😅.

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                                      • akafoxA
                                        akafox @Hyruleslink
                                        last edited by akafox

                                        @hyruleslink you need to leave it set for 5 players max. Yes that is one too many for the NES or N64 but it's fine. Most systems are max at five. (I have mine set to 8 and it hasn't complained yet.) Disabling player 2 will "break" everything.

                                        You have to think of this as if you have the hardware itself. To use a snes multitap it is normally plugged into the second controller port. Thus allowing you to play 3, 4, or 5 player games.

                                        The p1 in retroarch will not have anything other than SNES pad or SNES mouse for options. Why? Because with the actually hardware that is the port you used for those devices.

                                        On p2 you have a SNES pad, SNES mouse, multitap, SuperScope, Justifier, and Justifiers as options. Because on the actual hardware that is where you plugged them in at.

                                        P1 and P2 are suppose to have options for other things..players 3, 4 and 5 "do not exist" because the system only has two ports. There would be no reason to hook anything into the extra ports. You also have to remember that the multi-tap was not made by Nintendo themselves but a 3rd party (Hudson Soft).

                                        Also according to your op you state "When I enable Multitap on User 2 Device Type in RetroArch, the game does recognize there is now 4 controllers. However it isn't quite right. I have 3 controllers setup and a keyboard (all USB)." This is normal behavior there is nothing wrong with that. That is just how it is coded and easier to do so. I do not think this is a problem for most games.

                                        As for controlling all of them with p1 again check your controller bindings in the main menu .settings > input > Input user binds. Make sure that each pad is bound to a single controller [user 1 device index] ONLY! Basically as if we had actual hardware.. bind p1 to one pad...then p2 to the next pad..ect. Make sure you have all your controllers plugged in configured BEFORE starting retroarch. (THIS I think is your problem here..)

                                        People want things easy...but then complain that life is boring...

                                        HyruleslinkH 1 Reply Last reply Reply Quote 0
                                        • HyruleslinkH
                                          Hyruleslink @akafox
                                          last edited by Hyruleslink

                                          @akafox the max was set to 5 and multitap was set on player 2. The bindings all show the different controllers hooked up in Retroarch. However during gameplay, player 2 controls players 2-4. This happened on the default RetroArch setttings before I touched anything, with the exception of changing player 2 to multitap. That was the only thing I changed initially. I'm convinced at this point something got corrupted between the emulator and RetroArch and as a result 4 player SNES just isn't an option because it works fine on all the other systems.

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                                          • akafoxA
                                            akafox
                                            last edited by

                                            I'll update my core and see if i have the same issue...

                                            People want things easy...but then complain that life is boring...

                                            1 Reply Last reply Reply Quote 0
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