Mini Snes: first impressions
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@UDb23
Thanks for posting those pics, nice to see them all. Seems a bit of a lost opportunity that they didn't do game specific borders though like they did on the supergameboy (they only had 21 games to make borders for after all).@lilbud
I'm willing to bet that the borders will be dumped pretty soon. -
@ruckage said in Mini Snes: first impressions:
Seems a bit of a lost opportunity that they didn't do game specific borders though like they did on the supergameboy (they only had 21 games to make borders for after all).
Fully agree! Maybe it's part of keeping the cost low.
If/when the mini snes will become moddable, I'll create my own overlays for it (ops: "frames")
;-)Mini snes runs at 720p, so I suppose internal Frames are at this resolution too.
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@lilbud said in Mini Snes: first impressions:
maybe one day we will have the raw images.)
One has already been dumped !
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@ruckage said in Mini Snes: first impressions:
Emulation doesn't work like that, going by that assumption since the SNES processor only runs at 3.8mhz you could easily emulate it on Amiga 1200 for example as that runs at 14mhz which is over 3 times faster than a SNES (you can't).
As emulators progress and become more accurate you need more speed, that's why devices like raspberry pi use older versions of the emulators - they're less accurate but have lower spec requirements.
This is a good article on the subject: why-perfect-hardware-snes-emulation-requires-a-3ghz-cpu
In fact it does, there is in fact a SNES emulator for the AMIGA 1200: Amiga SNES9X :P (lol there is an emulator for anything on anything)
All my SNES games ran perfectly fine without any problem. They even ran fine on my modded Wii. It's about code optimization.
I never knew about the SFX2 but I'll guess the developers of those emu's we're using will work it out as they always did. I don't know if the specs of the emulators change, I don't think so because the original specs never change as the original hardware of the console doesn't change.
I believe the reason why they use older emulators on the Pi is because they get ported, that has nothing to do with spec requirements.
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@petrorie
You're blatantly wrong, but think what you like.It's not about code optimisation (well it is to an extent but that will only get you so far) it's a case of accuracy vs speed - the more accurate the emulator the more processor intensive it becomes (read the article I linked to). Emulators become more accurate as they improve at the cost of requiring higher specs to run them.
And does that 1200 emulator run at fullspeed which was what I implied - (I looked it up and even on a Amiga 1200 power pc - which is faster than a standard 1200 - its slooooow). And I can guarantee it won't be very accurate. edit: 1200 PPC could be upto 240MHz which is 63x faster than a snes and still can't run full speed
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@ruckage said in Mini Snes: first impressions:
@petrorie
You're blatantly wrong, but think what you like.It's not about code optimisation (well it is to an extent but that will only get you so far) it's a case of accuracy vs speed - the more accurate the emulator the more processor intensive it becomes (read the article I linked to). Emulators become more accurate as they improve at the cost of requiring higher specs to run them.
And does that 1200 emulator run at fullspeed which was what I implied - (I looked it up and even on a Amiga 1200 power pc - which is faster than a standard 1200 - its slooooow). And I can guarantee it won't be very accurate. edit: 1200 PPC could be upto 240MHz which is 63x faster than a snes and still can't run full speed
Read what he said:
"going by that assumption since the SNES processor only runs at 3.8mhz you could easily emulate it on Amiga 1200 for example as that runs at 14mhz which is over 3 times faster than a SNES (you can't)."
It does run, you claim it doesn't.
I ran Project 64 on a AMD Athlon XP 3200 2.2Ghz, 256MB RAM, GeForce2 GFX card and the games ran fine on 60FPS. Not to mention this was all the way back in 2002. The version of the emulator was v1.2, now they're on v2.3.2 and even that version runs fine on that old machine of mine without any problems.
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@petrorie said in Mini Snes: first impressions:
Read what he said:
"going by that assumption since the SNES processor only runs at 3.8mhz you could easily emulate it on Amiga 1200 for example as that runs at 14mhz which is over 3 times faster than a SNES (you can't)."
It does run, you claim it doesn't.
And you can't easily emulate it on an Amiga 1200 so what exactly was wrong with that statement? (unless you count a slideshow as easily emulating the snes - if in fact it ran at all - I certainly found no evidence of it running on a normal Amiga 1200) As I said even on an 'Amiga 1200 power PC' which is considerably faster than a stock 1200 it's not even close to full speed.
I'm ending this discussion with you now as this is completely off topic, is derailing the thread and is going nowhere. I've given you facts and links to an article on the subject I don't know how else I can explain it to you. Believe what you want to believe.
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@ruckage said in Mini Snes: first impressions:
@petrorie said in Mini Snes: first impressions:
Read what he said:
"going by that assumption since the SNES processor only runs at 3.8mhz you could easily emulate it on Amiga 1200 for example as that runs at 14mhz which is over 3 times faster than a SNES (you can't)."
It does run, you claim it doesn't.
And you can't easily emulate it on an Amiga 1200 so what exactly was wrong with that statement? (unless you count a slideshow as easily emulating the snes - if in fact it ran at all - I certainly found no evidence of it running on a normal Amiga 1200) As I said even on an 'Amiga 1200 power PC' which is considerably faster than a stock 1200 it's not even close to full speed.
I'm ending this discussion with you now as this is completely off topic, is derailing the thread and is going nowhere. I've given you facts and links to an article on the subject I don't know how else I can explain it to you. Believe what you want to believe.
Thats not what you said bro. You said you can't run it. lol it's not a slide show, I've seen it on YouTube and the quality of the videos is extremely poor.
I've read that article, and it's BS. lol Running a SNES emu which eats nearly 80% of his workload? I didn't even get that with the PS2 emulator. He has a bottle neck. Look at the second last comment, and that's what I mean.
If thats true what you've said we would need a monster PC for N64 emulation. Look at the max specs for Project 64, they've never changed. Indeed, this discussion is pretty pointless lol.
Getting back on topic: It would be cool if someone created the SNES Mini theme for RetroPie.
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@petrorie @ruckage already created one - https://retropie.org.uk/forum/topic/12583/snes-mini-theme
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@udb23 All of the borders have been extracted: https://imgur.com/a/YgT24
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@udb23 I probably will set it up for his script. But I have something bigger in mind
https://retropie.org.uk/forum/topic/11900/shell-scripting-topic/75
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@lilbud said in Mini Snes: first impressions:
All of the borders have been extracted:
BTW: as far as I could see the second one (red) is not available from the mini SNES GUI (!)
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@udb23 I have 2 theories:
- The one on the SNES mini is a different color
- That border is only on the SNES mini and not the super famicom mini
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@lilbud Concerning dumped artwork: do you know the specs (pixel size, color depth and file format) for the game selection icons used in the GUI ?
As it seems soon there will be to possibility to add more games I'd like to create the icons ("box art") to be used for some specific games I'd like to have on my mini SNES. -
@udb23 Here is all of the art: https://github.com/ClusterM/hakchi2/files/1347209/Snes.palette.zip
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@lilbud Thanks. Unfortunately it seems, apart Starfox2, there is no box art in that file.
Wondering if the box art icons are separate files or even included in the ROM files (ClusterM mentioned ROMs are in WiiU format.) -
@udb23 I know the uncompressed (for lack of a better word) box art is on Nintendo's offical SNES Mini site.
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@lilbud OK, just checked how it works on the mini NES as I believe mini SNES will act the same.
With mini NES it is hackchi2 that currently resizes all images to 204x140 or 140x204 pixels and uploads them to the mini NES in the proper format.
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