RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    How to map keys 0-9 for SPACE WARS (0.78)

    Scheduled Pinned Locked Moved Help and Support
    space warsnumeric keypadcontrolsmappingstart
    56 Posts 6 Posters 7.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • caver01C
      caver01 @jonnykesh
      last edited by caver01

      @jonnykesh In that case, delete the spacewar.cfg or whatever the rom is called. I am thinking maybe the keyboard config file for just that title is messed up to prevent you from getting into the menu.

      My 4-player cocktail style cabinet built as a custom "roadcase"

      1 Reply Last reply Reply Quote 0
      • jonnykeshJ
        jonnykesh @mikemolang
        last edited by

        @mikemolang You might be interested in this:

        0_1508442896952_spwroff.png

        caver01C M 2 Replies Last reply Reply Quote 0
        • caver01C
          caver01 @jonnykesh
          last edited by

          @jonnykesh Yes, that panel picture will definitely help when messing with this one!

          My 4-player cocktail style cabinet built as a custom "roadcase"

          1 Reply Last reply Reply Quote 0
          • M
            mikemolang @jonnykesh
            last edited by

            @jonnykesh

            Thanks! I had downloaded a couple of photos, but this is nice and clean!

            1 Reply Last reply Reply Quote 0
            • M
              mikemolang @jonnykesh
              last edited by

              @jonnykesh

              GUYS! IT WORKED!!! (Well, basically...)

              THE GOOD:

              • I DL'ed 1.06 ROMs
              • I installed AdvancedMAME
              • I hooked up a wired USB keyboard with a number pad (game was preconfigured to use the number pad)
              • I PLAYED A GAME!!!

              TO DO:

              • No sound. The sound worked for less than a second.
              • When I tried to copy the two ROM zip files that looked to be most promising, one kept hitting an error and asking for disk 60 to be reinserted. Maybe I got a bad torrent DL? Maybe that is the sound problem.

              So, while I still have work to do, you got me there! Thank you so very much!!!

              MML

              jonnykeshJ 1 Reply Last reply Reply Quote 0
              • jonnykeshJ
                jonnykesh @mikemolang
                last edited by

                @mikemolang You need to put the samples into /home/pi/RetroPie/roms/mame-advmame/samplesWith older games the sounds cannot be emulated so samples are used. If you downloaded a full rom set there will be sample files included. The sample file will be named the same as the game rom and will contain multiple.wav files. For example:

                0_1508458575545_bswr.png

                M 1 Reply Last reply Reply Quote 0
                • M
                  mikemolang @jonnykesh
                  last edited by

                  @jonnykesh

                  YASSSSS!!! Thanks!

                  Since I am using ARCADE mode, I followed that path and it led me to the AdvancedMAME SAMPLE folder. But when I put the samples there it did not work and it added a "game" called "Sample".

                  Then I loaded them into the sampleS folder in AdvancedMAME, and viola!!! SOUND!!!!

                  One problem left (that I know of). A key feature of the game is the ability to press the reset button when both player are out of bullets, or damaged, or frustrated for any other reason. I tried all 10 of the numeric keypad keys, and as of yet, nothing works to reset.

                  Ideas?

                  Also, regarding samples, I am going to guess that regardless of which emulator I use, if I don't get sound I should look for samples. Is that correct, or is that a function of AdvancedMAME, or something else?

                  Thanks again. Very helpful!!

                  MML

                  jonnykeshJ 2 Replies Last reply Reply Quote 0
                  • jonnykeshJ
                    jonnykesh @mikemolang
                    last edited by jonnykesh

                    @mikemolang The sample file is a red herring! Hahahaha, Within RetroPie it's samples you need to use. This is the file path pointed to in the .rc files. It confused me at first too.
                    Samples tend to only be for quite old games with very few sound effects. The actual sounds from the PCBs couldn't be emulated for whatever reason, maybe it had very specific, custom sound hardware so the samples option is a work-around.
                    The only way I can think of to do a soft reset is to hit TAB then scroll down to reset game You could go into Input (general) > User Interface and map Reset Game to a specific key or controller button. However I think this will apply across all games you use that version of AdvMame for. If that isn't a problem then do that.
                    EDIT: Just checked, reset is mapped to F3 by default

                    And here's this:

                    0_1508466195610_newss.png

                    M 1 Reply Last reply Reply Quote 0
                    • jonnykeshJ
                      jonnykesh @mikemolang
                      last edited by

                      @mikemolang Also if you go into the Dip Switches setting you can change the length of the game from 0:45 up to 2:00 mins.

                      1 Reply Last reply Reply Quote 0
                      • M
                        mikemolang @jonnykesh
                        last edited by

                        @jonnykesh

                        I am away from the machine right now, but when I refer to reset, there is a button on the actual game cabinet, and referred to in the instructions on the cabinet that performs this “reset”. It keeps you in the same game, same scores. It just kills both ships so they can start fighting again.

                        Pressing TAB to access the quick menu shows numeric keypad buttons 1 thru 0 (10 keys) which correspond to the game modes, but I did not see the button to map for “reset”. Any chance you see it, and I missed it?

                        That seems to be the final piece.

                        THANKS!
                        MML

                        jonnykeshJ 1 Reply Last reply Reply Quote 0
                        • jonnykeshJ
                          jonnykesh @mikemolang
                          last edited by

                          @mikemolang You'll see it if you look for it.

                          1 Reply Last reply Reply Quote 0
                          • caver01C
                            caver01
                            last edited by

                            OK, so I could not get the game to run properly under lr-mame2003. It just kept doing random stuff, first with volume, then with other keys bringing up the menu and so on. Very erratic. Of course, I cannot invoke any kind of menu either.

                            Tried with Advmame and it works nicely. You can even map the game choice keys as you already figured out, but there is no reset key. This is probably not the RESET the machine (F3), but rather a key that was in the middle of the original control panel between player 1 and 2 controls. It looks like this is missing or overlooked in the emulation of this game.

                            Sound works fine if you have the sample file. You need to put the .zip into the samples directory pointed to in the advmame.rc file, not the wav files.

                            My 4-player cocktail style cabinet built as a custom "roadcase"

                            1 Reply Last reply Reply Quote 0
                            • markwkiddM
                              markwkidd
                              last edited by

                              Would one of you be willing to file a bug report about Space Wars in the mame2003 github repository? URL: https://github.com/libretro/mame2003-libretro/issues

                              caver01C 1 Reply Last reply Reply Quote 0
                              • caver01C
                                caver01 @markwkidd
                                last edited by caver01

                                @markwkidd This goes beyond just 2003. I tried with advmame, and mame2010 and none of them have the reset button.

                                We would definitely want someone to file a bug for this that understands what that reset does on the actual arcade machine. I could not find a good description of its use, so I have no idea what happens when you press it on the real thing.

                                My 4-player cocktail style cabinet built as a custom "roadcase"

                                markwkiddM 1 Reply Last reply Reply Quote 0
                                • jonnykeshJ
                                  jonnykesh
                                  last edited by jonnykesh

                                  As an aside, this is a cool retro flyer. "Unprecedented realism..."

                                  0_1508515682007_spacewar.png

                                  caver01C 1 Reply Last reply Reply Quote 0
                                  • markwkiddM
                                    markwkidd @caver01
                                    last edited by

                                    @caver01 what really caught my eye was this part:

                                    It just kept doing random stuff, first with volume, then with other keys bringing up the menu and so on. Very erratic. Of course, I cannot invoke any kind of menu either.

                                    jonnykeshJ caver01C 3 Replies Last reply Reply Quote 0
                                    • jonnykeshJ
                                      jonnykesh @markwkidd
                                      last edited by

                                      @markwkidd Yeah, the slider controls were coming up.

                                      1 Reply Last reply Reply Quote 0
                                      • caver01C
                                        caver01 @markwkidd
                                        last edited by caver01

                                        @markwkidd Oh sorry, yeah that was really weird, right? I did not know what to think about it, and my description was different than others above, so I figured it might be something on my end. Can anyone else confirm the same behavior in lr-mame2003?

                                        Also, my heart isn't in this one--vector in lr-mame2003 is just not cool overall. Everything renders at 640x480 instead of the native resolution of the display, so pushing on this potential bug still won't get me to actually use this version of MAME to run this one.

                                        I'd almost rather push for games like xenophobe, rampage, sarge etc. that all seem stuck at launch.

                                        My 4-player cocktail style cabinet built as a custom "roadcase"

                                        1 Reply Last reply Reply Quote 0
                                        • jonnykeshJ
                                          jonnykesh @markwkidd
                                          last edited by

                                          @markwkidd Here's a link to a servive manual: https://www.arcade-museum.com/manuals-videogames/S/Space_Wars_Manual.pdf

                                          caver01C 1 Reply Last reply Reply Quote 0
                                          • caver01C
                                            caver01 @jonnykesh
                                            last edited by caver01

                                            @jonnykesh said in How to map keys 0-9 for SPACE WARS (0.78):

                                            As an aside, this is a cool retro flyer. "Unprecedented realism..."

                                            That is pretty funny. 1024x768 resolution is a strange thing to write for a vector game. I understand it to represent the location references from some origin, but I don't think about resolution on a vector game the same way as raster.

                                            One thing that seems so strange to me with the marketing of this game (and sometimes other games) is how the game is actually SPACE WAR but the flyer says SPACE WARS. I can't help but imagine a marketing person at Cinamatronics hell-bent on making the name come as close to STAR WARS as they can, even though the engineers and game designers called it WAR not WARS.

                                            My 4-player cocktail style cabinet built as a custom "roadcase"

                                            jonnykeshJ 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.